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authorEugene Sandulenko2011-01-23 17:14:43 +0000
committerEugene Sandulenko2011-01-23 17:14:43 +0000
commit806ccf5d25ebe337103942cdb6b5cf8800de115a (patch)
treeead210f06163f97521b2ae26b06b450be8bf10a3 /video/smk_decoder.h
parent36ed9be335217ef6fcf8e07b257fb6a1ee1ed8f2 (diff)
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GRAPHICS: Move graphics/video/ to video/. Step 1/2
svn-id: r55473
Diffstat (limited to 'video/smk_decoder.h')
-rw-r--r--video/smk_decoder.h143
1 files changed, 143 insertions, 0 deletions
diff --git a/video/smk_decoder.h b/video/smk_decoder.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GRAPHICS_VIDEO_SMK_PLAYER_H
+#define GRAPHICS_VIDEO_SMK_PLAYER_H
+
+#include "graphics/video/video_decoder.h"
+#include "sound/mixer.h"
+
+namespace Audio {
+ class QueuingAudioStream;
+}
+
+namespace Graphics {
+
+class BigHuffmanTree;
+
+/**
+ * Decoder for Smacker v2/v4 videos.
+ *
+ * Based on http://wiki.multimedia.cx/index.php?title=Smacker
+ * and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143
+ * http://svn.ffmpeg.org/ffmpeg/trunk/libavcodec/smacker.c?revision=16143&view=markup
+ *
+ * Video decoder used in engines:
+ * - agos
+ * - saga
+ * - scumm (he)
+ * - sword1
+ * - sword2
+ * - toon
+ */
+class SmackerDecoder : public FixedRateVideoDecoder {
+public:
+ SmackerDecoder(Audio::Mixer *mixer,
+ Audio::Mixer::SoundType soundType = Audio::Mixer::kSFXSoundType);
+ virtual ~SmackerDecoder();
+
+ bool load(Common::SeekableReadStream *stream);
+ void close();
+
+ bool isVideoLoaded() const { return _fileStream != 0; }
+ uint16 getWidth() const { return _surface->w; }
+ uint16 getHeight() const { return _surface->h; }
+ uint32 getFrameCount() const { return _frameCount; }
+ uint32 getElapsedTime() const;
+ const Surface *decodeNextFrame();
+ PixelFormat getPixelFormat() const { return PixelFormat::createFormatCLUT8(); }
+ const byte *getPalette() { _dirtyPalette = false; return _palette; }
+ bool hasDirtyPalette() const { return _dirtyPalette; }
+ virtual void handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize);
+
+protected:
+ Common::Rational getFrameRate() const { return _frameRate; }
+ Common::SeekableReadStream *_fileStream;
+
+protected:
+ void unpackPalette();
+ // Possible runs of blocks
+ uint getBlockRun(int index) { return (index <= 58) ? index + 1 : 128 << (index - 59); }
+ void queueCompressedBuffer(byte *buffer, uint32 bufferSize, uint32 unpackedSize, int streamNum);
+
+ enum AudioCompression {
+ kCompressionNone,
+ kCompressionDPCM,
+ kCompressionRDFT,
+ kCompressionDCT
+ };
+
+ struct AudioInfo {
+ AudioCompression compression;
+ bool hasAudio;
+ bool is16Bits;
+ bool isStereo;
+ uint32 sampleRate;
+ };
+
+ struct {
+ uint32 signature;
+ uint32 flags;
+ uint32 audioSize[7];
+ uint32 treesSize;
+ uint32 mMapSize;
+ uint32 mClrSize;
+ uint32 fullSize;
+ uint32 typeSize;
+ AudioInfo audioInfo[7];
+ uint32 dummy;
+ } _header;
+
+ uint32 *_frameSizes;
+ // The FrameTypes section of a Smacker file contains an array of bytes, where
+ // the 8 bits of each byte describe the contents of the corresponding frame.
+ // The highest 7 bits correspond to audio frames (bit 7 is track 6, bit 6 track 5
+ // and so on), so there can be up to 7 different audio tracks. When the lowest bit
+ // (bit 0) is set, it denotes a frame that contains a palette record
+ byte *_frameTypes;
+ byte *_frameData;
+ // The RGB palette
+ byte *_palette;
+ bool _dirtyPalette;
+
+ Common::Rational _frameRate;
+ uint32 _frameCount;
+ Surface *_surface;
+
+ Audio::Mixer::SoundType _soundType;
+ Audio::Mixer *_mixer;
+ bool _audioStarted;
+ Audio::QueuingAudioStream *_audioStream;
+ Audio::SoundHandle _audioHandle;
+
+ BigHuffmanTree *_MMapTree;
+ BigHuffmanTree *_MClrTree;
+ BigHuffmanTree *_FullTree;
+ BigHuffmanTree *_TypeTree;
+};
+
+} // End of namespace Graphics
+
+#endif