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author | Joseph-Eugene Winzer | 2017-06-21 13:09:55 +0200 |
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committer | Thierry Crozat | 2018-01-22 23:34:49 +0000 |
commit | 932b3669d3f02a102c1df28bbdadafff6fe2fb5f (patch) | |
tree | df3237cb8c25fd7ac2756113684c789411465f1d /video/dxa_decoder.cpp | |
parent | e6802ed6334ca510e3add862d4647a648f1f4c98 (diff) | |
download | scummvm-rg350-932b3669d3f02a102c1df28bbdadafff6fe2fb5f.tar.gz scummvm-rg350-932b3669d3f02a102c1df28bbdadafff6fe2fb5f.tar.bz2 scummvm-rg350-932b3669d3f02a102c1df28bbdadafff6fe2fb5f.zip |
SUPERNOVA: Adds room specific game logic
This is the game logic for the first act of the game.
It will see restructuring to remove gotos/jumps and hardcoded
differences in game behavior depending on settings (e.g. sound on/off).
Diffstat (limited to 'video/dxa_decoder.cpp')
0 files changed, 0 insertions, 0 deletions