diff options
-rw-r--r-- | sword1/control.cpp | 27 | ||||
-rw-r--r-- | sword1/control.h | 12 |
2 files changed, 20 insertions, 19 deletions
diff --git a/sword1/control.cpp b/sword1/control.cpp index c2d9fa9897..fdbb548fca 100644 --- a/sword1/control.cpp +++ b/sword1/control.cpp @@ -172,9 +172,10 @@ void SwordControl::askForCd(void) { free(palOut); File test; - char fName[10], textA[50]; + char fName[10]; + uint8 textA[50]; sprintf(fName, "cd%d.id", SwordEngine::_systemVars.currentCD); - sprintf(textA, "%s%d", _lStrings[STR_INSERT_CD_A], SwordEngine::_systemVars.currentCD); + sprintf((char*)textA, "%s%d", _lStrings[STR_INSERT_CD_A], SwordEngine::_systemVars.currentCD); bool notAccepted = true; bool refreshText = true; do { @@ -416,7 +417,7 @@ void SwordControl::setupVolumePanel(void) { renderText(_lStrings[STR_SPEECH], 320, 39 + 40, TEXT_CENTER); renderText(_lStrings[STR_FX], 438, 39 + 40, TEXT_LEFT_ALIGN); - renderText("NOT YET IMPLEMENTED", 320, 240, TEXT_CENTER); + renderText((uint8*)"NOT YET IMPLEMENTED", 320, 240, TEXT_CENTER); createButtons(_volumeButtons, 1); renderText(_lStrings[STR_DONE], _volumeButtons[0].x - 10, _volumeButtons[0].y, TEXT_RIGHT_ALIGN); @@ -436,7 +437,7 @@ bool SwordControl::keyAccepted(uint8 key) { void SwordControl::handleSaveKey(uint8 key) { if (_selectedSavegame < 255) { - uint8 len = strlen(_saveNames[_selectedSavegame]); + uint8 len = strlen((char*)_saveNames[_selectedSavegame]); if ((key == 8) && len) // backspace _saveNames[_selectedSavegame][len - 1] = '\0'; else if (keyAccepted(key) && (len < 31)) { @@ -448,7 +449,7 @@ void SwordControl::handleSaveKey(uint8 key) { } bool SwordControl::saveToFile(void) { - if ((_selectedSavegame == 255) || !strlen(_saveNames[_selectedSavegame])) + if ((_selectedSavegame == 255) || !strlen((char*)_saveNames[_selectedSavegame])) return false; // no saveslot selected or no name entered saveGameToFile(_selectedSavegame); writeSavegameDescriptions(); @@ -499,10 +500,10 @@ void SwordControl::writeSavegameDescriptions(void) { outf = mgr->open_savefile("SAVEGAME.INF", _savePath, SAVEFILE_WRITE); // if the player accidently clicked the last slot and then deselected it again, // we'd still have _saveFiles == 64, so get rid of the empty end. - while (strlen(_saveNames[_saveFiles - 1]) == 0) + while (strlen((char*)_saveNames[_saveFiles - 1]) == 0) _saveFiles--; for (uint8 cnt = 0; cnt < _saveFiles; cnt++) { - outf->write(_saveNames[cnt], strlen(_saveNames[cnt])); + outf->write(_saveNames[cnt], strlen((char*)_saveNames[cnt])); if (cnt < _saveFiles - 1) outf->writeByte(10); else @@ -542,10 +543,10 @@ void SwordControl::saveNameSelect(uint8 id, bool saving) { _buttons[id - BUTTON_SAVE_SELECT1]->setSelected(1); uint8 num = (id - BUTTON_SAVE_SELECT1) + _saveScrollPos; if (saving && (_selectedSavegame != 255)) // the player may have entered something, clear it again - strcpy(_saveNames[_selectedSavegame], _oldName); + strcpy((char*)_saveNames[_selectedSavegame], (char*)_oldName); if (num < _saveFiles) { _selectedSavegame = num; - strcpy(_oldName, _saveNames[num]); // save for later + strcpy((char*)_oldName, (char*)_saveNames[num]); // save for later } else { if (!saving) _buttons[id - BUTTON_SAVE_SELECT1]->setSelected(0); // no save in slot, deselect it @@ -601,7 +602,7 @@ void SwordControl::destroyButtons(void) { _numButtons = 0; } -uint16 SwordControl::getTextWidth(const char *str) { +uint16 SwordControl::getTextWidth(const uint8 *str) { uint16 width = 0; while (*str) { width += FROM_LE_16(_resMan->fetchFrame(_font, *str - 32)->width) - 3; @@ -610,7 +611,7 @@ uint16 SwordControl::getTextWidth(const char *str) { return width; } -void SwordControl::renderText(const char *str, uint16 x, uint16 y, uint8 mode) { +void SwordControl::renderText(const uint8 *str, uint16 x, uint16 y, uint8 mode) { uint8 *font = _font; if (mode & TEXT_RED_FONT) font = _redFont; @@ -625,7 +626,7 @@ void SwordControl::renderText(const char *str, uint16 x, uint16 y, uint8 mode) { while (*str) { uint8 *dst = _screenBuf + y * SCREEN_WIDTH + destX; - FrameHeader *chSpr = _resMan->fetchFrame(font, ((uint8)*str) - 32); + FrameHeader *chSpr = _resMan->fetchFrame(font, *str - 32); uint8 *sprData = (uint8*)chSpr + sizeof(FrameHeader); for (uint16 cnty = 0; cnty < FROM_LE_16(chSpr->height); cnty++) { for (uint16 cntx = 0; cntx < FROM_LE_16(chSpr->width); cntx++) { @@ -823,7 +824,7 @@ const ButtonInfo SwordControl::_volumeButtons[1] = { { 478, 338 + 40, SR_BUTTON, BUTTON_MAIN_PANEL } }; -const char SwordControl::_languageStrings[8 * 20][43] = { +const uint8 SwordControl::_languageStrings[8 * 20][43] = { // BS1_ENGLISH: "PAUSED", "PLEASE INSERT CD-", diff --git a/sword1/control.h b/sword1/control.h index 8c844fac82..e0cc5daa31 100644 --- a/sword1/control.h +++ b/sword1/control.h @@ -83,8 +83,8 @@ private: uint8 _saveFiles; uint8 _saveScrollPos; uint8 _selectedSavegame; - char _saveNames[64][32]; - char _oldName[32]; + uint8 _saveNames[64][32]; + uint8 _oldName[32]; uint8 getClicks(uint8 mode, uint8 *retVal); uint8 handleButtonClick(uint8 id, uint8 mode, uint8 *retVal); @@ -101,16 +101,16 @@ private: void handleSaveKey(uint8 key); void renderVolumeBar(uint8 id); - uint16 getTextWidth(const char *str); - void renderText(const char *str, uint16 x, uint16 y, uint8 mode); + uint16 getTextWidth(const uint8 *str); + void renderText(const uint8 *str, uint16 x, uint16 y, uint8 mode); uint8 _numButtons; uint8 _selectedButton; void createButtons(const ButtonInfo *buttons, uint8 num); void destroyButtons(void); ControlButton *_buttons[MAX_BUTTONS]; static const ButtonInfo _deathButtons[3], _panelButtons[8], _saveButtons[16], _volumeButtons[1]; - static const char _languageStrings[8 * 20][43]; - const char (*_lStrings)[43]; + static const uint8 _languageStrings[8 * 20][43]; + const uint8 (*_lStrings)[43]; ObjectMan *_objMan; ResMan *_resMan; OSystem *_system; |