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author | Martin Kiewitz | 2016-02-28 14:05:20 +0100 |
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committer | Martin Kiewitz | 2016-02-28 14:06:22 +0100 |
commit | 0caef5d8d029cc497c3ea9996628542b9a6b4cf3 (patch) | |
tree | 9380eb3c38166ba76f9d7c9f95887122f1f3cede /video | |
parent | 7ab0de238efd6186c5137d399f8d2915909e91c5 (diff) | |
download | scummvm-rg350-0caef5d8d029cc497c3ea9996628542b9a6b4cf3.tar.gz scummvm-rg350-0caef5d8d029cc497c3ea9996628542b9a6b4cf3.tar.bz2 scummvm-rg350-0caef5d8d029cc497c3ea9996628542b9a6b4cf3.zip |
AGI: Set monitor VM var to EGA for Hercules rendering
Original AGI Hercules rendering was restricted by the Hercules
resolution, which is why they had to remove the AGI prompt and
replace it with a prompt window like the one used in SCI.
We are not and even when we support that prompt window, we
will still support the original AGI prompt even for Hercules
rendering.
Maybe some games had special graphic code, when Hercules rendering
is active. This needs to get checked.
We are now telling the scripts that we are running on EGA,
so that they don't put text at different coordinates.
Hercules rendering also used a different grid for putting text
for example Space Quest 2 right at the start.
This change avoids problems with such placement. We don't really
want to restrict ourselves by implementing that different
text grid resolution.
Also added comments on game feature flags.
Diffstat (limited to 'video')
0 files changed, 0 insertions, 0 deletions