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-rw-r--r--engines/agos/animation.cpp8
-rw-r--r--engines/agos/charset-fontdata.cpp8
-rw-r--r--engines/agos/draw.cpp28
-rw-r--r--engines/agos/gfx.cpp40
-rw-r--r--engines/agos/icons.cpp10
-rw-r--r--engines/agos/vga.cpp6
-rw-r--r--engines/agos/vga_e2.cpp4
-rw-r--r--engines/agos/vga_pn.cpp2
-rw-r--r--engines/agos/vga_ww.cpp2
-rw-r--r--engines/agos/window.cpp2
10 files changed, 55 insertions, 55 deletions
diff --git a/engines/agos/animation.cpp b/engines/agos/animation.cpp
index 214a383680..40c9d1d049 100644
--- a/engines/agos/animation.cpp
+++ b/engines/agos/animation.cpp
@@ -272,7 +272,7 @@ void MoviePlayerDXA::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) {
if (!surface)
return;
- const byte *src = (const byte *)surface->getBasePtr(0, 0);
+ const byte *src = (const byte *)surface->getPixels();
dst += y * pitch + x;
do {
@@ -344,7 +344,7 @@ void MoviePlayerDXA::handleNextFrame() {
bool MoviePlayerDXA::processFrame() {
Graphics::Surface *screen = _vm->_system->lockScreen();
- copyFrameToBuffer((byte *)screen->getBasePtr(0, 0), (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, screen->pitch);
+ copyFrameToBuffer((byte *)screen->getPixels(), (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, screen->pitch);
_vm->_system->unlockScreen();
uint32 soundTime = _mixer->getSoundElapsedTime(_bgSound);
@@ -443,7 +443,7 @@ void MoviePlayerSMK::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) {
if (!surface)
return;
- const byte *src = (const byte *)surface->getBasePtr(0, 0);
+ const byte *src = (const byte *)surface->getPixels();
dst += y * pitch + x;
do {
@@ -495,7 +495,7 @@ void MoviePlayerSMK::nextFrame() {
bool MoviePlayerSMK::processFrame() {
Graphics::Surface *screen = _vm->_system->lockScreen();
- copyFrameToBuffer((byte *)screen->getBasePtr(0, 0), (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, screen->pitch);
+ copyFrameToBuffer((byte *)screen->getPixels(), (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, screen->pitch);
_vm->_system->unlockScreen();
uint32 waitTime = getTimeToNextFrame();
diff --git a/engines/agos/charset-fontdata.cpp b/engines/agos/charset-fontdata.cpp
index b67b307606..b6b90eefcc 100644
--- a/engines/agos/charset-fontdata.cpp
+++ b/engines/agos/charset-fontdata.cpp
@@ -2924,7 +2924,7 @@ void AGOSEngine::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) {
Graphics::Surface *screen = _system->lockScreen();
if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
- dst = (byte *)screen->getBasePtr(0, 0);
+ dst = (byte *)screen->getPixels();
dstPitch = screen->pitch;
h = 8;
w = 6;
@@ -2961,7 +2961,7 @@ void AGOSEngine::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) {
error("windowDrawChar: Unknown language %d", _language);
}
} else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
- dst = (byte *)screen->getBasePtr(0, 0);
+ dst = (byte *)screen->getPixels();
dstPitch = screen->pitch;
h = 8;
w = 6;
@@ -2986,14 +2986,14 @@ void AGOSEngine::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) {
error("windowDrawChar: Unknown language %d", _language);
}
} else if (getGameType() == GType_ELVIRA1) {
- dst = (byte *)screen->getBasePtr(0, 0);
