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-rw-r--r--backends/base-backend.cpp3
-rw-r--r--backends/base-backend.h2
-rw-r--r--common/system.h2
3 files changed, 1 insertions, 6 deletions
diff --git a/backends/base-backend.cpp b/backends/base-backend.cpp
index 156871eec5..a1027e098d 100644
--- a/backends/base-backend.cpp
+++ b/backends/base-backend.cpp
@@ -51,6 +51,3 @@ void BaseBackend::fillScreen(uint32 col) {
memset(screen->pixels, col, screen->h * screen->pitch);
unlockScreen();
}
-
-void BaseBackend::resetGraphicsScale() {
-}
diff --git a/backends/base-backend.h b/backends/base-backend.h
index 6b19b7a9cb..bae77d4666 100644
--- a/backends/base-backend.h
+++ b/backends/base-backend.h
@@ -32,8 +32,6 @@ public:
virtual void displayMessageOnOSD(const char *msg);
virtual void fillScreen(uint32 col);
-
- virtual void resetGraphicsScale();
};
diff --git a/common/system.h b/common/system.h
index 0d0ffda1e0..bea463410a 100644
--- a/common/system.h
+++ b/common/system.h
@@ -456,7 +456,7 @@ public:
* reset the scale to x1 so the screen will not be too big when starting
* the game.
*/
- virtual void resetGraphicsScale() = 0;
+ virtual void resetGraphicsScale() {}
#ifdef USE_RGB_COLOR
/**