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-rw-r--r--engines/sherlock/saveload.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/engines/sherlock/saveload.cpp b/engines/sherlock/saveload.cpp
index 63d3142262..5033a3b16d 100644
--- a/engines/sherlock/saveload.cpp
+++ b/engines/sherlock/saveload.cpp
@@ -38,7 +38,8 @@ const int ENV_POINTS[6][3] = {
{ 241, 280, 261 } // Quit
};
-const char *const SAVEGAME_STR = "SHLK";
+static const char *const EMPTY_SAVEGAME_SLOT = "-EMPTY-";
+static const char *const SAVEGAME_STR = "SHLK";
#define SAVEGAME_STR_SIZE 4
#define ONSCREEN_FILES_COUNT 5
@@ -112,7 +113,7 @@ void SaveManager::createSavegameList() {
_savegames.clear();
for (int idx = 0; idx < MAX_SAVEGAME_SLOTS; ++idx)
- _savegames.push_back("-EMPTY-");
+ _savegames.push_back(EMPTY_SAVEGAME_SLOT);
SaveStateList saveList = getSavegameList(_target);
for (uint idx = 0; idx < saveList.size(); ++idx) {
@@ -401,7 +402,7 @@ bool SaveManager::promptForFilename(int slot) {
screen.buttonPrint(Common::Point(ENV_POINTS[5][2], CONTROLS_Y), COMMAND_NULL, true, "Quit");
Common::String saveName = _savegames[slot];
- if (saveName.equalsIgnoreCase("-EMPTY-")) {
+ if (saveName.equalsIgnoreCase(EMPTY_SAVEGAME_SLOT)) {
// It's an empty slot, so start off with an empty save name
saveName = "";
@@ -445,17 +446,15 @@ bool SaveManager::promptForFilename(int slot) {
xp -= screen.charWidth(saveName.lastChar());
screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_FOREGROUND);
saveName.deleteLastChar();
- }
-
- if (keyState.keycode == Common::KEYCODE_RETURN)
+
+ } else if (keyState.keycode == Common::KEYCODE_RETURN && saveName.compareToIgnoreCase(EMPTY_SAVEGAME_SLOT)) {
done = 1;
- if (keyState.keycode == Common::KEYCODE_ESCAPE) {
+ } else if (keyState.keycode == Common::KEYCODE_ESCAPE) {
screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_BACKGROUND);
done = -1;
- }
-
- if (keyState.ascii >= ' ' && keyState.ascii <= 'z' && saveName.size() < 50
+
+ } else if (keyState.ascii >= ' ' && keyState.ascii <= 'z' && saveName.size() < 50
&& (xp + screen.charWidth(keyState.ascii)) < 308) {
char c = (char)keyState.ascii;