diff options
| -rw-r--r-- | engines/sci/engine/kpathing.cpp | 70 | 
1 files changed, 39 insertions, 31 deletions
| diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp index 21959917a5..c9c03f715e 100644 --- a/engines/sci/engine/kpathing.cpp +++ b/engines/sci/engine/kpathing.cpp @@ -254,20 +254,18 @@ struct PathfindingState {  }; -static Vertex *vertex_cur; +static Vertex *vertex_cur;	// FIXME  // Temporary hack to deal with points in reg_ts -static int polygon_is_reg_t(unsigned char *list, int size) { -	int i; - +static bool polygon_is_reg_t(unsigned char *list, int size) {  	// Check the first three reg_ts -	for (i = 0; i < (size < 3 ? size : 3); i++) +	for (int i = 0; i < (size < 3 ? size : 3); i++)  		if ((((reg_t *) list) + i)->segment)  			// Non-zero segment, cannot be reg_ts -			return 0; +			return false;  	// First three segments were zero, assume reg_ts -	return 1; +	return true;  }  static Common::Point read_point(unsigned char *list, int is_reg_t, int offset) { @@ -424,38 +422,38 @@ static int area(Common::Point a, Common::Point b, Common::Point c) {  	return (b.x - a.x) * (a.y - c.y) - (c.x - a.x) * (a.y - b.y);  } -static int left(Common::Point a, Common::Point b, Common::Point c) { +static bool left(Common::Point a, Common::Point b, Common::Point c) {  	// Determines whether or not a point is to the left of a directed line  	// Parameters: (Common::Point) a, b: The directed line (a, b)  	//             (Common::Point) c: The query point -	// Returns   : (int) 1 if c is to the left of (a, b), 0 otherwise +	// Returns   : (int) true if c is to the left of (a, b), false otherwise  	return area(a, b, c) > 0;  } -static int left_on(Common::Point a, Common::Point b, Common::Point c) { +static bool left_on(Common::Point a, Common::Point b, Common::Point c) {  	// Determines whether or not a point is to the left of or collinear with a  	// directed line  	// Parameters: (Common::Point) a, b: The directed line (a, b)  	//             (Common::Point) c: The query point -	// Returns   : (int) 1 if c is to the left of or collinear with (a, b), 0 +	// Returns   : (int) true if c is to the left of or collinear with (a, b), false  	//                   otherwise  	return area(a, b, c) >= 0;  } -static int collinear(Common::Point a, Common::Point b, Common::Point c) { +static bool collinear(Common::Point a, Common::Point b, Common::Point c) {  	// Determines whether or not three points are collinear  	// Parameters: (Common::Point) a, b, c: The three points -	// Returns   : (int) 1 if a, b, and c are collinear, 0 otherwise +	// Returns   : (int) true if a, b, and c are collinear, false otherwise  	return area(a, b, c) == 0;  } -static int between(Common::Point a, Common::Point b, Common::Point c) { +static bool between(Common::Point a, Common::Point b, Common::Point c) {  	// Determines whether or not a point lies on a line segment  	// Parameters: (Common::Point) a, b: The line segment (a, b)  	//             (Common::Point) c: The query point -	// Returns   : (int) 1 if c lies on (a, b), 0 otherwise +	// Returns   : (int) true if c lies on (a, b), false otherwise  	if (!collinear(a, b, c)) -		return 0; +		return false;  	// Assumes a != b.  	if (a.x != b.x) @@ -464,24 +462,24 @@ static int between(Common::Point a, Common::Point b, Common::Point c) {  		return ((a.y <= c.y) && (c.y <= b.y)) || ((a.y >= c.y) && (c.y >= b.y));  } -static int intersect_proper(Common::Point a, Common::Point b, Common::Point c, Common::Point d) { +static bool intersect_proper(Common::Point a, Common::Point b, Common::Point c, Common::Point d) {  	// Determines whether or not two line