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-rw-r--r--graphics/conversion.cpp57
-rw-r--r--graphics/conversion.h6
2 files changed, 33 insertions, 30 deletions
diff --git a/graphics/conversion.cpp b/graphics/conversion.cpp
index 713a06ea74..705f672a93 100644
--- a/graphics/conversion.cpp
+++ b/graphics/conversion.cpp
@@ -27,8 +27,10 @@ namespace Graphics {
// TODO: YUV to RGB conversion function
// Function to blit a rect from one color format to another
-bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
- int w, int h, const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
+bool crossBlit(byte *dst, const byte *src,
+ const uint dstPitch, const uint srcPitch,
+ const uint w, const uint h,
+ const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
// Error out if conversion is impossible
if ((srcFmt.bytesPerPixel == 1) || (dstFmt.bytesPerPixel == 1)
|| (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel)
@@ -37,32 +39,31 @@ bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
// Don't perform unnecessary conversion
if (srcFmt == dstFmt) {
- if (dst == src)
- return true;
- if (dstpitch == srcpitch && ((w * dstFmt.bytesPerPixel) == dstpitch)) {
- memcpy(dst,src,dstpitch * h);
- return true;
- } else {
- for (int i = 0; i < h; i++) {
- memcpy(dst,src,w * dstFmt.bytesPerPixel);
- dst += dstpitch;
- src += srcpitch;
+ if (dst != src) {
+ if (dstPitch == srcPitch && ((w * dstFmt.bytesPerPixel) == dstPitch)) {
+ memcpy(dst, src, dstPitch * h);
+ } else {
+ for (uint i = 0; i < h; ++i) {
+ memcpy(dst, src, w * dstFmt.bytesPerPixel);
+ dst += dstPitch;
+ src += srcPitch;
+ }
}
- return true;
}
+
+ return true;
}
// Faster, but larger, to provide optimized handling for each case.
- int srcDelta, dstDelta;
- srcDelta = (srcpitch - w * srcFmt.bytesPerPixel);
- dstDelta = (dstpitch - w * dstFmt.bytesPerPixel);
+ const uint srcDelta = (srcPitch - w * srcFmt.bytesPerPixel);
+ const uint dstDelta = (dstPitch - w * dstFmt.bytesPerPixel);
// TODO: optimized cases for dstDelta of 0
uint8 r, g, b, a;
if (dstFmt.bytesPerPixel == 2) {
uint16 color;
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < w; x++, src += 2, dst += 2) {
+ for (uint y = 0; y < h; ++y) {
+ for (uint x = 0; x < w; ++x, src += 2, dst += 2) {
color = *(const uint16 *)src;
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
@@ -78,8 +79,8 @@ bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
col++;
#endif
if (srcFmt.bytesPerPixel == 2) {
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < w; x++, src += 2, dst += 3) {
+ for (uint y = 0; y < h; ++y) {
+ for (uint x = 0; x < w; ++x, src += 2, dst += 3) {
color = *(const uint16 *)src;
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
@@ -89,8 +90,8 @@ bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
dst += dstDelta;
}
} else {
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < w; x++, src += 3, dst += 3) {
+ for (uint y = 0; y < h; ++y) {
+ for (uint x = 0; x < w; ++x, src += 3, dst += 3) {
memcpy(col, src, 3);
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
@@ -103,8 +104,8 @@ bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
} else if (dstFmt.bytesPerPixel == 4) {
uint32 color;
if (srcFmt.bytesPerPixel == 2) {
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < w; x++, src += 2, dst += 4) {
+ for (uint y = 0; y < h; ++y) {
+ for (uint x = 0; x < w; ++x, src += 2, dst += 4) {
color = *(const uint16 *)src;
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
@@ -118,8 +119,8 @@ bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
#ifdef SCUMM_BIG_ENDIAN
col++;
#endif
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < w; x++, src += 2, dst += 4) {
+ for (uint y = 0; y < h; ++y) {
+ for (uint x = 0; x < w; ++x, src += 2, dst += 4) {
memcpy(col, src, 3);
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
@@ -129,8 +130,8 @@ bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
dst += dstDelta;
}
} else {
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < w; x++, src += 4, dst += 4) {
+ for (uint y = 0; y < h; ++y) {
+ for (uint x = 0; x < w; ++x, src += 4, dst += 4) {
color = *(const uint32 *)src;
srcFmt.colorToARGB(color, a, r, g, b);
color = dstFmt.ARGBToColor(a, r, g, b);
diff --git a/graphics/conversion.h b/graphics/conversion.h
index 6babc763e2..c25f413fab 100644
--- a/graphics/conversion.h
+++ b/graphics/conversion.h
@@ -66,8 +66,10 @@ inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) {
* destination format have the same bytedepth.
*
*/
-bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
- int w, int h, const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt);
+bool crossBlit(byte *dst, const byte *src,
+ const uint dstPitch, const uint srcPitch,
+ const uint w, const uint h,
+ const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt);
} // End of namespace Graphics