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-rwxr-xr-xdists/engine-data/create-testbed-data.sh48
-rwxr-xr-xdists/engine-data/createGameData4
-rw-r--r--dists/engine-data/testbed.zipbin998 -> 0 bytes
-rw-r--r--engines/testbed/fs.cpp64
-rw-r--r--engines/testbed/fs.h1
-rw-r--r--engines/testbed/testbed.cpp2
6 files changed, 96 insertions, 23 deletions
diff --git a/dists/engine-data/create-testbed-data.sh b/dists/engine-data/create-testbed-data.sh
new file mode 100755
index 0000000000..1ed6c733b5
--- /dev/null
+++ b/dists/engine-data/create-testbed-data.sh
@@ -0,0 +1,48 @@
+#!/bin/sh
+
+# Create the directory structure
+# Avoided bash shortcuts/ file-seperators in interest of portability
+
+if [ -e testbed ]; then
+ echo "Game-data already present as testbed/"
+ echo "To regenerate, remove and rerun"
+ exit 0
+fi
+
+mkdir testbed
+
+cd testbed
+
+# For game detection
+echo "ScummVM rocks!" > TESTBED
+
+mkdir test1
+mkdir Test2
+mkdir TEST3
+mkdir tEST4
+mkdir test5
+
+
+cd test1
+echo "It works!" > file.txt
+cd ..
+
+cd Test2
+echo "It works!" > File.txt
+cd ..
+
+cd TEST3
+echo "It works!" > FILE.txt
+cd ..
+
+cd tEST4
+echo "It works!" > fILe.txt
+cd ..
+
+cd test5
+echo "It works!" > file.
+cd ..
+
+# back to the top
+cd ..
+echo "Game data created"
diff --git a/dists/engine-data/createGameData b/dists/engine-data/createGameData
deleted file mode 100755
index 8a3cabe0c3..0000000000
--- a/dists/engine-data/createGameData
+++ /dev/null
@@ -1,4 +0,0 @@
-#!/bin/sh
-
-unzip testbed.zip
-mv testbed/testbed_mixed_case testbed/TeStBeD
diff --git a/dists/engine-data/testbed.zip b/dists/engine-data/testbed.zip
deleted file mode 100644
index 33e1a83ab5..0000000000
--- a/dists/engine-data/testbed.zip
+++ /dev/null
Binary files differ
diff --git a/engines/testbed/fs.cpp b/engines/testbed/fs.cpp
index fc2204e41c..847cb28c21 100644
--- a/engines/testbed/fs.cpp
+++ b/engines/testbed/fs.cpp
@@ -7,7 +7,7 @@ namespace Testbed {
/**
* This test does the following:
* 1) acquires the game-data path
- * 2) In the game-data dir, there are three files: testbed, TeStBeD and TESTBED
+ * 2) In the game-root it navigates to "directory" and opens the file "file"
* The former two are directories while the latter is a text file used for game engine detection
*
* Both the directories contain the file testbed.conf each which has a message written in it.
@@ -15,25 +15,12 @@ namespace Testbed {
* compares the message contained in it, with what it expects.
*
*/
-bool FStests::testReadFile() {
- const Common::String &path = ConfMan.get("path");
- Common::FSNode gameRoot(path);
-
- if (!gameRoot.isDirectory()) {
- printf("LOG:game Path should be a directory");
- return false;
- }
+bool FStests::readDataFromFile(Common::FSNode &directory, const char *file) {
- Common::FSNode subDir = gameRoot.getChild("TeStBeD");
-
- if (!subDir.exists()) {
- printf("LOG:Unable to recognize TeStBeD Inside the game Dir");
- return false;
- }
- Common::FSDirectory testBedDir(subDir);
+ Common::FSDirectory nestedDir(directory);
- Common::SeekableReadStream *readStream = testBedDir.createReadStreamForMember("testbed.conf");
+ Common::SeekableReadStream *readStream = nestedDir.createReadStreamForMember(file);
if (!readStream) {
printf("LOG:Can't open game file for reading\n");
@@ -42,7 +29,8 @@ bool FStests::testReadFile() {
Common::String msg = readStream->readLine();
delete readStream;
- printf("LOG: Message Extracted: %s\n", msg.c_str());
+ printf("LOG: Message Extracted from %s : %s\n", file, msg.c_str());
+
Common::String expectedMsg = "It works!";
@@ -54,6 +42,46 @@ bool FStests::testReadFile() {
return true;
}
+
+bool FStests::testReadFile() {
+ const Common::String &path = ConfMan.get("path");
+ Common::FSNode gameRoot(path);
+
+ if (!gameRoot.isDirectory()) {
+ printf("LOG:game Path should be a directory");
+ return false;
+ }
+
+ Common::FSList dirList;
+ gameRoot.getChildren(dirList);
+
+ const char *file[] = {"file.txt", "File.txt", "FILE.txt", "fILe.txt", "file."};
+
+ for (unsigned int i = 0; i < dirList.size(); i++) {
+ Common::String fileName = file[i];
+ if (!readDataFromFile(dirList[i], fileName.c_str())) {
+ printf("LOG : reading from %s failed", fileName.c_str());
+ return false;
+ }
+
+ fileName.toLowercase();
+
+ if (!readDataFromFile(dirList[i], fileName.c_str())) {
+ printf("LOG : reading from %s failed", fileName.c_str());
+ return false;
+ }
+
+ fileName.toUppercase();
+
+ if (!readDataFromFile(dirList[i], fileName.c_str())) {
+ printf("LOG : reading from %s failed", fileName.c_str());
+ return false;
+ }
+ }
+
+ return true;
+}
+
/**
* This test creates a file testbed.out, writes a sample data and confirms if
* it is same by reading the file again.
diff --git a/engines/testbed/fs.h b/engines/testbed/fs.h
index c421725407..6f73babf7a 100644
--- a/engines/testbed/fs.h
+++ b/engines/testbed/fs.h
@@ -12,6 +12,7 @@ namespace FStests {
// from commandline
// Helper functions for FS tests
+bool readDataFromFile(Common::FSNode &directory, const char *file);
// will contain function declarations for FS tests
bool testReadFile();
diff --git a/engines/testbed/testbed.cpp b/engines/testbed/testbed.cpp
index 242504ca11..789fe7c2ec 100644
--- a/engines/testbed/testbed.cpp
+++ b/engines/testbed/testbed.cpp
@@ -62,7 +62,7 @@ Common::Error TestbedEngine::run() {
// To be set from config file
// XXX: disabling these as of now for fastly testing other tests
- interactive = true;
+ interactive = false;
if (interactive) {
printf("Running Interactive tests as well\n");