aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--engines/draci/game.cpp8
-rw-r--r--engines/draci/game.h6
-rw-r--r--engines/draci/script.cpp50
-rw-r--r--engines/draci/script.h6
4 files changed, 61 insertions, 9 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 4d6c77a169..e7f1b2d454 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -144,7 +144,7 @@ void Game::init() {
changeRoom(0);
}
-void Game::loadRoom(uint roomNum) {
+void Game::loadRoom(int roomNum) {
BAFile *f;
f = _vm->_roomsArchive->getFile(roomNum * 4);
@@ -208,7 +208,7 @@ int Game::loadAnimation(uint animNum, uint z) {
BAFile *animFile = _vm->_animationsArchive->getFile(animNum);
Common::MemoryReadStream animationReader(animFile->_data, animFile->_length);
- int numFrames = animationReader.readByte();
+ uint numFrames = animationReader.readByte();
// FIXME: handle these properly
animationReader.readByte(); // Memory logic field, not used
@@ -356,6 +356,10 @@ void Game::setVariable(int numVar, int value) {
_variables[numVar] = value;
}
+int Game::getIconStatus(int iconID) {
+ return _iconStatus[iconID];
+}
+
Game::~Game() {
delete[] _persons;
delete[] _variables;
diff --git a/engines/draci/game.h b/engines/draci/game.h
index da12771fc7..c9f913dbc8 100644
--- a/engines/draci/game.h
+++ b/engines/draci/game.h
@@ -58,7 +58,7 @@ struct GameObject {
Common::Array<int> _anims;
GPL2Program _program;
byte *_title;
- byte _location;
+ int _location;
bool _visible;
};
@@ -132,7 +132,7 @@ public:
_currentRoom._roomNum = n;
}
- void loadRoom(uint roomNum);
+ void loadRoom(int roomNum);
int loadAnimation(uint animNum, uint z);
void loadOverlays();
void loadObject(uint numObj);
@@ -142,6 +142,8 @@ public:
int getVariable(int varNum);
void setVariable(int varNum, int value);
+ int getIconStatus(int iconID);
+
private:
DraciEngine *_vm;
int *_variables;
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp
index e9d35226ba..e2c902cf6f 100644
--- a/engines/draci/script.cpp
+++ b/engines/draci/script.cpp
@@ -118,13 +118,13 @@ void Script::setupCommandList() {
static const GPL2Function gplFunctions[] = {
{ "Not", &Script::funcNot },
{ "Random", &Script::funcRandom },
- { "IsIcoOn", NULL },
+ { "IsIcoOn", &Script::funcIsIcoOn },
{ "IsIcoAct", NULL },
- { "IcoStat", NULL },
+ { "IcoStat", &Script::funcIcoStat },
{ "ActIco", NULL },
- { "IsObjOn", NULL },
- { "IsObjOff", NULL },
- { "IsObjAway", NULL },
+ { "IsObjOn", &Script::funcIsObjOn },
+ { "IsObjOff", &Script::funcIsObjOff },
+ { "IsObjAway", &Script::funcIsObjAway },
{ "ObjStat", NULL },
{ "LastBlock", NULL },
{ "AtBegin", NULL },
@@ -222,6 +222,46 @@ int Script::funcNot(int n) {
return !n;
}
+int Script::funcIsIcoOn(int iconID) {
+ iconID -= 1;
+
+ return _vm->_game->getIconStatus(iconID) == 1;
+}
+
+int Script::funcIcoStat(int iconID) {
+ iconID -= 1;
+
+ int status = _vm->_game->getIconStatus(iconID);
+ return (status == 1) ? 1 : 2;
+}
+
+int Script::funcIsObjOn(int objID) {
+ objID -= 1;
+
+ GameObject *obj = _vm->_game->getObject(objID);
+
+ return obj->_visible;
+}
+
+int Script::funcIsObjOff(int objID) {
+ objID -= 1;
+
+ GameObject *obj = _vm->_game->getObject(objID);
+
+ // We index locations from 0 (as opposed to the original player where it was from 1)
+ // That's why the "invalid" location 0 from the data files is converted to -1
+ return !obj->_visible && obj->_location != -1;
+}
+
+int Script::funcIsObjAway(int objID) {
+ objID -= 1;
+
+ GameObject *obj = _vm->_game->getObject(objID);
+
+ // see Script::funcIsObjOff
+ return !obj->_visible && obj->_location == -1;
+}
+
/* GPL commands */
void Script::load(Common::Queue<int> &params) {
diff --git a/engines/draci/script.h b/engines/draci/script.h
index 7007e563c4..d8e9a2f49f 100644
--- a/engines/draci/script.h
+++ b/engines/draci/script.h
@@ -122,6 +122,12 @@ private:
int funcRandom(int n);
int funcNot(int n);
+ int funcIsIcoOn(int iconID);
+ int funcIcoStat(int iconID);
+ int funcIsObjOn(int objID);
+ int funcIsObjOff(int objID);
+ int funcIsObjAway(int objID);
+
void setupCommandList();
const GPL2Command *findCommand(byte num, byte subnum);