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author | Paul Gilbert | 2012-06-16 22:05:06 +1000 |
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committer | Paul Gilbert | 2012-06-16 22:06:11 +1000 |
commit | 25d95bd5e357187cde9634b0379b8469cee0397d (patch) | |
tree | 43fbb7eabf0bd571c0c6053f11c6fa4a1cc6fe4e /video/dxa_decoder.cpp | |
parent | ddd1414a56568d62348e56ccc907b8ba7bb296eb (diff) | |
download | scummvm-rg350-25d95bd5e357187cde9634b0379b8469cee0397d.tar.gz scummvm-rg350-25d95bd5e357187cde9634b0379b8469cee0397d.tar.bz2 scummvm-rg350-25d95bd5e357187cde9634b0379b8469cee0397d.zip |
TONY: Workaround for original game bug opening the door in the first scene
In the original, after moving to the door, the game scripts have Tony start immediately moving back to the desk. Unfortunately, they didn't realise that the _hEndOfPath event would still be briefly set from finishing the walk to the door, so the game didn't wait until Tony had reached the desk to start the conversation.
Diffstat (limited to 'video/dxa_decoder.cpp')
0 files changed, 0 insertions, 0 deletions