diff options
-rw-r--r-- | engines/mohawk/console.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/engines/mohawk/console.cpp b/engines/mohawk/console.cpp index a9b5928712..bb64401f37 100644 --- a/engines/mohawk/console.cpp +++ b/engines/mohawk/console.cpp @@ -545,10 +545,12 @@ bool RivenConsole::Cmd_DumpScript(int argc, const char **argv) { // Get CARD/HSPT data and dump their scripts if (!scumm_stricmp(argv[2], "CARD")) { - // FIXME: It's weird to use debugN here and not DebugPrintf. But - // then again, dumpScript() uses debugN, and it is non-trivial - // to modify that to use DebugPrintf. Hence for now we gotta - // make do... + // Use debugN to print these because the scripts can get very large and would + // really be useless if the the text console is not used. A DumpFile could also + // theoretically be used, but I (clone2727) typically use this dynamically and + // don't want countless files laying around without game context. If one would + // want a file of a script they could just redirect stdout to a file or use + // deriven. debugN("\n\nDumping scripts for %s\'s card %d!\n", argv[1], (uint16)atoi(argv[3])); debugN("==================================\n\n"); Common::SeekableReadStream *cardStream = _vm->getRawData(MKID_BE('CARD'), (uint16)atoi(argv[3])); @@ -560,7 +562,7 @@ bool RivenConsole::Cmd_DumpScript(int argc, const char **argv) { } delete cardStream; } else if (!scumm_stricmp(argv[2], "HSPT")) { - // FIXME: It's weird to use debugN here and not DebugPrintf. See above! + // See above for why this is printed via debugN debugN("\n\nDumping scripts for %s\'s card %d hotspots!\n", argv[1], (uint16)atoi(argv[3])); debugN("===========================================\n\n"); @@ -583,7 +585,7 @@ bool RivenConsole::Cmd_DumpScript(int argc, const char **argv) { DebugPrintf("%s doesn't have any scripts!\n", argv[2]); } - // FIXME: It's weird to use debugN here and not DebugPrintf. See above! + // See above for why this is printed via debugN debugN("\n\n"); _vm->changeToStack(oldStack); |