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-rw-r--r--sword1/control.cpp27
-rw-r--r--sword1/control.h12
2 files changed, 20 insertions, 19 deletions
diff --git a/sword1/control.cpp b/sword1/control.cpp
index c2d9fa9897..fdbb548fca 100644
--- a/sword1/control.cpp
+++ b/sword1/control.cpp
@@ -172,9 +172,10 @@ void SwordControl::askForCd(void) {
free(palOut);
File test;
- char fName[10], textA[50];
+ char fName[10];
+ uint8 textA[50];
sprintf(fName, "cd%d.id", SwordEngine::_systemVars.currentCD);
- sprintf(textA, "%s%d", _lStrings[STR_INSERT_CD_A], SwordEngine::_systemVars.currentCD);
+ sprintf((char*)textA, "%s%d", _lStrings[STR_INSERT_CD_A], SwordEngine::_systemVars.currentCD);
bool notAccepted = true;
bool refreshText = true;
do {
@@ -416,7 +417,7 @@ void SwordControl::setupVolumePanel(void) {
renderText(_lStrings[STR_SPEECH], 320, 39 + 40, TEXT_CENTER);
renderText(_lStrings[STR_FX], 438, 39 + 40, TEXT_LEFT_ALIGN);
- renderText("NOT YET IMPLEMENTED", 320, 240, TEXT_CENTER);
+ renderText((uint8*)"NOT YET IMPLEMENTED", 320, 240, TEXT_CENTER);
createButtons(_volumeButtons, 1);
renderText(_lStrings[STR_DONE], _volumeButtons[0].x - 10, _volumeButtons[0].y, TEXT_RIGHT_ALIGN);
@@ -436,7 +437,7 @@ bool SwordControl::keyAccepted(uint8 key) {
void SwordControl::handleSaveKey(uint8 key) {
if (_selectedSavegame < 255) {
- uint8 len = strlen(_saveNames[_selectedSavegame]);
+ uint8 len = strlen((char*)_saveNames[_selectedSavegame]);
if ((key == 8) && len) // backspace
_saveNames[_selectedSavegame][len - 1] = '\0';
else if (keyAccepted(key) && (len < 31)) {
@@ -448,7 +449,7 @@ void SwordControl::handleSaveKey(uint8 key) {
}
bool SwordControl::saveToFile(void) {
- if ((_selectedSavegame == 255) || !strlen(_saveNames[_selectedSavegame]))
+ if ((_selectedSavegame == 255) || !strlen((char*)_saveNames[_selectedSavegame]))
return false; // no saveslot selected or no name entered
saveGameToFile(_selectedSavegame);
writeSavegameDescriptions();
@@ -499,10 +500,10 @@ void SwordControl::writeSavegameDescriptions(void) {
outf = mgr->open_savefile("SAVEGAME.INF", _savePath, SAVEFILE_WRITE);
// if the player accidently clicked the last slot and then deselected it again,
// we'd still have _saveFiles == 64, so get rid of the empty end.
