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-rw-r--r--backends/platform/iphone/iphone_video.mm6
-rw-r--r--backends/platform/iphone/osys_main.cpp2
-rw-r--r--backends/platform/iphone/osys_video.mm6
3 files changed, 7 insertions, 7 deletions
diff --git a/backends/platform/iphone/iphone_video.mm b/backends/platform/iphone/iphone_video.mm
index 0bfae30fc7..f2c1527658 100644
--- a/backends/platform/iphone/iphone_video.mm
+++ b/backends/platform/iphone/iphone_video.mm
@@ -365,7 +365,7 @@ const char *iPhone_getDocumentsDir() {
_mouseTexCoords[5] = _mouseTexCoords[7] = _videoContext.mouseHeight / (GLfloat)_videoContext.mouseTexture.h;
glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.mouseTexture.w, _videoContext.mouseTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.mouseTexture.pixels); printOpenGLError();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.mouseTexture.w, _videoContext.mouseTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.mouseTexture.getPixels()); printOpenGLError();
}
- (void)updateMainSurface {
@@ -377,7 +377,7 @@ const char *iPhone_getDocumentsDir() {
// Unfortunately we have to update the whole texture every frame, since glTexSubImage2D is actually slower in all cases
// due to the iPhone internals having to convert the whole texture back from its internal format when used.
// In the future we could use several tiled textures instead.
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _videoContext.screenTexture.w, _videoContext.screenTexture.h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _videoContext.screenTexture.pixels); printOpenGLError();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _videoContext.screenTexture.w, _videoContext.screenTexture.h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _videoContext.screenTexture.getPixels()); printOpenGLError();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
}
@@ -386,7 +386,7 @@ const char *iPhone_getDocumentsDir() {
glTexCoordPointer(2, GL_FLOAT, 0, _overlayTexCoords); printOpenGLError();
glBindTexture(GL_TEXTURE_2D, _overlayTexture); printOpenGLError();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.overlayTexture.w, _videoContext.overlayTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.overlayTexture.pixels); printOpenGLError();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.overlayTexture.w, _videoContext.overlayTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.overlayTexture.getPixels()); printOpenGLError();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
}
diff --git a/backends/platform/iphone/osys_main.cpp b/backends/platform/iphone/osys_main.cpp
index 460d3fd2ac..ea566c3da0 100644
--- a/backends/platform/iphone/osys_main.cpp
+++ b/backends/platform/iphone/osys_main.cpp
@@ -78,7 +78,7 @@ OSystem_IPHONE::~OSystem_IPHONE() {
// Prevent accidental freeing of the screen texture here. This needs to be
// checked since we might use the screen texture as framebuffer in the case
// of hi-color games for example.
- if (_framebuffer.pixels == _videoContext->screenTexture.pixels)
+ if (_framebuffer.getPixels() == _videoContext->screenTexture.getPixels())
_framebuffer.free();
_mouseBuffer.free();
}
diff --git a/backends/platform/iphone/osys_video.mm b/backends/platform/iphone/osys_video.mm
index d48003be95..ce7f94f5bd 100644
--- a/backends/platform/iphone/osys_video.mm
+++ b/backends/platform/iphone/osys_video.mm
@@ -76,8 +76,8 @@ void OSystem_IPHONE::initSize(uint width, uint height, const Graphics::PixelForm
// In case we use the screen texture as frame buffer we reset the pixels
// pointer here to avoid freeing the screen texture.
- if (_framebuffer.pixels == _videoContext->screenTexture.pixels)
- _framebuffer.pixels = 0;
+ if (_framebuffer.getPixels() == _videoContext->screenTexture.getPixels())
+ _framebuffer.setPixels(0);
// Create the screen texture right here. We need to do this here, since
// when a game requests hi-color mode, we actually set the framebuffer
@@ -417,7 +417,7 @@ void OSystem_IPHONE::setMouseCursor(const void *buf, uint w, uint h, int hotspot
#endif
assert(pixelFormat.bytesPerPixel == 1 || pixelFormat.bytesPerPixel == 2);
- if (_mouseBuffer.w != w || _mouseBuffer.h != h || _mouseBuffer.format != pixelFormat || !_mouseBuffer.pixels)
+ if (_mouseBuffer.w != w || _mouseBuffer.h != h || _mouseBuffer.format != pixelFormat || !_mouseBuffer.getPixels())
_mouseBuffer.create(w, h, pixelFormat);
_videoContext->mouseWidth = w;