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authorNicolas Bacca2002-04-04 22:47:03 +0000
committerNicolas Bacca2002-04-04 22:47:03 +0000
commitcbad525cd30e266f23cfac8d974650cc52517119 (patch)
tree96fbffe336a4c0de3901364b7e6a215d15a849b8 /x11.cpp
parent796110715688a8d487b8380e9b115a3b13d1830d (diff)
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MP3 cd music patch - still WIP, VBR doesn't work, compress the audio track X to MP3 CBR and name them trackX.mp3 in the game directory - only tested with Loom
svn-id: r3861
Diffstat (limited to 'x11.cpp')
-rw-r--r--x11.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/x11.cpp b/x11.cpp
index c07aed84a0..c7dd71c723 100644
--- a/x11.cpp
+++ b/x11.cpp
@@ -186,7 +186,8 @@ static void create_empty_cursor(Display *display,
}
/* No CD on the iPAQ => stub functions */
-void cd_play(int track, int num_loops, int start_frame, int end_frame) {
+void cd_play(Scumm *s, int track, int num_loops, int start_frame, int end_frame) {
+/* Insert SDL.cpp MP3 code here :) */
}
int cd_is_running(void) {
return 1;