diff options
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes0.cpp | 1 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.cpp | 1 | ||||
-rw-r--r-- | engines/tsage/globals.cpp | 1 |
4 files changed, 4 insertions, 3 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 39d0bbaeb7..6f8d68566e 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -43,9 +43,7 @@ namespace BlueForce { void BlueForceGame::start() { // Start the game - g_globals->_sceneManager.changeScene(300); - - g_globals->_events.setCursor(CURSOR_WALK); + g_globals->_sceneManager.changeScene(20); } Scene *BlueForceGame::createScene(int sceneNumber) { diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp index 1e8c535f5f..a4d9bc561f 100644 --- a/engines/tsage/blue_force/blueforce_scenes0.cpp +++ b/engines/tsage/blue_force/blueforce_scenes0.cpp @@ -123,6 +123,7 @@ void Scene20::postInit(SceneObjectList *OwnerList) { loadScene(20); Scene::postInit(); setZoomPercents(60, 85, 200, 100); + BF_GLOBALS._interfaceY = SCREEN_HEIGHT; _scenePalette.loadPalette(1); _scenePalette.loadPalette(22); diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index c953584665..0d5482615e 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -140,6 +140,7 @@ void Scene100::Action2::signal() { } else { // Prompt user for whether to start play or watch introduction g_globals->_player.enableControl(); + g_globals->_events.setCursor(CURSOR_WALK); if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) { // Signal to start the game diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 788ab71b76..715bf552f0 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -230,6 +230,7 @@ void BlueForceGlobals::reset() { ((BlueForceInvObjectList *)_inventory)->reset(); BF_GLOBALS._uiElements.updateInventory(); BF_GLOBALS._uiElements._scoreValue = 0; + BF_GLOBALS._uiElements._active = false; _mapLocationId = 1; _driveFromScene = 300; |