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author | Torbjörn Andersson | 2011-11-08 21:46:10 +0100 |
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committer | Torbjörn Andersson | 2011-11-08 21:46:10 +0100 |
commit | 1ffb83266652cc952e006fa55c52b6b895cb45ef (patch) | |
tree | bb25bde25b93857a4733e7036b9751e35a807207 /video/coktel_decoder.h | |
parent | 9f61470a99c0218e065e87c694ed2b7cfaff17b9 (diff) | |
download | scummvm-rg350-1ffb83266652cc952e006fa55c52b6b895cb45ef.tar.gz scummvm-rg350-1ffb83266652cc952e006fa55c52b6b895cb45ef.tar.bz2 scummvm-rg350-1ffb83266652cc952e006fa55c52b6b895cb45ef.zip |
SWORD1: Fix bug #3431552 ("Wrong background sound in Windows demo")
This is a slightly updated version of the patch I attached to the
bug report. Apparently, the DOS/Windows demo has a slightly different
set of sound resources than the full game. (There were also some
other minor differences in the sound effects list, but I didn't think
them worth the trouble to implement.) I've played through the demo,
and I didn't notice any problems.
Diffstat (limited to 'video/coktel_decoder.h')
0 files changed, 0 insertions, 0 deletions