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authorArnaud Boutonné2010-12-10 07:33:02 +0000
committerArnaud Boutonné2010-12-10 07:33:02 +0000
commite04e6f88557158bc590e31d0df850a8225ef4788 (patch)
tree1d361de7df09549ea92ebe2bdcb299fd69426170 /tools
parentf8fa960cfd3dc54d4d951305039283a44288afe1 (diff)
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TOOLS: (create_hugo) Fix typo in act14 definition
svn-id: r54854
Diffstat (limited to 'tools')
-rw-r--r--tools/create_hugo/create_hugo.h102
1 files changed, 51 insertions, 51 deletions
diff --git a/tools/create_hugo/create_hugo.h b/tools/create_hugo/create_hugo.h
index cdc99e235c..68b34af0ca 100644
--- a/tools/create_hugo/create_hugo.h
+++ b/tools/create_hugo/create_hugo.h
@@ -134,13 +134,13 @@ struct object_t {
};
struct act0 { // Type 0 - Schedule
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
uint16 actIndex; // Index of an action list
};
struct act1 { // Type 1 - Start an object
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
int cycleNumb; // Number of times to cycle
@@ -148,14 +148,14 @@ struct act1 { // Type 1 - Start an object
};
struct act2 { // Type 2 - Initialise an object coords
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
int x, y; // Coordinates
};
struct act3 { // Type 3 - Prompt user for text
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
uint16 promptIndex; // index of prompt string
int *responsePtr; // Array of indexes to valid response
@@ -166,46 +166,46 @@ struct act3 { // Type 3 - Prompt user for
};
struct act4 { // Type 4 - Set new background color
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
long newBkgColor; // New color
};
struct act5 { // Type 5 - Initialise an object velocity
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
int vx, vy; // velocity
};
struct act6 { // Type 6 - Initialise an object carrying
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
bool carriedFl; // carrying
};
struct act7 { // Type 7 - Initialise an object to hero's coords
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
};
struct act8 { // Type 8 - switch to new screen
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int screenIndex; // The new screen number
};
struct act9 { // Type 9 - Initialise an object state
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
byte newState; // New state
};
struct act10 { // Type 10 - Initialise an object path type
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
int newPathType; // New path type
@@ -213,7 +213,7 @@ struct act10 { // Type 10 - Initialise an o
};
struct act11 { // Type 11 - Conditional on object's state
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
byte stateReq; // Required state
@@ -222,20 +222,20 @@ struct act11 { // Type 11 - Conditional on
};
struct act12 { // Type 12 - Simple text box
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int stringIndex; // Index (enum) of string in strings.dat
};
struct act13 { // Type 13 - Swap first object image with second
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int obj1; // Index of first object
int obj2; // 2nd
};
struct act14 { // Type 14 - Conditional on current screen
- byte atype; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The required object
int screenReq; // The required screen number
@@ -244,7 +244,7 @@ struct act14 { // Type 14 - Conditional on
};
struct act15 { // Type 15 - Home in on an object
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int obj1; // The object number homing in
int obj2; // The object number to home in on
@@ -253,28 +253,28 @@ struct act15 { // Type 15 - Home in on an o
// Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! t>0 is safe
struct act16 { // Type 16 - Set curr_seq_p to seq
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
int seqIndex; // The index of seq array to set to
};
struct act17 { // Type 17 - SET obj individual state bits
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
int stateMask; // The mask to OR with current obj state
};
struct act18 { // Type 18 - CLEAR obj individual state bits
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
int stateMask; // The mask to ~AND with current obj state
};
struct act19 { // Type 19 - TEST obj individual state bits
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
int stateMask; // The mask to AND with current obj state
@@ -283,35 +283,35 @@ struct act19 { // Type 19 - TEST obj indivi
};
struct act20 { // Type 20 - Remove all events with this type of action
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
- byte actTypeDel; // The action type to remove
+ byte actTypeDel; // The action type to remove
};
struct act21 { // Type 21 - Gameover. Disable hero & commands
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
};
struct act22 { // Type 22 - Initialise an object to hero's coords
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
};
struct act23 { // Type 23 - Exit game back to DOS
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
};
struct act24 { // Type 24 - Get bonus score