segments properly intersect  	// Parameters: (Common::Point) a, b: The line segment (a, b)  	//             (Common::Point) c, d: The line segment (c, d) -	// Returns   : (int) 1 if (a, b) properly intersects (c, d), 0 otherwise +	// Returns   : (int) true if (a, b) properly intersects (c, d), false otherwise  	int ab = (left(a, b, c) && left(b, a, d)) || (left(a, b, d) && left(b, a, c));  	int cd = (left(c, d, a) && left(d, c, b)) || (left(c, d, b) && left(d, c, a));  	return ab && cd;  } -static int intersect(Common::Point a, Common::Point b, Common::Point c, Common::Point d) { +static bool intersect(Common::Point a, Common::Point b, Common::Point c, Common::Point d) {  	// Determines whether or not two line segments intersect  	// Parameters: (Common::Point) a, b: The line segment (a, b)  	//             (Common::Point) c, d: The line segment (c, d) -	// Returns   : (int) 1 if (a, b) intersects (c, d), 0 otherwise +	// Returns   : (int) true if (a, b) intersects (c, d), false otherwise  	if (intersect_proper(a, b, c, d)) -		return 1; +		return true;  	return between(a, b, c) || between(a, b, d) || between(c, d, a) || between(c, d, b);  } @@ -837,28 +835,38 @@ static void visible_vertices(PathfindingState *s, Vertex *vert) {  	free(vert_sorted);  } -static float distance(FloatPoint a, FloatPoint b) { -	// Computes the distance between two pointfs -	// Parameters: (Common::Point) a, b: The two pointfs -	// Returns   : (int) The distance between a and b, rounded to int +/** + * Computes the distance between two FloatPoints. + */ +static float distance(const FloatPoint &a, const FloatPoint &b) {  	float w = a.x - b.x;  	float h = a.y - b.y;  	return sqrt(w * w + h * h);  } -static int point_on_screen_border(Common::Point p) { +/** + * Computes the square of the distance between two FloatPoints. + */ +static float distanceSqr(const FloatPoint &a, const FloatPoint &b) { +	float w = a.x - b.x; +	float h = a.y - b.y; + +	return w * w + h * h; +} + +static bool point_on_screen_border(const Common::Point &p) {  	// Determines if a point lies on the screen border  	// Parameters: (Common::Point) p: The point -	// Returns   : (int) 1 if p lies on the screen border, 0 otherwise +	// Returns   : (int) true if p lies on the screen border, false otherwise  	// FIXME get dimensions from somewhere?  	return (p.x == 0) || (p.x == 319) || (p.y == 0) || (p.y == 189);  } -static int edge_on_screen_border(Common::Point p, Common::Point q) { +static bool edge_on_screen_border(const Common::Point &p, const Common::Point &q) {  	// Determines if an edge lies on the screen border  	// Parameters: (Common::Point) p, q: The edge (p, q) -	// Returns   : (int) 1 if (p, q) lies on the screen border, 0 otherwise +	// Returns   : (int) true if (p, q) lies on the screen border, false otherwise  	// FIXME get dimensions from somewhere?  	return ((p.x == 0 && q.x == 0) || (p.x == 319 && q.x == 319) || (p.y == 0 && q.y == 0) || (p.y == 189 && q.y == 189));  } @@ -934,7 +942,7 @@ static int near_point(Common::Point p, Polygon *polygon, Common::Point *ret) {  		new_point.x = p1.x + u * (p2.x - p1.x);  		new_point.y = p1.y + u * (p2.y - p1.y); -		new_dist = distance(toFloatPoint(p), new_point); +		new_dist = distanceSqr(toFloatPoint(p), new_point);  		if (new_dist < dist) {  			near_p = new_point; @@ -1029,7 +1037,7 @@ static int nearest_intersection(PathfindingState *s, Common::Point p, Common::Po  					continue;  			} -			new_dist = distance(toFloatPoint(p), new_isec); +			new_dist = distanceSqr(toFloatPoint(p), new_isec);  			if (new_dist < dist) {  				ipolygon = polygon;  				isec = new_isec; | 
