diff options
-rw-r--r-- | scumm/actor.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 941f75691d..5dcaa334df 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1042,8 +1042,6 @@ void Actor::drawActorCostume() { bcr->_zbuf = _vm->gdi._numZBuffer-1; } - bcr->_draw_top = top = 0x7fffffff; - } else { if (forceClip) bcr->_zbuf = forceClip; @@ -1055,9 +1053,10 @@ void Actor::drawActorCostume() { bcr->_zbuf = _vm->gdi._numZBuffer-1; } - bcr->_draw_top = top = 0xFF; } + bcr->_draw_top = top = 0x7fffffff; + bcr->_draw_bottom = bottom = 0; bcr->_skipLimb = (skipLimb != 0); @@ -1161,7 +1160,7 @@ void ScummEngine::resetActorBgs() { clearGfxUsageBit(strip, USAGE_BIT_RESTORED); for (j = 1; j < _numActors; j++) { if (testGfxUsageBit(strip, j) && - ((_actors[j].top != 0xFF && _actors[j].needRedraw) || _actors[j].needBgReset)) { + ((_actors[j].top != 0x7fffffff && _actors[j].needRedraw) || _actors[j].needBgReset)) { clearGfxUsageBit(strip, j); if ((_actors[j].bottom - _actors[j].top) >= 0) gdi.resetBackground(_actors[j].top, _actors[j].bottom, i); |