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authorPaul Gilbert2007-12-21 03:56:10 +0000
committerPaul Gilbert2007-12-21 03:56:10 +0000
commit5c5e5cddef6ff331732639d33a8f2cacbab64685 (patch)
tree16b1176c68af8db1c23f6b1a61a25e8f49083402 /tools
parent46ee7e679125a8141c9a676ebce65f3de1b1a00e (diff)
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Changed animation Ids for Spanish version
svn-id: r29935
Diffstat (limited to 'tools')
-rw-r--r--tools/create_lure/create_lure_dat.cpp49
1 files changed, 25 insertions, 24 deletions
diff --git a/tools/create_lure/create_lure_dat.cpp b/tools/create_lure/create_lure_dat.cpp
index c84039c2e9..62809f717b 100644
--- a/tools/create_lure/create_lure_dat.cpp
+++ b/tools/create_lure/create_lure_dat.cpp
@@ -74,33 +74,34 @@ AnimListRecord animDataList[] = {
{{0x1839, 0x1839, 0x1839, 0x1839, 0x1839}}, // Copy protection wording header
{{0x1842, 0x1842, 0x1842, 0x1842, 0x1842}}, // Copy protection numbers
{{0x184B, 0x184B, 0x184B, 0x184B, 0x184B}}, // Restart/Restore buttons
- {{0x55C0, 0x5680, 0x56A0, 0x56D0, 0x56e0}}, // Player midswing animation
- {{0x55C9, 0x5689, 0x56A9, 0x56D9, 0x56e9}}, // Player mid-level defend
- {{0x55D2, 0x5692, 0x56B2, 0x56E2, 0x56f2}}, // Player high-level strike
- {{0x55DB, 0x569B, 0x56BB, 0x56EB, 0x56fb}}, // Player high-level defend
- {{0x55E4, 0x56A4, 0x56C4, 0x56F4, 0x5704}}, // Player low-level strike
- {{0x55ED, 0x56AD, 0x56CD, 0x56FD, 0x570d}}, // Player low-level defend
- {{0x55F6, 0x56B6, 0x56D6, 0x5706, 0x5716}}, // Player fight animation
- {{0x55FF, 0x56BF, 0x56DF, 0x570F, 0x571f}}, // Pig fight animation
- {{0x5608, 0x56C8, 0x56E8, 0x5718, 0x5728}}, // Pig fight animation
- {{0x5611, 0x56D1, 0x56F1, 0x5721, 0x5731}}, // Player mid-level strike
- {{0x5623, 0x56E3, 0x5703, 0x5733, 0x5743}}, // Pig fight animation
- {{0x562C, 0x56EC, 0x570C, 0x573C, 0x574c}}, // Misc fight animation
- {{0x5635, 0x56F5, 0x5705, 0x5745, 0x5755}}, // Pig fight animation
- {{0x563E, 0x56FE, 0x571E, 0x574E, 0x575e}}, // Player recoiling from hit
- {{0x5647, 0x5707, 0x5727, 0x5757, 0x5767}}, // Pig recoiling from hit
- {{0x5650, 0x5710, 0x5730, 0x5760, 0x5770}}, // Pig dies
+ {{0x55C0, 0x5680, 0x56A0, 0x56D0, 0x56a0}}, // Player midswing animation
+ {{0x55C9, 0x5689, 0x56A9, 0x56D9, 0x56a9}}, // Player mid-level defend
+ {{0x55D2, 0x5692, 0x56B2, 0x56E2, 0x56b2}}, // Player high-level strike
+ {{0x55DB, 0x569B, 0x56BB, 0x56EB, 0x56bb}}, // Player high-level defend
