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-rw-r--r--engines/sci/engine/seg_manager.cpp12
1 files changed, 2 insertions, 10 deletions
diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp
index 2be3184b59..a3e5239906 100644
--- a/engines/sci/engine/seg_manager.cpp
+++ b/engines/sci/engine/seg_manager.cpp
@@ -1021,7 +1021,7 @@ void SegManager::uninstantiateScript(int script_nr) {
SegmentId segmentId = getScriptSegment(script_nr);
Script *scr = getScriptIfLoaded(segmentId);
- if (!scr) { // Is it already unloaded?
+ if (!scr || scr->isMarkedAsDeleted()) { // Is it already unloaded?
//warning("unloading script 0x%x requested although not loaded", script_nr);
// This is perfectly valid SCI behaviour
return;
@@ -1078,15 +1078,7 @@ void SegManager::uninstantiateScriptSci0(int script_nr) {
if (scr->getLockers())
scr->decrementLockers(); // Decrease lockers if this is us ourselves
} else {
- if (g_sci->getGameId() == GID_HOYLE3 && (superclass_script == 0 || superclass_script >= 990)) {
- // HACK for Hoyle 3: when exiting Checkers or Pachisi, scripts 0, 999 and some others
- // are deleted but are never instantiated again. We ignore deletion of these scripts
- // here for Hoyle 3 - bug #3038837
- // TODO/FIXME: find out why this happens, seems like there is a problem with the object
- // lock code
- } else {
- uninstantiateScript(superclass_script);
- }
+ uninstantiateScript(superclass_script);
}
// Recurse to assure that the superclass lockers number gets decreased
}