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-rw-r--r--scumm/gfx.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 6076664030..0b4249d92d 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -2379,7 +2379,7 @@ void Scumm::dissolveEffect(int width, int height) {
blits_before_refresh = (3 * w * h) / 25;
// Speed up the effect for Loom
- if (_gameId == GID_LOOM256)
+ if (_gameId == GID_LOOM || _gameId == GID_LOOM256)
blits_before_refresh *= 4;
for (i = 0; i < w * h; i++) {
@@ -2480,7 +2480,7 @@ void Scumm::scrollEffect(int dir) {
}
void Scumm::unkScreenEffect6() {
- if (_gameId == GID_LOOM256)
+ if (_gameId == GID_LOOM || _gameId == GID_LOOM256)
dissolveEffect(1, 1);
else
dissolveEffect(8, 4);
@@ -3396,7 +3396,7 @@ void Scumm::decompressDefaultCursor(int idx) {
// FIXME: None of the stock cursors are right for Loom. Why is that?
- if ((_gameId == GID_LOOM256) || (_gameId == GID_LOOM)) {
+ if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
int w = 0;
_cursor.width = 8;