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-rw-r--r--backends/sdl/sdl-common.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index 821c3cb361..276fb4a65f 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -58,7 +58,7 @@ public:
// Set the size of the video bitmap.
// Typically, 320x200
- void initSize(uint w, uint h);
+ virtual void initSize(uint w, uint h); // overloaded by CE backend
// Set colors of the palette
void setPalette(const byte *colors, uint start, uint num);
@@ -79,7 +79,7 @@ public:
// Warp the mouse cursor. Where set_mouse_pos() only informs the
// backend of the mouse cursor's current position, this function
// actually moves the cursor to the specified position.
- void warpMouse(int x, int y);
+ virtual void warpMouse(int x, int y); // overloaded by CE backend
// Set the bitmap that's used when drawing the cursor.
void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor);
@@ -95,10 +95,10 @@ public:
// Get the next event.
// Returns true if an event was retrieved.
- bool pollEvent(Event &event);
+ virtual bool pollEvent(Event &event); // overloaded by CE backend
// Set function that generates samples
- bool setSoundCallback(SoundProc proc, void *param);
+ virtual bool setSoundCallback(SoundProc proc, void *param); // overloaded by CE backend
void clearSoundCallback();
@@ -116,7 +116,7 @@ public:
void updateCD();
// Quit
- void quit();
+ virtual void quit(); // overloaded by CE backend
// Add a callback timer
@@ -290,26 +290,26 @@ protected:
void addDirtyRgnAuto(const byte *buf);
void makeChecksums(const byte *buf);
- void addDirtyRect(int x, int y, int w, int h);
+ virtual void addDirtyRect(int x, int y, int w, int h); // overloaded by CE backend
- void drawMouse();
- void undrawMouse();
+ virtual void drawMouse(); // overloaded by CE backend
+ virtual void undrawMouse(); // overloaded by CE backend
/** Set the position of the virtual mouse cursor. */
void setMousePos(int x, int y);
- void fillMouseEvent(Event &event, int x, int y);
+ virtual void fillMouseEvent(Event &event, int x, int y); // overloaded by CE backend
void toggleMouseGrab();
- void internUpdateScreen();
+ virtual void internUpdateScreen(); // overloaded by CE backend
- void loadGFXMode();
- void unloadGFXMode();
- void hotswapGFXMode();
+ virtual void loadGFXMode(); // overloaded by CE backend
+ virtual void unloadGFXMode(); // overloaded by CE backend
+ virtual void hotswapGFXMode(); // overloaded by CE backend
void setFullscreenMode(bool enable);
void setAspectRatioCorrection(bool enable);
- bool saveScreenshot(const char *filename);
+ virtual bool saveScreenshot(const char *filename); // overloaded by CE backend
int effectiveScreenHeight() const { return (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor; }