+ {{0x55E4, 0x56A4, 0x56C4, 0x56F4, 0x56c4}}, // Player low-level strike
+ {{0x55ED, 0x56AD, 0x56CD, 0x56FD, 0x56cd}}, // Player low-level defend
+
+ {{0x55F6, 0x56B6, 0x56D6, 0x5706, 0x56d6}}, // Player fight animation
+ {{0x55FF, 0x56BF, 0x56DF, 0x570F, 0x56df}}, // Pig fight animation
+ {{0x5608, 0x56C8, 0x56E8, 0x5718, 0x56e8}}, // Pig fight animation
+ {{0x5611, 0x56D1, 0x56F1, 0x5721, 0x56f1}}, // Player mid-level strike
+ {{0x5623, 0x56E3, 0x5703, 0x5733, 0x5703}}, // Pig fight animation
+ {{0x562C, 0x56EC, 0x570C, 0x573C, 0x570c}}, // Misc fight animation
+ {{0x5635, 0x56F5, 0x5705, 0x5745, 0x5715}}, // Pig fight animation
+ {{0x563E, 0x56FE, 0x571E, 0x574E, 0x571e}}, // Player recoiling from hit
+ {{0x5647, 0x5707, 0x5727, 0x5757, 0x5727}}, // Pig recoiling from hit
+ {{0x5650, 0x5710, 0x5730, 0x5760, 0x5730}}, // Pig dies
{{0x5810, 0x58D0, 0x58F0, 0x5920, 0x58f0}}, // Voice bubble
- {{0x5915, 0x59D5, 0x59F5, 0x5a25, 0x5a35}}, // Blacksmith hammering
+ {{0x5915, 0x59D5, 0x59F5, 0x5a25, 0x59f5}}, // Blacksmith hammering
{{0x59E4, 0x5AA4, 0x5AC4, 0x5af4, 0x5ac4}}, // Ewan's standard animation
{{0x59ED, 0x5AAD, 0x5ACD, 0x5afd, 0x5acd}}, // Ewan's alternate animation
- {{0x59FF, 0x5ABF, 0x5ADF, 0x5b0f, 0x5b1f}}, // Dragon breathing fire
- {{0x5A08, 0x5AC8, 0x5AE8, 0x5b18, 0x5b28}}, // Dragon breathing fire 2
- {{0x5A11, 0x5AD1, 0x5AF1, 0x5b21, 0x5b38}}, // Dragon breathing fire 3
- {{0x5A1A, 0x5ADA, 0x5AFA, 0x5b2a, 0x5b3a}}, // Player turning winch in room #48
- {{0x5A59, 0x5B19, 0x5B39, 0x5b69, 0x5b79}}, // Player pulling lever in room #48
- {{0x5A62, 0x5B22, 0x5B42, 0x5b72, 0x5b82}}, // Minnow pulling lever in room #48
- {{0x5AAA, 0x5B6A, 0x5B8A, 0x5bba, 0x5bca}}, // Goewin mixing potion
+ {{0x59FF, 0x5ABF, 0x5ADF, 0x5b0f, 0x5adf}}, // Dragon breathing fire
+ {{0x5A08, 0x5AC8, 0x5AE8, 0x5b18, 0x5af1}}, // Dragon breathing fire 2
+ {{0x5A11, 0x5AD1, 0x5AF1, 0x5b21, 0x5af1}}, // Dragon breathing fire 3
+ {{0x5A1A, 0x5ADA, 0x5AFA, 0x5b2a, 0x5afa}}, // Player turning winch in room #48
+ {{0x5A59, 0x5B19, 0x5B39, 0x5b69, 0x5b39}}, // Player pulling lever in room #48
+ {{0x5A62, 0x5B22, 0x5B42, 0x5b72, 0x5b42}}, // Minnow pulling lever in room #48
+ {{0x5AAA, 0x5B6A, 0x5B8A, 0x5bba, 0x5b8a}}, // Goewin mixing potion
{{0x5C80, 0x5D40, 0x5D60, 0x5d90, 0x5d60}}, // Player standard animation
{{0x5C95, 0x5D55, 0x5D75, 0x5db5, 0x5d75}}, // Player operating rack
{{0x5CAA, 0x5D6A, 0x5D8A, 0x5dba, 0x5d8a}}, // Selena animation