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-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp1
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp72
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h12
-rw-r--r--engines/tsage/ringworld2/ringworld2_speakers.cpp2
4 files changed, 46 insertions, 41 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index ccdaf2ce05..11a20247ef 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -266,6 +266,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Room with large stasis field negator
return new Scene3250();
case 3255:
+ // Guard Post
return new Scene3255();
case 3260:
// ARM Base - Computer room
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 31eb1d34c6..17d0110023 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -1269,9 +1269,10 @@ void Scene3250::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 3255 -
+ * Scene 3255 - Guard Post
*
*--------------------------------------------------------------------------*/
+
void Scene3255::postInit(SceneObjectList *OwnerList) {
loadScene(3255);
SceneExt::postInit();
@@ -1290,16 +1291,16 @@ void Scene3255::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound2.play(268);
_sceneMode = 3257;
_actor3.postInit();
- _actor4.postInit();
- _actor4._effect = 1;
- setAction(&_sequenceManager, this, 3257, &R2_GLOBALS._player, &_actor4, &_actor3, NULL);
+ _quinn.postInit();
+ _quinn._effect = 1;
+ setAction(&_sequenceManager, this, 3257, &R2_GLOBALS._player, &_quinn, &_actor3, NULL);
} else {
- _actor1.postInit();
- _actor1.setup(303, 1, 1);
- _actor1.setPosition(Common::Point(208, 128));
- _actor2.postInit();
- _actor2.setup(3107, 3, 1);
- _actor2.setPosition(Common::Point(230, 127));
+ _teal.postInit();
+ _teal.setup(303, 1, 1);
+ _teal.setPosition(Common::Point(208, 128));
+ _guard.postInit();
+ _guard.setup(3107, 3, 1);
+ _guard.setPosition(Common::Point(230, 127));
_sceneMode = 3255;
setAction(&_sequenceManager, this, 3255, &R2_GLOBALS._player, NULL);
}
@@ -1310,10 +1311,11 @@ void Scene3255::signal() {
switch (_sceneMode) {
case 10:
_sceneMode = 3258;
- _actor5.postInit();
- _actor6.postInit();
- _actor7.postInit();
- setAction(&_sequenceManager, this, 3258, &R2_GLOBALS._player, &_actor4, &_actor3, &_actor5, &_actor6, &_actor7, NULL);
+ _ghoul1.postInit();
+ _ghoul2.postInit();
+ _ghoul3.postInit();
+ setAction(&_sequenceManager, this, 3258, &R2_GLOBALS._player, &_quinn,
+ &_actor3, &_ghoul1, &_ghoul2, &_ghoul3, NULL);
break;
case 3256:
R2_GLOBALS._sceneManager.changeScene(3250);
@@ -1335,40 +1337,40 @@ void Scene3255::signal() {
void Scene3255::dispatch() {
if (R2_GLOBALS.getFlag(79)) {
- if (_actor5._position.y >= 95) {
- if (_actor5._position.y <= 110)
- _actor5._shade = 6 - (_actor5._position.y - 95) / 3;
+ if (_ghoul1._position.y >= 95) {
+ if (_ghoul1._position.y <= 110)
+ _ghoul1._shade = 6 - (_ghoul1._position.y - 95) / 3;
else
- _actor5._effect = 1;
+ _ghoul1._effect = 1;
} else {
- _actor5._effect = 6;
- _actor5._shade = 6;
+ _ghoul1._effect = 6;
+ _ghoul1._shade = 6;
}
- if (_actor6._position.y >= 95) {
- if (_actor6._position.y <= 110)
- _actor6._shade = 6 - (_actor6._position.y - 95) / 3;
+ if (_ghoul2._position.y >= 95) {
+ if (_ghoul2._position.y <= 110)
+ _ghoul2._shade = 6 - (_ghoul2._position.y - 95) / 3;
else
- _actor6._effect = 1;
+ _ghoul2._effect = 1;
} else {
- _actor6._effect = 6;
- _actor6._shade = 6;
+ _ghoul2._effect = 6;
+ _ghoul2._shade = 6;
}
- if (_actor7._position.y >= 95) {
- if (_actor7._position.y <= 110)
- _actor7._shade = 6 - (_actor7._position.y - 95) / 3;
+ if (_ghoul3._position.y >= 95) {
+ if (_ghoul3._position.y <= 110)
+ _ghoul3._shade = 6 - (_ghoul3._position.y - 95) / 3;
else
- _actor7._effect = 1;
+ _ghoul3._effect = 1;
} else {
- _actor7._effect = 6;
- _actor7._shade = 6;
+ _ghoul3._effect = 6;
+ _ghoul3._shade = 6;
}
}
if ((R2_GLOBALS._player._position.x > 250) && (R2_GLOBALS._player._shade == 1)) {
R2_GLOBALS._player._effect = 6;
- _actor4._effect = 6;
+ _quinn._effect = 6;
}
Scene::dispatch();
}
@@ -3587,12 +3589,14 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
loadScene(1050);
R2_GLOBALS._uiElements._active = false;
+ R2_GLOBALS._interfaceY = 200;
+
R2_GLOBALS._v5589E.set(0, 0, 320, 200);
R2_GLOBALS._sound1.play(305);
R2_GLOBALS._player._characterIndex = R2_QUINN;
R2_GLOBALS._player._characterScene[R2_QUINN] = 3500;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 3500;
- R2_GLOBALS._player._characterScene[3] = 3500;
+ R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3500;
_field1284 = 0;
_field1282 = 0;
_field1278 = 0;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index ae9439ff8b..96176d3d19 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -288,13 +288,13 @@ public:
class Scene3255 : public SceneExt {
public:
- SceneActor _actor1;
- SceneActor _actor2;
+ SceneActor _teal;
+ SceneActor _guard;
SceneActor _actor3;
- SceneActor _actor4;
- SceneActor _actor5;
- SceneActor _actor6;
- SceneActor _actor7;
+ SceneActor _quinn;
+ SceneActor _ghoul1;
+ SceneActor _ghoul2;
+ SceneActor _ghoul3;
SpeakerQuinn3255 _quinnSpeaker;
SpeakerMiranda3255 _mirandaSpeaker;
SequenceManager _sequenceManager;
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp
index 02687f102f..12feafc65b 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.cpp
+++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp
@@ -1477,7 +1477,7 @@ void SpeakerQuinn3255::proc15() {
int v = _speakerMode;
if (!_object2) {
- _object2 = &scene->_actor4;
+ _object2 = &scene->_quinn;
_object2->hide();
_object1.postInit();
_object1._effect = _object2->_effect;