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-rw-r--r--engines/xeen/map.h2
-rw-r--r--engines/xeen/scripts.cpp17
2 files changed, 11 insertions, 8 deletions
diff --git a/engines/xeen/map.h b/engines/xeen/map.h
index 1bb3cf288c..1c00e549c3 100644
--- a/engines/xeen/map.h
+++ b/engines/xeen/map.h
@@ -322,7 +322,6 @@ public:
};
private:
XeenEngine *_vm;
- Common::Array<SpriteResourceEntry> _objectSprites;
Common::Array<SpriteResourceEntry> _monsterSprites;
Common::Array<SpriteResourceEntry> _monsterAttackSprites;
Common::Array<SpriteResourceEntry> _wallItemSprites;
@@ -330,6 +329,7 @@ public:
Common::Array<MazeObject> _objects;
Common::Array<MazeMonster> _monsters;
Common::Array<MazeWallItem> _wallItems;
+ Common::Array<SpriteResourceEntry> _objectSprites;
public:
MonsterObjectData(XeenEngine *vm);
diff --git a/engines/xeen/scripts.cpp b/engines/xeen/scripts.cpp
index 66e9013cda..bc0b179d4c 100644
--- a/engines/xeen/scripts.cpp
+++ b/engines/xeen/scripts.cpp
@@ -216,20 +216,23 @@ int Scripts::checkEvents() {
MazeObject &selectedObj = map._mobData._objects[intf._objNumber];
if (selectedObj._spriteId == (ccNum ? 15 : 16)) {
- for (int idx = 0; idx < MIN((int)map._mobData._objects.size(), 16); ++idx) {
- MazeObject &obj = map._mobData._objects[idx];
- if (obj._spriteId == (ccNum ? 62 : 57)) {
+ // Treasure chests that were opened will be set to be in an open, empty state
+ for (uint idx = 0; idx < map._mobData._objectSprites.size(); ++idx) {
+ MonsterObjectData::SpriteResourceEntry &e = map._mobData._objectSprites[idx];
+ if (e._spriteId == (ccNum ? 57 : 62)) {
selectedObj._id = idx;
- selectedObj._spriteId = ccNum ? 62 : 57;
+ selectedObj._spriteId = ccNum ? 57 : 62;
+ selectedObj._sprites = &e._sprites;
break;
}
}
} else if (selectedObj._spriteId == 73) {
- for (int idx = 0; idx < MIN((int)map._mobData._objects.size(), 16); ++idx) {
- MazeObject &obj = map._mobData._objects[idx];
- if (obj._spriteId == 119) {
+ for (uint idx = 0; idx < map._mobData._objectSprites.size(); ++idx) {
+ MonsterObjectData::SpriteResourceEntry &e = map._mobData._objectSprites[idx];
+ if (e._spriteId == 119) {
selectedObj._id = idx;
selectedObj._spriteId = 119;
+ selectedObj._sprites = &e._sprites;
break;
}
}