+ dst = (byte *)screen->getPixels();
dstPitch = screen->pitch;
h = 8;
w = 6;
src = english_elvira1Font + (chr - 32) * 8;
} else {
- dst = (byte *)screen->getBasePtr(0, 0);
+ dst = (byte *)screen->getPixels();
dstPitch = screen->pitch;
h = 8;
w = 8;
diff --git a/engines/agos/draw.cpp b/engines/agos/draw.cpp
index 63bd22f65b..d27aed29db 100644
--- a/engines/agos/draw.cpp
+++ b/engines/agos/draw.cpp
@@ -32,15 +32,15 @@
namespace AGOS {
byte *AGOSEngine::getBackBuf() {
- return (byte *)_backBuf->getBasePtr(0, 0);
+ return (byte *)_backBuf->getPixels();
}
byte *AGOSEngine::getBackGround() {
- return (byte *)_backGroundBuf->getBasePtr(0, 0);
+ return (byte *)_backGroundBuf->getPixels();
}
byte *AGOSEngine::getScaleBuf() {
- return (byte *)_scaleBuf->getBasePtr(0, 0);
+ return (byte *)_scaleBuf->getPixels();
}
#ifdef ENABLE_AGOS2
@@ -226,7 +226,7 @@ void AGOSEngine::animateSprites() {
debug(0, "Using special wall");
uint8 color, h, len;
- byte *dst = (byte *)_window4BackScn->getBasePtr(0, 0);
+ byte *dst = (byte *)_window4BackScn->getPixels();
color = (_variableArray[293] & 1) ? 13 : 15;
_wallOn = 2;
@@ -256,7 +256,7 @@ void AGOSEngine::animateSprites() {
} else if (getGameType() == GType_ELVIRA2 && _variableArray[71] & 2) {
// Used by the Unholy Barrier spell
uint8 color, h, len;
- byte *dst = (byte *)_window4BackScn->getBasePtr(0, 0);
+ byte *dst = (byte *)_window4BackScn->getPixels();
color = 1;
_wallOn = 2;
@@ -491,7 +491,7 @@ void AGOSEngine::saveBackGround(VgaSprite *vsp) {
int16 y = vsp->y - _scrollY;
if (_window3Flag == 1) {
- animTable->srcPtr = (const byte *)_window4BackScn->getBasePtr(0, 0);
+ animTable->srcPtr = (const byte *)_window4BackScn->getPixels();
} else {
int xoffs = (_videoWindows[vsp->windowNum * 4 + 0] * 2 + x) * 8;
int yoffs = (_videoWindows[vsp->windowNum * 4 + 1] + y);
@@ -565,7 +565,7 @@ void AGOSEngine::displayBoxStars() {
if (x_ >= 311)
continue;
- dst = (byte *)screen->getBasePtr(0, 0);
+ dst = (byte *)screen->getPixels();
dst += (((screen->pitch / 4) * y_) * 4) + x_;
@@ -673,7 +673,7 @@ void AGOSEngine::scrollScreen() {
if (getGameType() == GType_SIMON2) {
src = getBackGround();
- dst = (byte *)_window4BackScn->getBasePtr(0, 0);
+ dst = (byte *)_window4BackScn->getPixels();
for (int i = 0; i < _scrollHeight; i++) {
memcpy(dst, src, _screenWidth);
src += _backGroundBuf->pitch;
@@ -725,7 +725,7 @@ void AGOSEngine::fillBackFromBackGround(uint16 height, uint16 width) {
void AGOSEngine::fillBackFromFront() {
Graphics::Surface *screen = _system->lockScreen();
- byte *src = (byte *)screen->getBasePtr(0, 0);
+ byte *src = (byte *)screen->getPixels();
byte *dst = getBackBuf();
for (int i = 0; i < _screenHeight; i++) {
@@ -748,7 +748,7 @@ void AGOSEngine::fillBackGroundFromBack() {
void AGOSEngine::fillBackGroundFromFront() {
Graphics::Surface *screen = _system->lockScreen();
- byte *src = (byte *)screen->getBasePtr(0, 0);
+ byte *src = (byte *)screen->getPixels();
byte *dst = getBackGround();
for (int i = 0; i < _screenHeight; i++) {
@@ -785,7 +785,7 @@ void AGOSEngine::displayScreen() {
Graphics::Surface *screen = _system->lockScreen();
if (getGameType() == GType_PP || getGameType() == GType_FF) {
byte *src = getBackBuf();
