diff options
-rw-r--r-- | engines/titanic/core/saveable_object.cpp | 14 | ||||
-rw-r--r-- | engines/titanic/game/enter_exit_first_class_state.cpp | 49 | ||||
-rw-r--r-- | engines/titanic/game/enter_exit_first_class_state.h | 62 | ||||
-rw-r--r-- | engines/titanic/game/light.cpp | 60 | ||||
-rw-r--r-- | engines/titanic/game/light.h | 61 | ||||
-rw-r--r-- | engines/titanic/game/light_switch.cpp | 53 | ||||
-rw-r--r-- | engines/titanic/game/light_switch.h | 58 | ||||
-rw-r--r-- | engines/titanic/game/little_lift_button.cpp | 39 | ||||
-rw-r--r-- | engines/titanic/game/little_lift_button.h | 54 | ||||
-rw-r--r-- | engines/titanic/module.mk | 4 | ||||
-rw-r--r-- | engines/titanic/titanic.cpp | 6 | ||||
-rw-r--r-- | engines/titanic/titanic.h | 5 |
12 files changed, 465 insertions, 0 deletions
diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp index f0429a73d3..12efdc17d2 100644 --- a/engines/titanic/core/saveable_object.cpp +++ b/engines/titanic/core/saveable_object.cpp @@ -82,7 +82,11 @@ #include "titanic/game/drawer.h" #include "titanic/game/ear_sweet_bowl.h" #include "titanic/game/empty_nut_bowl.h" +#include "titanic/game/enter_exit_first_class_state.h" #include "titanic/game/hammer_dispensor_button.h" +#include "titanic/game/light.h" +#include "titanic/game/light_switch.h" +#include "titanic/game/little_lift_button.h" #include "titanic/game/no_nut_bowl.h" #include "titanic/game/null_port_hole.h" #include "titanic/game/nut_replacer.h" @@ -188,6 +192,7 @@ DEFFN(CCarryParrot); DEFFN(CChicken); DEFFN(CCrushedTV); DEFFN(CEar); +DEFFN(CEye); DEFFN(CFeathers); DEFFN(CFruit); DEFFN(CGlass); @@ -237,7 +242,11 @@ DEFFN(CDeskClickResponder); DEFFN(CDoorbotHomeHandler); DEFFN(CEarSweetBowl); DEFFN(CEmptyNutBowl); +DEFFN(CEnterExitFirstClassState); DEFFN(CHammerDispensorButton); +DEFFN(CLight); +DEFFN(CLightSwitch); +DEFFN(CLittleLiftButton); DEFFN(CNoNutBowl); DEFFN(CNullPortHole); DEFFN(CNutReplacer); @@ -507,6 +516,7 @@ void CSaveableObject::initClassList() { ADDFN(CChicken); ADDFN(CCrushedTV); ADDFN(CEar); + ADDFN(CEye); ADDFN(CFeathers); ADDFN(CFruit); ADDFN(CGlass); @@ -557,7 +567,11 @@ void CSaveableObject::initClassList() { ADDFN(CDropTarget); ADDFN(CEarSweetBowl); ADDFN(CEmptyNutBowl); + ADDFN(CEnterExitFirstClassState); ADDFN(CHammerDispensorButton); + ADDFN(CLight); + ADDFN(CLightSwitch); + ADDFN(CLittleLiftButton); ADDFN(CNoNutBowl); ADDFN(CNullPortHole); ADDFN(CNutReplacer); diff --git a/engines/titanic/game/enter_exit_first_class_state.cpp b/engines/titanic/game/enter_exit_first_class_state.cpp new file mode 100644 index 0000000000..7fa191b0e3 --- /dev/null +++ b/engines/titanic/game/enter_exit_first_class_state.cpp @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/enter_exit_first_class_state.h" + +namespace Titanic { + +CString *CEnterExitFirstClassState::_v1; + +void CEnterExitFirstClassState::init() { + _v1 = new CString(); +} + +void CEnterExitFirstClassState::deinit() { + delete _v1; +} + +void CEnterExitFirstClassState::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeQuotedLine(*_v1, indent); + CGameObject::save(file, indent); +} + +void CEnterExitFirstClassState::load(SimpleFile *file) { + file->readNumber(); + *_v1 = file->readString(); + CGameObject::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/enter_exit_first_class_state.h b/engines/titanic/game/enter_exit_first_class_state.h new file mode 100644 index 0000000000..f7bc4c69f7 --- /dev/null +++ b/engines/titanic/game/enter_exit_first_class_state.h @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_ENTER_EXIT_FIRST_CLASS_STATE_H +#define TITANIC_ENTER_EXIT_FIRST_CLASS_STATE_H + +#include "titanic/core/game_object.h" + +namespace Titanic { + +class CEnterExitFirstClassState : public CGameObject { +public: + static CString *_v1; + + /** + * Initialize static data + */ + static void init(); + + /** + * De-initialize static data + */ + static void deinit(); +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CBowlUnlocker"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_ENTER_EXIT_FIRST_CLASS_STATE_H */ diff --git a/engines/titanic/game/light.cpp b/engines/titanic/game/light.cpp new file mode 100644 index 0000000000..4f5a492f2f --- /dev/null +++ b/engines/titanic/game/light.cpp @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/light.h" + +namespace Titanic { + +CLight::CLight() : CBackground(), _fieldE0(0), _fieldE4(0), + _fieldE8(0), _fieldEC(0), _fieldF0(0), _fieldF4(0), + _fieldF8(0), _fieldFC(0) { +} + +void CLight::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_fieldE8, indent); + file->writeNumberLine(_fieldEC, indent); + file->writeNumberLine(_fieldF0, indent); + file->writeNumberLine(_fieldF4, indent); + file->writeNumberLine(_fieldF8, indent); + file->writeNumberLine(_fieldFC, indent); + + CBackground::save(file, indent); +} + +void CLight::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _fieldE8 = file->readNumber(); + _fieldEC = file->readNumber(); + _fieldF0 = file->readNumber(); + _fieldF4 = file->readNumber(); + _fieldF8 = file->readNumber(); + _fieldFC = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/light.h b/engines/titanic/game/light.h new file mode 100644 index 0000000000..482d1be65b --- /dev/null +++ b/engines/titanic/game/light.