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| author | David Turner | 2010-10-12 14:39:27 +0000 | 
|---|---|---|
| committer | David Turner | 2010-10-12 14:39:27 +0000 | 
| commit | a1e7761f6dcb0c38000bb40afdb97a0343cc5246 (patch) | |
| tree | 1f9d5c015506f536ac3594c0a07088de4883b9de /tools | |
| parent | 4f4ade6276d3b3263b5f62534da4d208bbd5ca1f (diff) | |
| download | scummvm-rg350-a1e7761f6dcb0c38000bb40afdb97a0343cc5246.tar.gz scummvm-rg350-a1e7761f6dcb0c38000bb40afdb97a0343cc5246.tar.bz2 scummvm-rg350-a1e7761f6dcb0c38000bb40afdb97a0343cc5246.zip  | |
TOOLS: Modified engine patch for use with skycpt and updated skycpt README
The Demo _does_ contain the Save/Load Panel resources, but not the required font #2.
Have updated the patch to allow use of font #0, so the process for the CD demo is now the
same as for the other versions of BASS.
svn-id: r53163
Diffstat (limited to 'tools')
| -rw-r--r-- | tools/skycpt/README | 2 | ||||
| -rw-r--r-- | tools/skycpt/skycpt-engine.patch | 41 | 
2 files changed, 27 insertions, 16 deletions
diff --git a/tools/skycpt/README b/tools/skycpt/README index 815d698de9..4b303cb0e9 100644 --- a/tools/skycpt/README +++ b/tools/skycpt/README @@ -39,8 +39,6 @@ If you still want to waste your time by creating this file:  6) Start each of the BASS versions with this patched version, enjoy the intro     over and over again.  	Afterwards, it'll automatically show the load/save dialog where you save the game. -	Except for Demo (v0.00356) which lacks the dialog, so this will autosave to slot 1 -	at the end of the intro.  7) Rename the Savegame files you created (SKY-VM.000 etc., not the ASD or SAV     file) to "RESET.*", depending on the version.  	e.g. RESET.288 for v.0.00288 diff --git a/tools/skycpt/skycpt-engine.patch b/tools/skycpt/skycpt-engine.patch index 077170142d..16388a3221 100644 --- a/tools/skycpt/skycpt-engine.patch +++ b/tools/skycpt/skycpt-engine.patch @@ -1,6 +1,6 @@  Index: engines/sky/compact.cpp  =================================================================== ---- engines/sky/compact.cpp	(revision 52957) +--- engines/sky/compact.cpp	(revision 53162)  +++ engines/sky/compact.cpp	(working copy)  @@ -138,11 +138,15 @@   	if (fileVersion != 0) @@ -20,9 +20,30 @@ Index: engines/sky/compact.cpp   	_numDataLists = _cptFile->readUint16LE();  Index: engines/sky/control.cpp  =================================================================== ---- engines/sky/control.cpp	(revision 52957) +--- engines/sky/control.cpp	(revision 53162)  +++ engines/sky/control.cpp	(working copy) -@@ -432,7 +432,8 @@ +@@ -416,8 +416,8 @@ + } +  + void Control::doLoadSavePanel() { +-	if (SkyEngine::isDemo()) +-		return; // I don't think this can even happen ++	//if (SkyEngine::isDemo()) ++	//	return; // I don't think this can even happen + 	initPanel(); + 	_skyScreen->clearScreen(); + 	if (SkyEngine::_systemVars.gameVersion < 331) +@@ -427,12 +427,17 @@ +  + 	_savedMouse = _skyMouse->giveCurrentMouseType(); + 	_savedCharSet = _skyText->giveCurrentCharSet(); +-	_skyText->fnSetFont(2); ++	// Demo lacks any fonts apart from 0 ++	if (SkyEngine::isDemo()) ++		_skyText->fnSetFont(0); ++	else ++		_skyText->fnSetFont(2); + 	_skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0);   	_lastButton = -1;   	_curButtonText = 0; @@ -34,21 +55,13 @@ Index: engines/sky/control.cpp   	_system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);  Index: engines/sky/logic.cpp  =================================================================== ---- engines/sky/logic.cpp	(revision 52957) +--- engines/sky/logic.cpp	(revision 53162)  +++ engines/sky/logic.cpp	(working copy) -@@ -2376,6 +2376,15 @@ +@@ -2376,6 +2376,7 @@   bool Logic::fnSkipIntroCode(uint32 a, uint32 b, uint32 c) {   	SkyEngine::_systemVars.pastIntro = true; -+	 -+	// Demo (v0.0365) lacks Save/Load Panel resources, so -+	// automatically save to Slot 1, rather than displaying dialog -+	if (SkyEngine::isDemo()) { -+		_skyControl->_selectedGame = 1; -+		_skyControl->saveGameToFile(); -+	} else { -+		_skyControl->doLoadSavePanel(); -+	} ++	_skyControl->doLoadSavePanel();   	return true;   }  | 