- byte *dst = (byte *)screen->getBasePtr(0, 0);
+ byte *dst = (byte *)screen->getPixels();
for (int i = 0; i < _screenHeight; i++) {
memcpy(dst, src, _screenWidth);
src += _backBuf->pitch;
@@ -798,9 +798,9 @@ void AGOSEngine::displayScreen() {
_window4Flag = 0;
uint16 srcWidth, width, height;
- byte *dst = (byte *)screen->getBasePtr(0, 0);
+ byte *dst = (byte *)screen->getPixels();
- const byte *src = (const byte *)_window4BackScn->getBasePtr(0, 0);
+ const byte *src = (const byte *)_window4BackScn->getPixels();
if (_window3Flag == 1) {
src = getBackGround();
}
@@ -831,7 +831,7 @@ void AGOSEngine::displayScreen() {
if (_window6Flag == 2) {
_window6Flag = 0;
- byte *src = (byte *)_window6BackScn->getBasePtr(0, 0);
+ byte *src = (byte *)_window6BackScn->getPixels();
byte *dst = (byte *)screen->getBasePtr(0, 51);
for (int i = 0; i < 80; i++) {
memcpy(dst, src, _window6BackScn->w);
diff --git a/engines/agos/gfx.cpp b/engines/agos/gfx.cpp
index 2808543f8e..266fcc9796 100644
--- a/engines/agos/gfx.cpp
+++ b/engines/agos/gfx.cpp
@@ -649,7 +649,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) {
state->surf2_addr = getBackGround();
state->surf2_pitch = _backGroundBuf->pitch;
- state->surf_addr = (byte *)_window4BackScn->getBasePtr(0, 0);
+ state->surf_addr = (byte *)_window4BackScn->getPixels();
state->surf_pitch = _window4BackScn->pitch;
xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
@@ -666,7 +666,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) {
state->surf2_addr = getBackGround();
state->surf2_pitch = _backGroundBuf->pitch;
- state->surf_addr = (byte *)_window4BackScn->getBasePtr(0, 0);
+ state->surf_addr = (byte *)_window4BackScn->getPixels();
state->surf_pitch = _videoWindows[18] * 16;
xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
@@ -678,7 +678,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) {
_window4Flag = 1;
} else {
- state->surf_addr = (byte *)screen->getBasePtr(0, 0);
+ state->surf_addr = (byte *)screen->getPixels();
state->surf_pitch = screen->pitch;
xoffs = (vlut[0] * 2 + state->x) * 8;
@@ -696,7 +696,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) {
state->surf2_addr = getBackGround();
state->surf2_pitch = _backGroundBuf->pitch;
- state->surf_addr = (byte *)_window4BackScn->getBasePtr(0, 0);
+ state->surf_addr = (byte *)_window4BackScn->getPixels();
state->surf_pitch = _window4BackScn->pitch;
}
@@ -712,7 +712,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) {
state->surf2_addr = getBackGround();
state->surf2_pitch = _backGroundBuf->pitch;
- state->surf_addr = (byte *)screen->getBasePtr(0, 0);
+ state->surf_addr = (byte *)screen->getPixels();
state->surf_pitch = screen->pitch;
xoffs = (vlut[0] * 2 + state->x) * 8;
@@ -861,7 +861,7 @@ void AGOSEngine::drawImage(VC10_state *state) {
uint16 xoffs = 0, yoffs = 0;
if (getGameType() == GType_WW) {
if (_windowNum == 4 || (_windowNum >= 10 && _windowNum <= 27)) {
- state->surf_addr = (byte *)_window4BackScn->getBasePtr(0, 0);
+ state->surf_addr = (byte *)_window4BackScn->getPixels();
state->surf_pitch = _videoWindows[18] * 16;
xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
@@ -873,7 +873,7 @@ void AGOSEngine::drawImage(VC10_state *state) {
_window4Flag = 1;
} else {
