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-rw-r--r--engines/mohawk/console.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/engines/mohawk/console.cpp b/engines/mohawk/console.cpp
index a9b5928712..bb64401f37 100644
--- a/engines/mohawk/console.cpp
+++ b/engines/mohawk/console.cpp
@@ -545,10 +545,12 @@ bool RivenConsole::Cmd_DumpScript(int argc, const char **argv) {
// Get CARD/HSPT data and dump their scripts
if (!scumm_stricmp(argv[2], "CARD")) {
- // FIXME: It's weird to use debugN here and not DebugPrintf. But
- // then again, dumpScript() uses debugN, and it is non-trivial
- // to modify that to use DebugPrintf. Hence for now we gotta
- // make do...
+ // Use debugN to print these because the scripts can get very large and would
+ // really be useless if the the text console is not used. A DumpFile could also
+ // theoretically be used, but I (clone2727) typically use this dynamically and
+ // don't want countless files laying around without game context. If one would
+ // want a file of a script they could just redirect stdout to a file or use
+ // deriven.
debugN("\n\nDumping scripts for %s\'s card %d!\n", argv[1], (uint16)atoi(argv[3]));
debugN("==================================\n\n");
Common::SeekableReadStream *cardStream = _vm->getRawData(MKID_BE('CARD'), (uint16)atoi(argv[3]));
@@ -560,7 +562,7 @@ bool RivenConsole::Cmd_DumpScript(int argc, const char **argv) {
}
delete cardStream;
} else if (!scumm_stricmp(argv[2], "HSPT")) {
- // FIXME: It's weird to use debugN here and not DebugPrintf. See above!
+ // See above for why this is printed via debugN
debugN("\n\nDumping scripts for %s\'s card %d hotspots!\n", argv[1], (uint16)atoi(argv[3]));
debugN("===========================================\n\n");
@@ -583,7 +585,7 @@ bool RivenConsole::Cmd_DumpScript(int argc, const char **argv) {
DebugPrintf("%s doesn't have any scripts!\n", argv[2]);
}
- // FIXME: It's weird to use debugN here and not DebugPrintf. See above!
+ // See above for why this is printed via debugN
debugN("\n\n");
_vm->changeToStack(oldStack);