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author | Matthew Hoops | 2013-06-30 17:53:49 -0400 |
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committer | Matthew Hoops | 2013-06-30 17:53:49 -0400 |
commit | b1a993ace0de4dad592037cecdc6cf97d581e5c4 (patch) | |
tree | fef52fbca73930a51e19591514fbc7d0709a5d3b /video | |
parent | 4b3f5149b522aafe884219284a2bef2ff3adb8ec (diff) | |
download | scummvm-rg350-b1a993ace0de4dad592037cecdc6cf97d581e5c4.tar.gz scummvm-rg350-b1a993ace0de4dad592037cecdc6cf97d581e5c4.tar.bz2 scummvm-rg350-b1a993ace0de4dad592037cecdc6cf97d581e5c4.zip |
VIDEO: Switch Indeo3 decoding to using the common YUV410 conversion code
It now runs much faster and looks better too. Thanks to DrMcCoy for testing.
Diffstat (limited to 'video')
-rw-r--r-- | video/codecs/indeo3.cpp | 121 |
1 files changed, 45 insertions, 76 deletions
diff --git a/video/codecs/indeo3.cpp b/video/codecs/indeo3.cpp index 65fb6dac62..6fbefba9e3 100644 --- a/video/codecs/indeo3.cpp +++ b/video/codecs/indeo3.cpp @@ -32,8 +32,9 @@ #include "common/endian.h" #include "common/stream.h" #include "common/textconsole.h" +#include "common/util.h" -#include "graphics/conversion.h" +#include "graphics/yuv_to_rgb.h" #include "video/codecs/indeo3.h" @@ -260,93 +261,61 @@ const Graphics::Surface *Indeo3Decoder::decodeImage(Common::SeekableReadStream * delete[] inData; - // Blit the frame onto the surface const byte *srcY = _cur_frame->Ybuf; const byte *srcU = _cur_frame->Ubuf; const byte *srcV = _cur_frame->Vbuf; - byte *dest = (byte *)_surface->pixels; - - const byte *srcUP = srcU; - const byte *srcVP = srcV; - const byte *srcUN = srcU + chromaWidth; - const byte *srcVN = srcV + chromaWidth; - - uint32 scaleWidth = _surface->w / fWidth; - uint32 scaleHeight = _surface->h / fHeight; - for (uint32 y = 0; y < fHeight; y++) { - byte *rowDest = dest; - - for (uint32 sH = 0; sH < scaleHeight; sH++) { - for (uint32 x = 0; x < fWidth; x++) { - uint32 xP = MAX<int32>((x >> 2) - 1, 0); - uint32 xN = MIN<int32>((x >> 2) + 1, chromaWidth - 1); - - byte cY = srcY[x]; - byte cU = srcU[x >> 2]; - byte cV = srcV[x >> 2]; - - if (((x % 4) == 0) && ((y % 4) == 0)) { - cU = (((uint32) cU) + ((uint32) srcUP[xP])) / 2; - cV = (((uint32) cV) + ((uint32) srcVP[xP])) / 2; - } else if (((x % 4) == 3) && ((y % 4) == 0)) { - cU = (((uint32) cU) + ((uint32) srcUP[xN])) / 2; - cV = (((uint32) cV) + ((uint32) srcVP[xN])) / 2; - } else if (((x % 4) == 0) && ((y % 4) == 3)) { - cU = (((uint32) cU) + ((uint32) srcUN[xP])) / 2; - cV = (((uint32) cV) + ((uint32) srcVN[xP])) / 2; - } else if (((x % 4) == 3) && ((y % 4) == 3)) { - cU = (((uint32) cU) + ((uint32) srcUN[xN])) / 2; - cV = (((uint32) cV) + ((uint32) srcVN[xN])) / 2; - } else if ( (x % 4) == 0) { - cU = (((uint32) cU) + ((uint32) srcU[xP])) / 2; - cV = (((uint32) cV) + ((uint32) srcV[xP])) / 2; - } else if ( (x % 4) == 3) { - cU = (((uint32) cU) + ((uint32) srcU[xN])) / 2; - cV = (((uint32) cV) + ((uint32) srcV[xN])) / 2; - } else if ( (y % 4) == 0) { - cU = (((uint32) cU) + ((uint32) srcUP[x >> 2])) / 2; - cV = (((uint32) cV) + ((uint32) srcVP[x >> 2])) / 2; - } else if ( (y % 4) == 3) { - cU = (((uint32) cU) + ((uint32) srcUN[x >> 2])) / 2; - cV = (((uint32) cV) + ((uint32) srcVN[x >> 2])) / 2; - } + // Create buffers for U/V with an extra row/column copied from the second-to-last + // row/column. + byte *tempU = new byte[(chromaWidth + 1) * (chromaHeight + 1)]; + byte *tempV = new byte[(chromaWidth + 1) * (chromaHeight + 1)]; - byte r = 0, g = 0, b = 0; - Graphics::YUV2RGB(cY, cU, cV, r, g, b); + for (uint i = 0; i < chromaHeight; i++) { + memcpy(tempU + (chromaWidth + 1) * i, srcU + chromaWidth * i, chromaWidth); + memcpy(tempV + (chromaWidth + 1) * i, srcV + chromaWidth * i, chromaWidth); + tempU[(chromaWidth + 1) * i + chromaWidth] = srcU[chromaWidth * (i + 1) - 1]; + tempV[(chromaWidth + 1) * i + chromaWidth] = srcV[chromaWidth * (i + 1) - 1]; + } - const uint32 color = _pixelFormat.RGBToColor(r, g, b); + memcpy(tempU + (chromaWidth + 1) * chromaHeight, tempU + (chromaWidth + 1) * (chromaHeight - 1), + chromaWidth + 1); + memcpy(tempV + (chromaWidth + 1) * chromaHeight, tempV + (chromaWidth + 1) * (chromaHeight - 1), + chromaWidth + 1); - for (uint32 sW = 0; sW < scaleWidth; sW++, rowDest += _surface->format.bytesPerPixel) { - if (_surface->format.bytesPerPixel == 1) - *((uint8 *)rowDest) = (uint8)color; - else if (_surface->format.bytesPerPixel == 2) - *((uint16 *)rowDest) = (uint16)color; - else if (_surface->format.bytesPerPixel == 4) - *((uint32 *)rowDest) = (uint32)color; - } - } + // Blit the frame onto the surface + uint32 scaleWidth = _surface->w / fWidth; + uint32 scaleHeight = _surface->h / fHeight; - dest += _surface->pitch; + if (scaleWidth == 1 && scaleHeight == 1) { + // Shortcut: Don't need to scale so we can decode straight to the surface + YUVToRGBMan.convert410(_surface, Graphics::YUVToRGBManager::kScaleFull, srcY, tempU, tempV, + fWidth, fHeight, fWidth, chromaWidth + 1); + } else { + // Need to upscale, so decode to a temp surface first + Graphics::Surface tempSurface; + tempSurface.create(fWidth, fHeight, _surface->format); + + YUVToRGBMan.convert410(&tempSurface, Graphics::YUVToRGBManager::kScaleFull, srcY, tempU, tempV, + fWidth, fHeight, fWidth, chromaWidth + 1); + + // Upscale + for (int y = 0; y < _surface->h; y++) { + for (int x = 0; x < _surface->w; x++) { + if (_surface->format.bytesPerPixel == 1) + *((byte *)_surface->getBasePtr(x, y)) = *((byte *)tempSurface.getBasePtr(x / scaleWidth, y / scaleHeight)); + else if (_surface->format.bytesPerPixel == 2) + *((uint16 *)_surface->getBasePtr(x, y)) = *((uint16 *)tempSurface.getBasePtr(x / scaleWidth, y / scaleHeight)); + else if (_surface->format.bytesPerPixel == 4) + *((uint32 *)_surface->getBasePtr(x, y)) = *((uint32 *)tempSurface.getBasePtr(x / scaleWidth, y / scaleHeight)); + } } - srcY += fWidth; - - if ((y & 3) == 3) { - srcU += chromaWidth; - srcV += chromaWidth; - - if (y > 0) { - srcUP += chromaWidth; - srcVP += chromaWidth; - } - if (y < (fHeight - 4U)) { - srcUN += chromaWidth; - srcVN += chromaWidth; - } - } + tempSurface.free(); } + delete[] tempU; + delete[] tempV; + return _surface; } |