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-rw-r--r--engines/scumm/detection_tables.h2
-rw-r--r--engines/scumm/he/sprite_he.cpp7
-rw-r--r--engines/scumm/scumm.h1
3 files changed, 9 insertions, 1 deletions
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h
index 1dccbd32a3..ae334c201c 100644
--- a/engines/scumm/detection_tables.h
+++ b/engines/scumm/detection_tables.h
@@ -389,7 +389,7 @@ static const GameSettings gameVariantsTable[] = {
{"freddicove", "HE 100", 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY | GF_HE_LOCALIZED | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
// Restructured the Scumm engine
- {"pjgames", 0, 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY | GF_HE_LOCALIZED | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
+ {"pjgames", 0, 0, GID_PJGAMES, 6, 100, MDT_NONE, GF_USE_KEY | GF_HE_LOCALIZED | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
// Added the use of bink videos
{"Soccer2004", 0, 0, GID_SOCCER2004, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
diff --git a/engines/scumm/he/sprite_he.cpp b/engines/scumm/he/sprite_he.cpp
index f902b67997..245a986531 100644
--- a/engines/scumm/he/sprite_he.cpp
+++ b/engines/scumm/he/sprite_he.cpp
@@ -264,6 +264,13 @@ int Sprite::getSpriteFlagRemapPalette(int spriteId) {
int Sprite::getSpriteFlagAutoAnim(int spriteId) {
assertRange(1, spriteId, _varNumSprites, "sprite");
+ // WORKAROUND: Two scripts (room 2 script 2070/2071) compare against
+ // a return value of one, but the original game returned the flag value
+ // (0x200000) for true. These scripts bugs caused problems (infinite loop
+ // and beans not appearing) in the Jumping Beans mini games under ScummVM.
+ if (_vm->_game.id == GID_PJGAMES)
+ return 0;
+
return ((_spriteTable[spriteId].flags & kSFAutoAnim) != 0) ? 1 : 0;
}
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index be5a83d8c9..36d05077c6 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -256,6 +256,7 @@ enum ScummGameId {
GID_BASEBALL2003,
GID_BASKETBALL,
GID_MOONBASE,
+ GID_PJGAMES,
GID_HECUP // CUP demos
};