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author | Nicolas Bacca | 2002-04-04 22:47:03 +0000 |
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committer | Nicolas Bacca | 2002-04-04 22:47:03 +0000 |
commit | cbad525cd30e266f23cfac8d974650cc52517119 (patch) | |
tree | 96fbffe336a4c0de3901364b7e6a215d15a849b8 /x11.cpp | |
parent | 796110715688a8d487b8380e9b115a3b13d1830d (diff) | |
download | scummvm-rg350-cbad525cd30e266f23cfac8d974650cc52517119.tar.gz scummvm-rg350-cbad525cd30e266f23cfac8d974650cc52517119.tar.bz2 scummvm-rg350-cbad525cd30e266f23cfac8d974650cc52517119.zip |
MP3 cd music patch - still WIP, VBR doesn't work, compress the audio track X to MP3 CBR and name them trackX.mp3 in the game directory - only tested with Loom
svn-id: r3861
Diffstat (limited to 'x11.cpp')
-rw-r--r-- | x11.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -186,7 +186,8 @@ static void create_empty_cursor(Display *display, } /* No CD on the iPAQ => stub functions */ -void cd_play(int track, int num_loops, int start_frame, int end_frame) { +void cd_play(Scumm *s, int track, int num_loops, int start_frame, int end_frame) { +/* Insert SDL.cpp MP3 code here :) */ } int cd_is_running(void) { return 1; |