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-rw-r--r--README27
-rw-r--r--doc/03_05a.tex31
2 files changed, 46 insertions, 12 deletions
diff --git a/README b/README
index 385a582097..6bc73609cf 100644
--- a/README
+++ b/README
@@ -290,12 +290,27 @@ directory.
3.8) Maniac Mansion NES notes
---- ------------------------
-Supported versions are English USA (E), French (F), Swedish (SW) and European
-(U). Either use extract_mm_nes utility from tools package (but then game
-will not be autodetected) or use PRG section of ROM (with first 16 bytes
-stripped) with 262144 bytes size. It should be named "Maniac Mansion (XX).prg",
-where XX is standard region abbreviation such as E, F, SW or U. If you add
-game manually make sure that platform is set to NES.
+Supported versions are English USA (E), French (F), Swedish (SW) and
+European (U). ScummVM requires just PRG section to run and not whole ROM.
+
+In order to get the game working, you will have to strip out the first
+16 bytes from the ROM you are trying to work with. Any hex editor will work
+as long as you are able to copy/paste. After you open the ROM with the
+hex editor, copy everything from second row (17th byte) to the end. After
+you do this, paste it to a new hex file. Give the new file name
+"Maniac Mansion (XX).prg" where XX depends on version you are working
+with (E, F, SW, or U). The final size should be exactly 262144 bytes.
+
+If you add game manually make sure that platform is set to NES.
+
+Most common mistakes which prevent game from running:
+
+ o Bad file
+ o ROM extracted with the 0.7.0 tools
+ o You try to feed ScummVM with the FULL rom and not just the PRG section.
+
+Also it is possible to extract separate LFL files from PRG section. Use
+extract_mm_nes utility from tools package.
3.9) Commodore64 games notes
---- -----------------------
diff --git a/doc/03_05a.tex b/doc/03_05a.tex
index 383e622eef..28643e3214 100644
--- a/doc/03_05a.tex
+++ b/doc/03_05a.tex
@@ -20,13 +20,32 @@ i.e. they should have both resource and data forks. Just copy all 'ITE *' files.
CD version of Gobliiins contains one big audio track which needs to be ripped
and copied into game directory. See section \ref{sect-compressing-audiofiles}.
+
\subsection{Maniac Mansion NES notes}
-Supported versions are English USA (E), French (F), Swedish (SW) and European
-(U). Either use extract\_mm\_nes utility from tools package (but then game
-will not be autodetected) or use PRG section of ROM (with first 16 bytes
-stripped) with 262144 bytes size. It should be named "Maniac Mansion (XX).prg",
-where XX is standard region abbreviation such as E, F, SW or U. If you add
-game manually make sure that platform is set to NES.
+Supported versions are English USA (E), French (F), Swedish (SW) and
+European (U). ScummVM requires just PRG section to run and not whole ROM.
+
+In order to get the game working, you will have to strip out the first
+16 bytes from the ROM you are trying to work with. Any hex editor will work
+as long as you are able to copy/paste. After you open the ROM with the
+hex editor, copy everything from second row (17th byte) to the end. After
+you do this, paste it to a new hex file. Give the new file name
+"Maniac Mansion (XX).prg" where XX depends on version you are working
+with (E, F, SW, or U). The final size should be exactly 262144 bytes.
+
+If you add game manually make sure that platform is set to NES.
+
+Most common mistakes which prevent game from running:
+
+\begin{itemize}
+ \item Bad file
+ \item ROM extracted with the 0.7.0 tools
+ \item You try to feed ScummVM with the FULL rom and not just the PRG section.
+\end{itemize}
+
+Also it is possible to extract separate LFL files from PRG section. Use
+extract\_mm\_nes utility from tools package.
+
\subsection{Commodore64 games notes}
Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet