diff options
| -rw-r--r-- | engines/testbed/graphics.cpp | 10 | 
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/testbed/graphics.cpp b/engines/testbed/graphics.cpp index 82735bca5d..229c06c9ac 100644 --- a/engines/testbed/graphics.cpp +++ b/engines/testbed/graphics.cpp @@ -64,10 +64,8 @@ void GFXTestSuite::execute() {  void GFXtests::drawEllipse(int cx, int cy, int a, int b) {	 -	// top-left coordinates of rectangle enclosing the eclipse  (cx - a, cy - a) -	// length = width = 2a -	// size of buffer = 4 * a * a  -	 +	// Take a buffer of screen size +  	byte buffer[200][320] = {{0}};  	float theta;  	int x, y, x1, y1; @@ -75,6 +73,8 @@ void GFXtests::drawEllipse(int cx, int cy, int a, int b) {  	// Illuminate the center  	buffer[cx][cy] = 1; +	// Illuminate the points lying on ellipse +  	for (theta = 0; theta <= PI / 2; theta += PI / 360  ) {  		x = (int)(b * sin(theta) + 0.5);  		y = (int)(a * cos(theta) + 0.5); @@ -153,7 +153,7 @@ bool GFXtests::aspectRatio() {  	Testsuite::displayMessage("Testing Aspect Ratio Correction.\n"  	"With this feature enabled games running at 320x200 should be scaled upto 320x240 pixels"); -	// Draw a circle on the screen +	// Draw an ellipse on the screen  	drawEllipse(100, 160, 72, 60);  | 