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int pointIndex; // Index into points array
};
struct act25 { // Type 25 - Conditional on bounding box
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The required object number
int x1, y1, x2, y2; // The bounding box
@@ -320,25 +320,25 @@ struct act25 { // Type 25 - Conditional on
};
struct act26 { // Type 26 - Play a sound
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int16 soundIndex; // Sound index in data file
};
struct act27 { // Type 27 - Add object's value to score
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // object number
};
struct act28 { // Type 28 - Subtract object's value from score
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // object number
};
struct act29 { // Type 29 - Conditional on object carried
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The required object number
uint16 actPassIndex; // Index of the action list if success
@@ -346,7 +346,7 @@ struct act29 { // Type 29 - Conditional on
};
struct act30 { // Type 30 - Start special maze processing
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
byte mazeSize; // Size of (square) maze
int x1, y1, x2, y2; // Bounding box of maze
@@ -355,39 +355,39 @@ struct act30 { // Type 30 - Start special m
};
struct act31 { // Type 31 - Exit special maze processing
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
};
struct act32 { // Type 32 - Init fbg field of object
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
byte priority; // Value of foreground/background field
};
struct act33 { // Type 33 - Init screen field of object
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
int screenIndex; // Screen number
};
struct act34 { // Type 34 - Global Schedule
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
uint16 actIndex; // Index of an action list
};
struct act35 { // Type 35 - Remappe palette
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int16 oldColorIndex; // Old color index, 0..15
int16 newColorIndex; // New color index, 0..15
};
struct act36 { // Type 36 - Conditional on noun mentioned
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
uint16 nounIndex; // The required noun (list)
uint16 actPassIndex; // Index of the action list if success
@@ -395,14 +395,14 @@ struct act36 { // Type 36 - Conditional on
};
struct act37 { // Type 37 - Set new screen state
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int screenIndex; // The screen number
byte newState; // The new state
};
struct act38 { // Type 38 - Position lips
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int lipsObjNumb; // The LIPS object
int objNumb; // The object to speak
@@ -411,19 +411,19 @@ struct act38 { // Type 38 - Position lips
};
struct act39 { // Type 39 - Init story mode
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
bool storyModeFl; // New state of story_mode flag
};
struct act40 { // Type 40 - Unsolicited text box
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int stringIndex; // Index (enum) of string in strings.dat
};
struct act41 { // Type 41 - Conditional on bonus scored
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int BonusIndex; // Index into bonus list
uint16 actPassIndex; // Index of the action list if scored for the first time
@@ -431,13 +431,13 @@ struct act41 { // Type 41 - Conditional on
};
struct act42 { // Type 42 - Text box with "take" string
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object taken
};
struct act43 { // Type 43 - Prompt user for Yes or No
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int prompt; // Index of prompt string
uint16 actYesIndex; // Index of the action list if YES
@@ -445,12 +445,12 @@ struct act43 { // Type 43 - Prompt user for
};
struct act44 { // Type 44 - Stop any route in progress
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
};
struct act45 { // Type 45 - Conditional on route in progress
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int routeIndex; // Must be >= current status.rindex
uint16 actPassIndex; // Index of the action list if en-route
@@ -458,13 +458,13 @@ struct act45 { // Type 45 - Conditional on
};
struct act46 { // Type 46 - Init status.jumpexit
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
bool jumpExitFl; // New state of jumpexit flag
};
struct act47 { // Type 47 - Init viewx,viewy,dir
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object
int16 viewx; // object.viewx
@@ -473,7 +473,7 @@ struct act47 { // Type 47 - Init viewx,view
};
struct act48 { // Type 48 - Set curr_seq_p to frame n
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
int objNumb; // The object number
int seqIndex; // The index of seq array to set to
@@ -481,7 +481,7 @@ struct act48 { // Type 48 - Set curr_seq_p
};
struct act49 { // Added by Strangerke - Type 79 - Play a sound (DOS way)
- byte actType; // The type of action
+ byte actType; // The type of action
int timer; // Time to set off the action
uint16 songIndex; // Song index in string array
};