- state->surf_addr = (byte *)screen->getBasePtr(0, 0);
+ state->surf_addr = (byte *)screen->getPixels();
state->surf_pitch = screen->pitch;
xoffs = (vlut[0] * 2 + state->x) * 8;
@@ -881,7 +881,7 @@ void AGOSEngine::drawImage(VC10_state *state) {
}
} else if (getGameType() == GType_ELVIRA2) {
if (_windowNum == 4 || _windowNum >= 10) {
- state->surf_addr = (byte *)_window4BackScn->getBasePtr(0, 0);
+ state->surf_addr = (byte *)_window4BackScn->getPixels();
state->surf_pitch = _videoWindows[18] * 16;
xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
@@ -893,7 +893,7 @@ void AGOSEngine::drawImage(VC10_state *state) {
_window4Flag = 1;
} else {
- state->surf_addr = (byte *)screen->getBasePtr(0, 0);
+ state->surf_addr = (byte *)screen->getPixels();
state->surf_pitch = screen->pitch;
xoffs = (vlut[0] * 2 + state->x) * 8;
@@ -901,19 +901,19 @@ void AGOSEngine::drawImage(VC10_state *state) {
}
} else if (getGameType() == GType_ELVIRA1) {
if (_windowNum == 6) {
- state->surf_addr = (byte *)_window6BackScn->getBasePtr(0, 0);
+ state->surf_addr = (byte *)_window6BackScn->getPixels();
state->surf_pitch = _window6BackScn->pitch;
xoffs = state->x * 8;
yoffs = state->y;
} else if (_windowNum == 2 || _windowNum == 3) {
- state->surf_addr = (byte *)screen->getBasePtr(0, 0);
+ state->surf_addr = (byte *)screen->getPixels();
state->surf_pitch = screen->pitch;
xoffs = (vlut[0] * 2 + state->x) * 8;
yoffs = vlut[1] + state->y;
} else {
- state->surf_addr = (byte *)_window4BackScn->getBasePtr(0, 0);
+ state->surf_addr = (byte *)_window4BackScn->getPixels();
state->surf_pitch = _videoWindows[18] * 16;
xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
@@ -926,7 +926,7 @@ void AGOSEngine::drawImage(VC10_state *state) {
_window4Flag = 1;
}
} else {
- state->surf_addr = (byte *)screen->getBasePtr(0, 0);
+ state->surf_addr = (byte *)screen->getPixels();
state->surf_pitch = screen->pitch;
xoffs = (vlut[0] * 2 + state->x) * 8;
@@ -973,7 +973,7 @@ void AGOSEngine::horizontalScroll(VC10_state *state) {
vcWriteVar(251, _scrollX);
if (getGameType() == GType_SIMON2) {
- dst = (byte *)_window4BackScn->getBasePtr(0, 0);
+ dst = (byte *)_window4BackScn->getPixels();
dstPitch = _window4BackScn->pitch;
} else {
dst = getBackBuf();
@@ -1375,7 +1375,7 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vgaSpriteId, bool specialCas
} else if (getGameType() == GType_SIMON1 && (getFeatures() & GF_DEMO)) {
// The DOS Floppy demo was based off Waxworks engine
if (updateWindow == 4 || updateWindow >= 10) {
- src = (byte *)_window4BackScn->getBasePtr(0, 0);
+ src = (byte *)_window4BackScn->getPixels();
srcWidth = _videoWindows[18] * 16;
} else if (updateWindow == 3 || updateWindow == 9) {
src = (byte *)screen->getBasePtr(xoffs, yoffs);
@@ -1387,7 +1387,7 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vgaSpriteId, bool specialCas
}
} else if (getGameType() == GType_SIMON1) {
if (updateWindow == 4) {
- src = (byte *)_window4BackScn->getBasePtr(0, 0);
+ src = (byte *)_window4BackScn->getPixels();
srcWidth = _videoWindows[18] * 16;
} else if (updateWindow >= 10) {
src = (byte *)_window4BackScn->getBasePtr(xoffs, yoffs);
@@ -1402,7 +1402,7 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vgaSpriteId, bool specialCas
