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-rw-r--r--sky/sound.cpp19
1 files changed, 7 insertions, 12 deletions
diff --git a/sky/sound.cpp b/sky/sound.cpp
index 0488557506..aa10328ee5 100644
--- a/sky/sound.cpp
+++ b/sky/sound.cpp
@@ -1128,11 +1128,10 @@ void SkySound::playSound(uint16 sound, uint16 volume, uint8 channel) {
flags |= SoundMixer::FLAG_LOOP;
}
- _mixer->setVolume(volume);
if (channel == 0)
- _mixer->playRaw(&_ingameSound0, _soundData + dataOfs, dataSize, sampleRate, flags, SOUND_CH0, loopSta, loopEnd);
+ _mixer->playRaw(&_ingameSound0, _soundData + dataOfs, dataSize, sampleRate, flags, SOUND_CH0, volume, 0, loopSta, loopEnd);
else
- _mixer->playRaw(&_ingameSound1, _soundData + dataOfs, dataSize, sampleRate, flags, SOUND_CH1, loopSta, loopEnd);
+ _mixer->playRaw(&_ingameSound1, _soundData + dataOfs, dataSize, sampleRate, flags, SOUND_CH1, volume, 0, loopSta, loopEnd);
}
void SkySound::fnStartFx(uint32 sound, uint8 channel) {
@@ -1162,15 +1161,11 @@ void SkySound::fnStartFx(uint32 sound, uint8 channel) {
uint8 volume = _mainSfxVolume; // start with standard vol
- if (!SkyState::isCDVersion()) {
- // as long as we can't set the volume for sfx without changing the speech volume,
- // we're better off not setting it at all.
- if (SkyState::_systemVars.systemFlags & SF_SBLASTER)
- volume = roomList[i].adlibVolume;
- if (SkyState::_systemVars.systemFlags & SF_ROLAND)
- volume = roomList[i].rolandVolume;
- volume = (volume * _mainSfxVolume) >> 8;
- }
+ if (SkyState::_systemVars.systemFlags & SF_SBLASTER)
+ volume = roomList[i].adlibVolume;
+ else if (SkyState::_systemVars.systemFlags & SF_ROLAND)
+ volume = roomList[i].rolandVolume;
+ volume = (volume * _mainSfxVolume) >> 8;
// Check the flags, the sound may come on after a delay.
if (sfx->flags & SFXF_START_DELAY) {