diff options
-rw-r--r-- | engines/tsage/core.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/sherlock/sherlock_logo.cpp | 7 | ||||
-rw-r--r-- | engines/tsage/sherlock/sherlock_logo.h | 2 |
3 files changed, 9 insertions, 2 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 3105a9008e..e8fef014c0 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -1521,7 +1521,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) { } Rect tempRect = bounds; - if (g_vm->getGameID() != GType_Ringworld) + if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1) tempRect.setHeight(T2_GLOBALS._interfaceY); g_globals->_screenSurface.copyFrom(g_globals->_sceneManager._scene->_backSurface, diff --git a/engines/tsage/sherlock/sherlock_logo.cpp b/engines/tsage/sherlock/sherlock_logo.cpp index 58cefe551b..13594c8de0 100644 --- a/engines/tsage/sherlock/sherlock_logo.cpp +++ b/engines/tsage/sherlock/sherlock_logo.cpp @@ -73,6 +73,13 @@ void SherlockSceneHandler::postInit(SceneObjectList *OwnerList) { /*--------------------------------------------------------------------------*/ +void Object::setVisage(const Common::String &name) { + int visageNum = atoi(name.c_str()); + SceneObject::setVisage(visageNum); +} + +/*--------------------------------------------------------------------------*/ + void SherlockLogoScene::Action1::signal() { SherlockLogoScene &scene = *(SherlockLogoScene *)GLOBALS._sceneManager._scene; diff --git a/engines/tsage/sherlock/sherlock_logo.h b/engines/tsage/sherlock/sherlock_logo.h index c9fb50e6ef..fcc96386e0 100644 --- a/engines/tsage/sherlock/sherlock_logo.h +++ b/engines/tsage/sherlock/sherlock_logo.h @@ -38,7 +38,7 @@ using namespace TsAGE; class Object : public SceneObject { public: - void setVisage(const Common::String &name) {} + void setVisage(const Common::String &name); }; class SherlockLogo: public Game { |