- while (strlen(_saveNames[_saveFiles - 1]) == 0)
+ while (strlen((char*)_saveNames[_saveFiles - 1]) == 0)
_saveFiles--;
for (uint8 cnt = 0; cnt < _saveFiles; cnt++) {
- outf->write(_saveNames[cnt], strlen(_saveNames[cnt]));
+ outf->write(_saveNames[cnt], strlen((char*)_saveNames[cnt]));
if (cnt < _saveFiles - 1)
outf->writeByte(10);
else
@@ -542,10 +543,10 @@ void SwordControl::saveNameSelect(uint8 id, bool saving) {
_buttons[id - BUTTON_SAVE_SELECT1]->setSelected(1);
uint8 num = (id - BUTTON_SAVE_SELECT1) + _saveScrollPos;
if (saving && (_selectedSavegame != 255)) // the player may have entered something, clear it again
- strcpy(_saveNames[_selectedSavegame], _oldName);
+ strcpy((char*)_saveNames[_selectedSavegame], (char*)_oldName);
if (num < _saveFiles) {
_selectedSavegame = num;
- strcpy(_oldName, _saveNames[num]); // save for later
+ strcpy((char*)_oldName, (char*)_saveNames[num]); // save for later
} else {
if (!saving)
_buttons[id - BUTTON_SAVE_SELECT1]->setSelected(0); // no save in slot, deselect it
@@ -601,7 +602,7 @@ void SwordControl::destroyButtons(void) {
_numButtons = 0;
}
-uint16 SwordControl::getTextWidth(const char *str) {
+uint16 SwordControl::getTextWidth(const uint8 *str) {
uint16 width = 0;
while (*str) {
width += FROM_LE_16(_resMan->fetchFrame(_font, *str - 32)->width) - 3;
@@ -610,7 +611,7 @@ uint16 SwordControl::getTextWidth(const char *str) {
return width;
}
-void SwordControl::renderText(const char *str, uint16 x, uint16 y, uint8 mode) {
+void SwordControl::renderText(const uint8 *str, uint16 x, uint16 y, uint8 mode) {
uint8 *font = _font;
if (mode & TEXT_RED_FONT)
font = _redFont;
@@ -625,7 +626,7 @@ void SwordControl::renderText(const char *str, uint16 x, uint16 y, uint8 mode) {
while (*str) {
uint8 *dst = _screenBuf + y * SCREEN_WIDTH + destX;
- FrameHeader *chSpr = _resMan->fetchFrame(font, ((uint8)*str) - 32);
+ FrameHeader *chSpr = _resMan->fetchFrame(font, *str - 32);
uint8 *sprData = (uint8*)chSpr + sizeof(FrameHeader);
for (uint16 cnty = 0; cnty < FROM_LE_16(chSpr->height); cnty++) {
for (uint16 cntx = 0; cntx < FROM_LE_16(chSpr->width); cntx++) {
@@ -823,7 +824,7 @@ const ButtonInfo SwordControl::_volumeButtons[1] = {
{ 478, 338 + 40, SR_BUTTON, BUTTON_MAIN_PANEL }
};
-const char SwordControl::_languageStrings[8 * 20][43] = {
+const uint8 SwordControl::_languageStrings[8 * 20][43] = {
// BS1_ENGLISH:
"PAUSED",
"PLEASE INSERT CD-",
diff --git a/sword1/control.h b/sword1/control.h
index 8c844fac82..e0cc5daa31 100644
--- a/sword1/control.h
+++ b/sword1/control.h
@@ -83,8 +83,8 @@ private:
uint8 _saveFiles;
uint8 _saveScrollPos;
uint8 _selectedSavegame;
- char _saveNames[64][32];
- char _oldName[32];
+ uint8 _saveNames[64][32];
+ uint8 _oldName[32];
uint8 getClicks(uint8 mode, uint8 *retVal);
uint8 handleButtonClick(uint8 id, uint8 mode, uint8 *retVal);
@@ -101,16 +101,16 @@ private:
void handleSaveKey(uint8 key);
void renderVolumeBar(uint8 id);
- uint16 getTextWidth(const char *str);
- void renderText(const char *str, uint16 x, uint16 y, uint8 mode);
+ uint16 getTextWidth(const uint8 *str);
+ void renderText(const uint8 *str, uint16 x, uint16 y, uint8 mode);
uint8 _numButtons;
uint8 _selectedButton;
void createButtons(const ButtonInfo *buttons, uint8 num);
void destroyButtons(void);
ControlButton *_buttons[MAX_BUTTONS];
static const ButtonInfo _deathButtons[3], _panelButtons[8], _saveButtons[16], _volumeButtons[1];
- static const char _languageStrings[8 * 20][43];
- const char (*_lStrings)[43];
+ static const uint8 _languageStrings[8 * 20][43];
+ const uint8 (*_lStrings)[43];
ObjectMan *_objMan;
ResMan *_resMan;
OSystem *_system;