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-rw-r--r--engines/sci/engine/vm.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index c4c77e16de..a6caa1e251 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -199,6 +199,7 @@ static const UninitializedReadWorkaround uninitializedReadWorkarounds[] = {
{ GID_FREDDYPHARKAS, 24, "gcWin", "open", -1, 5, 0xf }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, 31, "quitWin", "open", -1, 5, 0xf }, // is used as priority for game menu
{ GID_LSL1, 720, "rm720", "init", -1, 0, 0 }, // age check room
+ { GID_LSL6, 928, "*", "startText", -1, 0, 0 }, // used by various objects that are even translated in foreign versions (actually Narrator::startText)
{ GID_ISLANDBRAIN, 140, "piece", "init", -1, 3, 1 }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
{ GID_ISLANDBRAIN, 268, "anElement", "select", -1, 0, 0 }, // elements puzzle, gets used before super TextIcon
{ GID_KQ5, 0, "", "export 29", -1, 3, 0 }, // called when playing harp for the harpies, is used for kDoAudio
@@ -249,7 +250,7 @@ static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, i
// Search if this is a known uninitialized read
const UninitializedReadWorkaround *workaround = uninitializedReadWorkarounds;
while (workaround->objectName) {
- if (workaround->gameId == gameId && workaround->scriptNr == curScriptNr && workaround->objectName == curObjectName
+ if (workaround->gameId == gameId && workaround->scriptNr == curScriptNr && ((workaround->objectName == curObjectName) || (*workaround->objectName == '*'))
&& workaround->methodName == curMethodName && workaround->localCallOffset == lastCall->localCallOffset && workaround->index == index) {
// Workaround found
r[index] = make_reg(0, workaround->newValue);