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author | Arnaud Boutonné | 2010-12-10 07:33:02 +0000 |
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committer | Arnaud Boutonné | 2010-12-10 07:33:02 +0000 |
commit | e04e6f88557158bc590e31d0df850a8225ef4788 (patch) | |
tree | 1d361de7df09549ea92ebe2bdcb299fd69426170 /tools | |
parent | f8fa960cfd3dc54d4d951305039283a44288afe1 (diff) | |
download | scummvm-rg350-e04e6f88557158bc590e31d0df850a8225ef4788.tar.gz scummvm-rg350-e04e6f88557158bc590e31d0df850a8225ef4788.tar.bz2 scummvm-rg350-e04e6f88557158bc590e31d0df850a8225ef4788.zip |
TOOLS: (create_hugo) Fix typo in act14 definition
svn-id: r54854
Diffstat (limited to 'tools')
-rw-r--r-- | tools/create_hugo/create_hugo.h | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/tools/create_hugo/create_hugo.h b/tools/create_hugo/create_hugo.h index cdc99e235c..68b34af0ca 100644 --- a/tools/create_hugo/create_hugo.h +++ b/tools/create_hugo/create_hugo.h @@ -134,13 +134,13 @@ struct object_t { }; struct act0 { // Type 0 - Schedule - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action uint16 actIndex; // Index of an action list }; struct act1 { // Type 1 - Start an object - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number int cycleNumb; // Number of times to cycle @@ -148,14 +148,14 @@ struct act1 { // Type 1 - Start an object }; struct act2 { // Type 2 - Initialise an object coords - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number int x, y; // Coordinates }; struct act3 { // Type 3 - Prompt user for text - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action uint16 promptIndex; // index of prompt string int *responsePtr; // Array of indexes to valid response @@ -166,46 +166,46 @@ struct act3 { // Type 3 - Prompt user for }; struct act4 { // Type 4 - Set new background color - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action long newBkgColor; // New color }; struct act5 { // Type 5 - Initialise an object velocity - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number int vx, vy; // velocity }; struct act6 { // Type 6 - Initialise an object carrying - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number bool carriedFl; // carrying }; struct act7 { // Type 7 - Initialise an object to hero's coords - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number }; struct act8 { // Type 8 - switch to new screen - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int screenIndex; // The new screen number }; struct act9 { // Type 9 - Initialise an object state - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number byte newState; // New state }; struct act10 { // Type 10 - Initialise an object path type - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number int newPathType; // New path type @@ -213,7 +213,7 @@ struct act10 { // Type 10 - Initialise an o }; struct act11 { // Type 11 - Conditional on object's state - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number byte stateReq; // Required state @@ -222,20 +222,20 @@ struct act11 { // Type 11 - Conditional on }; struct act12 { // Type 12 - Simple text box - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int stringIndex; // Index (enum) of string in strings.dat }; struct act13 { // Type 13 - Swap first object image with second - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int obj1; // Index of first object int obj2; // 2nd }; struct act14 { // Type 14 - Conditional on current screen - byte atype; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The required object int screenReq; // The required screen number @@ -244,7 +244,7 @@ struct act14 { // Type 14 - Conditional on }; struct act15 { // Type 15 - Home in on an object - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int obj1; // The object number homing in int obj2; // The object number to home in on @@ -253,28 +253,28 @@ struct act15 { // Type 15 - Home in on an o // Note: Don't set a sequence at time 0 of a new screen, it causes // problems clearing the boundary bits of the object! t>0 is safe struct act16 { // Type 16 - Set curr_seq_p to seq - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number int seqIndex; // The index of seq array to set to }; struct act17 { // Type 17 - SET obj individual state bits - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number int stateMask; // The mask to OR with current obj state }; struct act18 { // Type 18 - CLEAR obj individual state bits - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number int stateMask; // The mask to ~AND with current obj state }; struct act19 { // Type 19 - TEST obj individual state bits - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number int stateMask; // The mask to AND with current obj state @@ -283,35 +283,35 @@ struct act19 { // Type 19 - TEST obj indivi }; struct act20 { // Type 20 - Remove all events with this type of action - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action - byte actTypeDel; // The action type to remove + byte actTypeDel; // The action type to remove }; struct act21 { // Type 21 - Gameover. Disable hero & commands - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action }; struct act22 { // Type 22 - Initialise an object to hero's coords - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number }; struct act23 { // Type 23 - Exit game back to DOS - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action }; struct act24 { // Type 24 - Get bonus score - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int pointIndex; // Index into points array }; struct act25 { // Type 25 - Conditional on bounding box - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The required object number int x1, y1, x2, y2; // The bounding box @@ -320,25 +320,25 @@ struct act25 { // Type 25 - Conditional on }; struct act26 { // Type 26 - Play a sound - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int16 soundIndex; // Sound index in data file }; struct act27 { // Type 27 - Add object's value to score - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // object number }; struct act28 { // Type 28 - Subtract object's value from score - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // object number }; struct act29 { // Type 29 - Conditional on object carried - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The required object number uint16 actPassIndex; // Index of the action list if success @@ -346,7 +346,7 @@ struct act29 { // Type 29 - Conditional on }; struct act30 { // Type 30 - Start special maze processing - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action byte mazeSize; // Size of (square) maze int x1, y1, x2, y2; // Bounding box of maze @@ -355,39 +355,39 @@ struct act30 { // Type 30 - Start special m }; struct act31 { // Type 31 - Exit special maze processing - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action }; struct act32 { // Type 32 - Init fbg field of object - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number byte priority; // Value of foreground/background field }; struct act33 { // Type 33 - Init screen field of object - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number int screenIndex; // Screen number }; struct act34 { // Type 34 - Global Schedule - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action uint16 actIndex; // Index of an action list }; struct act35 { // Type 35 - Remappe palette - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int16 oldColorIndex; // Old color index, 0..15 int16 newColorIndex; // New color index, 0..15 }; struct act36 { // Type 36 - Conditional on noun mentioned - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action uint16 nounIndex; // The required noun (list) uint16 actPassIndex; // Index of the action list if success @@ -395,14 +395,14 @@ struct act36 { // Type 36 - Conditional on }; struct act37 { // Type 37 - Set new screen state - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int screenIndex; // The screen number byte newState; // The new state }; struct act38 { // Type 38 - Position lips - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int lipsObjNumb; // The LIPS object int objNumb; // The object to speak @@ -411,19 +411,19 @@ struct act38 { // Type 38 - Position lips }; struct act39 { // Type 39 - Init story mode - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action bool storyModeFl; // New state of story_mode flag }; struct act40 { // Type 40 - Unsolicited text box - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int stringIndex; // Index (enum) of string in strings.dat }; struct act41 { // Type 41 - Conditional on bonus scored - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int BonusIndex; // Index into bonus list uint16 actPassIndex; // Index of the action list if scored for the first time @@ -431,13 +431,13 @@ struct act41 { // Type 41 - Conditional on }; struct act42 { // Type 42 - Text box with "take" string - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object taken }; struct act43 { // Type 43 - Prompt user for Yes or No - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int prompt; // Index of prompt string uint16 actYesIndex; // Index of the action list if YES @@ -445,12 +445,12 @@ struct act43 { // Type 43 - Prompt user for }; struct act44 { // Type 44 - Stop any route in progress - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action }; struct act45 { // Type 45 - Conditional on route in progress - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int routeIndex; // Must be >= current status.rindex uint16 actPassIndex; // Index of the action list if en-route @@ -458,13 +458,13 @@ struct act45 { // Type 45 - Conditional on }; struct act46 { // Type 46 - Init status.jumpexit - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action bool jumpExitFl; // New state of jumpexit flag }; struct act47 { // Type 47 - Init viewx,viewy,dir - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object int16 viewx; // object.viewx @@ -473,7 +473,7 @@ struct act47 { // Type 47 - Init viewx,view }; struct act48 { // Type 48 - Set curr_seq_p to frame n - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action int objNumb; // The object number int seqIndex; // The index of seq array to set to @@ -481,7 +481,7 @@ struct act48 { // Type 48 - Set curr_seq_p }; struct act49 { // Added by Strangerke - Type 79 - Play a sound (DOS way) - byte actType; // The type of action + byte actType; // The type of action int timer; // Time to set off the action uint16 songIndex; // Song index in string array }; |