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authorAdrian Frühwirth2018-03-02 19:10:57 +0100
committerAdrian Frühwirth2018-03-02 19:41:45 +0100
commit5b89fd7dab3dfb5b4c30f12dde00aa203657cda6 (patch)
tree52fc160b287550efd72ff03cbc3fcdd8ec61ce07 /video/flic_decoder.cpp
parent7aee8f4e4298f2a7c440dc9ffba3eff4d3f25702 (diff)
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Add PanelState, PanelStyle and PanelType enums
The new _panelState tells if the panel is currently in the process of being toggled between icon-style and text-style verbs and thus animated. The new _panelStyle tells wich verb-style the panel currently uses. The new _panelType tells which mode the panel currently is in: - verbs + inventory (normal) - empty (used for dialogs) - save, load, play, quit buttons - save/load savegame Also, switchPanelType() has been renamed to togglePanelStyle() and kInputKeyToggleInventory to kInputKeyTogglePanelStyle to better match the above changes. _switchPanelFlag has been dropped in favor of using the new _panelState. TODO: Store _panelStyle in savegames.
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