}
} else if (getGameType() == GType_WW) {
if (updateWindow == 4 || updateWindow >= 10) {
- src = (byte *)_window4BackScn->getBasePtr(0, 0);
+ src = (byte *)_window4BackScn->getPixels();
srcWidth = _videoWindows[18] * 16;
} else if (updateWindow == 3 || updateWindow == 9) {
src = (byte *)screen->getBasePtr(xoffs, yoffs);
@@ -1414,7 +1414,7 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vgaSpriteId, bool specialCas
}
} else if (getGameType() == GType_ELVIRA2) {
if (updateWindow == 4 || updateWindow >= 10) {
- src = (byte *)_window4BackScn->getBasePtr(0, 0);
+ src = (byte *)_window4BackScn->getPixels();
srcWidth = _videoWindows[18] * 16;
} else if (updateWindow == 3) {
src = (byte *)screen->getBasePtr(xoffs, yoffs);
@@ -1427,13 +1427,13 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vgaSpriteId, bool specialCas
} else if (getGameType() == GType_ELVIRA1) {
if (updateWindow == 6) {
_window6Flag = 1;
- src = (byte *)_window6BackScn->getBasePtr(0, 0);
+ src = (byte *)_window6BackScn->getPixels();
srcWidth = 48;
} else if (updateWindow == 2 || updateWindow == 3) {
src = (byte *)screen->getBasePtr(xoffs, yoffs);
srcWidth = screen->pitch;
} else {
- src = (byte *)_window4BackScn->getBasePtr(0, 0);
+ src = (byte *)_window4BackScn->getPixels();
srcWidth = _videoWindows[18] * 16;
}
} else {
diff --git a/engines/agos/icons.cpp b/engines/agos/icons.cpp
index 558e7f9adb..6d4192da2a 100644
--- a/engines/agos/icons.cpp
+++ b/engines/agos/icons.cpp
@@ -202,7 +202,7 @@ void AGOSEngine_Simon2::drawIcon(WindowBlock *window, uint icon, uint x, uint y)
_videoLockOut |= 0x8000;
Graphics::Surface *screen = _system->lockScreen();
- dst = (byte *)screen->getBasePtr(0, 0);
+ dst = (byte *)screen->getPixels();
dst += 110;
dst += x;
@@ -228,7 +228,7 @@ void AGOSEngine_Simon1::drawIcon(WindowBlock *window, uint icon, uint x, uint y)
_videoLockOut |= 0x8000;
Graphics::Surface *screen = _system->lockScreen();
- dst = (byte *)screen->getBasePtr(0, 0);
+ dst = (byte *)screen->getPixels();
dst += (x + window->x) * 8;
dst += (y * 25 + window->y) * screen->pitch;
@@ -256,7 +256,7 @@ void AGOSEngine_Waxworks::drawIcon(WindowBlock *window, uint icon, uint x, uint
_videoLockOut |= 0x8000;
Graphics::Surface *screen = _system->lockScreen();
- dst = (byte *)screen->getBasePtr(0, 0);
+ dst = (byte *)screen->getPixels();
dst += (x + window->x) * 8;
dst += (y * 20 + window->y) * screen->pitch;
@@ -284,7 +284,7 @@ void AGOSEngine_Elvira2::drawIcon(WindowBlock *window, uint icon, uint x, uint y
_videoLockOut |= 0x8000;
Graphics::Surface *screen = _system->lockScreen();
- dst = (byte *)screen->getBasePtr(0, 0);
+ dst = (byte *)screen->getPixels();
dst += (x + window->x) * 8;
dst += (y * 8 + window->y) * screen->pitch;
@@ -312,7 +312,7 @@ void AGOSEngine_Elvira1::drawIcon(WindowBlock *window, uint icon, uint x, uint y
_videoLockOut |= 0x8000;
Graphics::Surface *screen = _system->lockScreen();
- dst = (byte *)screen->getBasePtr(0, 0);
+ dst = (byte *)screen->getPixels();
dst += (x + window->x) * 8;
dst += (y * 8 + window->y) * screen->pitch;
diff --git a/engines/agos/vga.cpp b/engines/agos/vga.cpp
index 5456174f5d..cc5ede5f2c 100644
--- a/engines/agos/vga.cpp
+++ b/engines/agos/vga.cpp