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_LIGHT_H +#define TITANIC_LIGHT_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CLight : public CBackground { +private: + int _fieldE0; + int _fieldE4; + int _fieldE8; + int _fieldEC; + int _fieldF0; + int _fieldF4; + int _fieldF8; + int _fieldFC; +public: + CLight(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CLight"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_LIGHT_H */ diff --git a/engines/titanic/game/light_switch.cpp b/engines/titanic/game/light_switch.cpp new file mode 100644 index 0000000000..605fab37f8 --- /dev/null +++ b/engines/titanic/game/light_switch.cpp @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/light_switch.h" + +namespace Titanic { + +int CLightSwitch::_v1; + +CLightSwitch::CLightSwitch() : CBackground(), + _fieldE0(0), _fieldE4(0), _fieldE8(0) { +} + +void CLightSwitch::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldE0, indent); + file->writeNumberLine(_fieldE4, indent); + file->writeNumberLine(_v1, indent); + file->writeNumberLine(_fieldE8, indent); + + CBackground::save(file, indent); +} + +void CLightSwitch::load(SimpleFile *file) { + file->readNumber(); + _fieldE0 = file->readNumber(); + _fieldE4 = file->readNumber(); + _v1 = file->readNumber(); + _fieldE8 = file->readNumber(); + + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/light_switch.h b/engines/titanic/game/light_switch.h new file mode 100644 index 0000000000..0228b1009b --- /dev/null +++ b/engines/titanic/game/light_switch.h @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_LIGHT_SWITCH_H +#define TITANIC_LIGHT_SWITCH_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CLightSwitch : public CBackground { +public: + static int _v1; +private: + int _fieldE0; + int _fieldE4; + int _fieldE8; +public: + CLightSwitch(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CLightSwitch"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_LIGHT_SWITCH_H */ diff --git a/engines/titanic/game/little_lift_button.cpp b/engines/titanic/game/little_lift_button.cpp new file mode 100644 index 0000000000..3e2fbdd6e8 --- /dev/null +++ b/engines/titanic/game/little_lift_button.cpp @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/little_lift_button.h" + +namespace Titanic { + +void CLittleLiftButton::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_value, indent); + CBackground::save(file, indent); +} + +void CLittleLiftButton::load(SimpleFile *file) { + file->readNumber(); + _value = file->readNumber(); + CBackground::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/game/little_lift_button.h b/engines/titanic/game/little_lift_button.h new file mode 100644 index 0000000000..475b8435d5 --- /dev/null +++ b/engines/titanic/game/little_lift_button.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_LITTLE_LIFT_BUTTON_H +#define TITANIC_LITTLE_LIFT_BUTTON_H + +#include "titanic/core/background.h" + +namespace Titanic { + +class CLittleLiftButton : public CBackground { +private: + int _value; +public: + CLittleLiftButton() : CBackground(), _value(0) {} + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CLittleLiftButton"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_LITTLE_LIFT_BUTTON_H */ diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk index 0b43dbbbc1..111fd25de2 100644 --- a/engines/titanic/module.mk +++ b/engines/titanic/module.mk @@ -80,7 +80,11 @@ MODULE_OBJS := \ game/drawer.o \ game/ear_sweet_bowl.o \ game/empty_nut_bowl.o \ + game/enter_exit_first_class_state.o \ game/hammer_dispensor_button.o \ + game/light.o \ + game/light_switch.o \ + game/little_lift_button.o \ game/no_nut_bowl.o \ game/pet_position.o \ game/port_hole.o \ diff --git a/engines/titanic/titanic.cpp b/engines/titanic/titanic.cpp index 9deb5e6e7a..b3aae7bf1b 100644 --- a/engines/titanic/titanic.cpp +++ b/engines/titanic/titanic.cpp @@ -30,6 +30,7 @@ #include "titanic/titanic.h" #include "titanic/core/saveable_object.h" #include "titanic/game/parrot/parrot_lobby_object.h" +#include "titanic/game/enter_exit_first_class_state.h" namespace Titanic { @@ -54,12 +55,17 @@ void TitanicEngine::initialize() { CSaveableObject::initClassList(); CParrotLobbyObject::init(); + CEnterExitFirstClassState::init(); _screenManager = new OSScreenManager(this); _window = new CMainGameWindow(this); _window->applicationStarting(); } +void TitanicEngine::deinitialize() { + CEnterExitFirstClassState::deinit(); +} + Common::Error TitanicEngine::run() { initialize(); diff --git a/engines/titanic/titanic.h b/engines/titanic/titanic.h index ec0585c410..3a95e86b54 100644 --- a/engines/titanic/titanic.h +++ b/engines/titanic/titanic.h @@ -72,6 +72,11 @@ private: * Handles basic initialization */ void initialize(); + + /** + * Handles game deinitialization + */ + void deinitialize(); protected: const TitanicGameDescription *_gameDescription; int _loadSaveSlot; |