diff options
-rw-r--r-- | engines/sci/engine/game.cpp | 8 | ||||
-rw-r--r-- | engines/sci/resource.cpp | 6 |
2 files changed, 6 insertions, 8 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp index 241df94316..232e0eca55 100644 --- a/engines/sci/engine/game.cpp +++ b/engines/sci/engine/game.cpp @@ -127,13 +127,7 @@ int game_init(EngineState *s) { srand(g_system->getMillis()); // Initialize random number generator - // TODO: This is sometimes off by 1... find out why - //s->_gameObj = g_sci->getResMan()->findGameObject(); - // Replaced by the code below for now - Script *scr000 = s->_segMan->getScript(1); - s->_gameObj = make_reg(1, scr000->validateExportFunc(0)); - if (getSciVersion() >= SCI_VERSION_1_1) - s->_gameObj.offset += scr000->_scriptSize; + s->_gameObj = g_sci->getResMan()->findGameObject(); #ifdef USE_OLD_MUSIC_FUNCTIONS if (s->sfx_init_flags & SFX_STATE_FLAG_NOSOUND) diff --git a/engines/sci/resource.cpp b/engines/sci/resource.cpp index 56ff24389e..ba5689dcf0 100644 --- a/engines/sci/resource.cpp +++ b/engines/sci/resource.cpp @@ -1923,9 +1923,13 @@ reg_t ResourceManager::findGameObject(bool addSci11ScriptOffset) { // In SCI1.1 and newer, the heap is appended at the end of the script, // so adjust the offset accordingly - if (getSciVersion() >= SCI_VERSION_1_1 && addSci11ScriptOffset) + if (getSciVersion() >= SCI_VERSION_1_1 && addSci11ScriptOffset) { offset += script->size; + if (script->size & 2) + offset++; + } + return make_reg(1, offset); } |