@@ -1179,7 +1179,7 @@ void AGOSEngine::vc32_saveScreen() {
if (getGameType() == GType_PN) {
Graphics::Surface *screen = _system->lockScreen();
byte *dst = getBackGround();
- byte *src = (byte *)screen->getBasePtr(0, 0);
+ byte *src = (byte *)screen->getPixels();
for (int i = 0; i < _screenHeight; i++) {
memcpy(dst, src, _screenWidth);
dst += _backGroundBuf->pitch;
@@ -1193,7 +1193,7 @@ void AGOSEngine::vc32_saveScreen() {
uint16 height = _videoWindows[4 * 4 + 3];
byte *dst = (byte *)_backGroundBuf->getBasePtr(xoffs, yoffs);
- byte *src = (byte *)_window4BackScn->getBasePtr(0, 0);
+ byte *src = (byte *)_window4BackScn->getPixels();
uint16 srcWidth = _videoWindows[4 * 4 + 2] * 16;
for (; height > 0; height--) {
memcpy(dst, src, width);
@@ -1247,7 +1247,7 @@ void AGOSEngine::clearVideoWindow(uint16 num, uint16 color) {
if (getGameType() == GType_ELVIRA1 && num == 3) {
Graphics::Surface *screen = _system->lockScreen();
- byte *dst = (byte *)screen->getBasePtr(0, 0);
+ byte *dst = (byte *)screen->getPixels();
for (int i = 0; i < _screenHeight; i++) {
memset(dst, color, _screenWidth);
dst += screen->pitch;
diff --git a/engines/agos/vga_e2.cpp b/engines/agos/vga_e2.cpp
index b335c6b18a..4eb337c687 100644
--- a/engines/agos/vga_e2.cpp
+++ b/engines/agos/vga_e2.cpp
@@ -76,7 +76,7 @@ void AGOSEngine::vc45_setWindowPalette() {
uint8 height = vlut[3];
if (num == 4) {
- byte *dst = (byte *)_window4BackScn->getBasePtr(0, 0);
+ byte *dst = (byte *)_window4BackScn->getPixels();
for (uint8 h = 0; h < height; h++) {
for (uint8 w = 0; w < width; w++) {
@@ -378,7 +378,7 @@ void AGOSEngine::fullFade() {
void AGOSEngine::vc56_fullScreen() {
Graphics::Surface *screen = _system->lockScreen();
- byte *dst = (byte *)screen->getBasePtr(0, 0);
+ byte *dst = (byte *)screen->getPixels();
byte *src = _curVgaFile2 + 800;
for (int i = 0; i < _screenHeight; i++) {
diff --git a/engines/agos/vga_pn.cpp b/engines/agos/vga_pn.cpp
index dc364cd99b..b7f80ebf91 100644
--- a/engines/agos/vga_pn.cpp
+++ b/engines/agos/vga_pn.cpp
@@ -155,7 +155,7 @@ void AGOSEngine::vc48_specialEffect() {
if (getPlatform() == Common::kPlatformDOS) {
if (num == 1) {
Graphics::Surface *screen = _system->lockScreen();
- byte *dst = (byte *)screen->getBasePtr(0, 0);
+ byte *dst = (byte *)screen->getPixels();
for (uint h = 0; h < _screenHeight; h++) {
for (uint w = 0; w < _screenWidth; w++) {
diff --git a/engines/agos/vga_ww.cpp b/engines/agos/vga_ww.cpp
index f0e081182e..ca93fa9fec 100644
--- a/engines/agos/vga_ww.cpp
+++ b/engines/agos/vga_ww.cpp
@@ -143,7 +143,7 @@ void AGOSEngine::vc61() {
uint h, tmp;
Graphics::Surface *screen = _system->lockScreen();
- dstPtr = (byte *)screen->getBasePtr(0, 0);
+ dstPtr = (byte *)screen->getPixels();
if (a == 6) {
src = _curVgaFile2 + 800;
diff --git a/engines/agos/window.cpp b/engines/agos/window.cpp
index 95dbabf0fd..892df92554 100644
--- a/engines/agos/window.cpp
+++ b/engines/agos/window.cpp
@@ -232,7 +232,7 @@ void AGOSEngine::restoreBlock(uint16 x, uint16 y, uint16 w, uint16 h) {
uint i;
Graphics::Surface *screen = _system->lockScreen();
- dst = (byte *)screen->getBasePtr(0, 0);
+ dst = (byte *)screen->getPixels();
src = getBackGround();
dst += y * screen->pitch;