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author | Colin Snover | 2017-09-05 22:30:01 -0500 |
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committer | Colin Snover | 2017-09-12 11:27:45 -0500 |
commit | eb4e9fe1d48bee1c9f641b019a29642780604b30 (patch) | |
tree | df6495b8257c69c12759d0ad281c63b974f23925 /video/flic_decoder.cpp | |
parent | c2a4784706502b21cde005979851f80d65698622 (diff) | |
download | scummvm-rg350-eb4e9fe1d48bee1c9f641b019a29642780604b30.tar.gz scummvm-rg350-eb4e9fe1d48bee1c9f641b019a29642780604b30.tar.bz2 scummvm-rg350-eb4e9fe1d48bee1c9f641b019a29642780604b30.zip |
GUI: Remove mostly-broken audio output sample rate control
Removing this GUI control was suggested as far back as 2011 at
<http://lists.scummvm.org/pipermail/scummvm-devel/2011-November/010416.html>.
There were no objections, but it was never removed. When working
on audio latency bugs, I independently rediscovered that the GUI
option was broken: the per-game options would *never* work, and the
option would not take effect until ScummVM was restarted because
there is no API for interacting with the backend audio mixer. So
now, it is finally gone.
Primarily for the sake of future troubleshooting, configurability
of the audio sample frequency within SdlMixerManager is maintained
for the moment, but now users will need to edit their ScummVM
configuration file manually to change it.
Diffstat (limited to 'video/flic_decoder.cpp')
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