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-rw-r--r--engines/sci/resource.cpp8
-rw-r--r--engines/sci/sci.cpp5
2 files changed, 6 insertions, 7 deletions
diff --git a/engines/sci/resource.cpp b/engines/sci/resource.cpp
index 8cce04cb1f..cabf9f1717 100644
--- a/engines/sci/resource.cpp
+++ b/engines/sci/resource.cpp
@@ -679,14 +679,8 @@ int ResourceManager::addAppropriateSources() {
Common::String filename = (*x)->getName();
addSource(new MacResourceForkResourceSource(filename, atoi(filename.c_str() + 4)));
}
-#ifdef ENABLE_SCI32
- // Mac SCI32 games have extra folders for patches
- addPatchDir("Robot Folder");
- addPatchDir("Sound Folder");
- addPatchDir("Voices Folder");
- addPatchDir("Voices");
- //addPatchDir("VMD Folder");
+#ifdef ENABLE_SCI32
// There can also be a "Patches" resource fork with patches
if (Common::File::exists("Patches"))
addSource(new MacResourceForkResourceSource("Patches", 100));
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index dc900e0800..978762968e 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -134,6 +134,11 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam
SearchMan.addSubDirectoryMatching(gameDataDir, "movies"); // VMD movie files
SearchMan.addSubDirectoryMatching(gameDataDir, "vmd"); // VMD movie files
SearchMan.addSubDirectoryMatching(gameDataDir, "duk"); // Duck movie files in Phantasmagoria 2
+ SearchMan.addSubDirectoryMatching(gameDataDir, "Robot Folder"); // Mac robot files
+ SearchMan.addSubDirectoryMatching(gameDataDir, "Sound Folder"); // Mac audio files
+ SearchMan.addSubDirectoryMatching(gameDataDir, "Voices Folder"); // Mac audio36 files
+ SearchMan.addSubDirectoryMatching(gameDataDir, "Voices"); // Mac audio36 files
+ SearchMan.addSubDirectoryMatching(gameDataDir, "VMD Folder"); // Mac VMD files
// Add the patches directory, except for KQ6CD; The patches folder in some versions of KQ6CD
// is for the demo of Phantasmagoria, included in the disk