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-rw-r--r--backends/dc/selector.cpp26
1 files changed, 14 insertions, 12 deletions
diff --git a/backends/dc/selector.cpp b/backends/dc/selector.cpp
index c75bb8ee2b..7c2686fc25 100644
--- a/backends/dc/selector.cpp
+++ b/backends/dc/selector.cpp
@@ -161,15 +161,17 @@ static bool isGame(const char *fn, char *base)
return false;
}
-static void checkName(GameDetector *d, Game &game)
+static void checkName(Game &game)
{
- d->_exe_name = game.filename_base;
- if(d->detectGame()) {
- const char *n = d->getGameName();
- strcpy(game.text, n);
- } else
- strcpy(game.text, game.filename_base);
- d->_exe_name = NULL;
+ const VersionSettings *gnl = version_settings;
+
+ do {
+ if (!scumm_stricmp(game.filename_base, gnl->filename)) {
+ strcpy(game.text, gnl->gamename);
+ return;
+ }
+ } while ((++gnl)->filename);
+ strcpy(game.text, game.filename_base);
}
static bool checkExe(const char *dir, const char *f)
@@ -214,7 +216,7 @@ static void makeDefIcon(Icon &icon)
icon.load(NULL, 0);
}
-static int findGames(GameDetector *d, Game *games, int max)
+static int findGames(Game *games, int max)
{
Dir *dirs = new Dir[MAX_DIR];
int curr_game = 0, curr_dir = 0, num_dirs = 1;
@@ -257,7 +259,7 @@ static int findGames(GameDetector *d, Game *games, int max)
if(checkExe(games[curr_game].dir, "loom"))
strcpy(games[curr_game].filename_base, "loomcd");
}
- checkName(d, games[curr_game]);
+ checkName(games[curr_game]);
#if 0
printf("Registered game <%s> in <%s> <%s> because of <%s> <%s>\n",
games[curr_game].text, games[curr_game].dir,
@@ -433,7 +435,7 @@ int gameMenu(Game *games, int num_games)
}
}
-bool selectGame(GameDetector *d, char *&ret, char *&dir_ret, Icon &icon)
+bool selectGame(char *&ret, char *&dir_ret, Icon &icon)
{
Game *games = new Game[MAX_GAMES];
int selected, num_games;
@@ -442,7 +444,7 @@ bool selectGame(GameDetector *d, char *&ret, char *&dir_ret, Icon &icon)
void *mark = ta_txmark();
for(;;) {
- num_games = findGames(d, games, MAX_GAMES);
+ num_games = findGames(games, MAX_GAMES);
for(int i=0; i<num_games; i++) {
games[i].icon.create_texture();