diff options
-rw-r--r-- | engines/mads/nebular/nebular_scenes3.cpp | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp index 5ccc7ca7cd..a1816947ce 100644 --- a/engines/mads/nebular/nebular_scenes3.cpp +++ b/engines/mads/nebular/nebular_scenes3.cpp @@ -4174,7 +4174,7 @@ void Scene352::putArmDown(bool corridorExit, bool doorwayExit) { case 2: { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 0); - int idx = _scene->_dynamicHotspots.add(NOUN_GUARDS_ARM, VERB_WALKTO, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0)); + int idx = _scene->_dynamicHotspots.add(NOUN_GUARDS_ARM2, VERB_WALKTO, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(230, 117), FACING_NORTHWEST); _scene->changeVariant(0); } @@ -4269,7 +4269,7 @@ void Scene352::enter() { if (_game._objects.isInRoom(OBJ_GUARDS_ARM)) { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 0); - int idx = _scene->_dynamicHotspots.add(NOUN_GUARDS_ARM, VERB_WALKTO, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0)); + int idx = _scene->_dynamicHotspots.add(NOUN_GUARDS_ARM2, VERB_WALKTO, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(230, 117), FACING_NORTHWEST); } else _mustPutArmDownFl = true; @@ -4326,14 +4326,14 @@ void Scene352::preActions() { } } - if (_action.isAction(VERB_PUT, NOUN_GUARDS_ARM, NOUN_SCANNER)) { + if (_action.isAction(VERB_PUT, NOUN_GUARDS_ARM2, NOUN_SCANNER)) { if (_globals[kSexOfRex] == REX_MALE) _game._player.walk(Common::Point(269, 111), FACING_NORTHEAST); else _game._player.walk(Common::Point(271, 111), FACING_NORTHEAST); } - if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_SOUTH) || _action.isAction(VERB_PUT, NOUN_GUARDS_ARM, NOUN_FLOOR)) { + if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_SOUTH) || _action.isAction(VERB_PUT, NOUN_GUARDS_ARM2, NOUN_FLOOR)) { if (_game._objects.isInInventory(OBJ_GUARDS_ARM)) _game._player.walk(Common::Point(230, 117), FACING_NORTHWEST); } @@ -4412,7 +4412,7 @@ void Scene352::actions() { exit_doorway = true; } - if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_SOUTH) || _action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action.isAction(VERB_PUT, NOUN_GUARDS_ARM, NOUN_FLOOR)) { + if (_action.isAction(VERB_WALK_DOWN, NOUN_CORRIDOR_TO_SOUTH) || _action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action.isAction(VERB_PUT, NOUN_GUARDS_ARM2, NOUN_FLOOR)) { if (_mustPutArmDownFl) putArmDown(exit_corridor, exit_doorway); else if (exit_corridor) @@ -4424,7 +4424,7 @@ void Scene352::actions() { return; } - if (_action.isAction(VERB_TAKE, NOUN_GUARDS_ARM)) { + if (_action.isAction(VERB_TAKE, NOUN_GUARDS_ARM2)) { if (_game._trigger || !_game._objects.isInInventory(OBJ_GUARDS_ARM)) { switch (_game._trigger) { case 0: @@ -4460,7 +4460,7 @@ void Scene352::actions() { } } - if (_action.isAction(VERB_PUT, NOUN_GUARDS_ARM, NOUN_SCANNER)) { + if (_action.isAction(VERB_PUT, NOUN_GUARDS_ARM2, NOUN_SCANNER)) { if (!_vaultOpenFl) { switch (_game._trigger) { case 0: @@ -4618,7 +4618,7 @@ void Scene352::actions() { _game._player._visible = true; _game._player._stepEnabled = true; - _vm->_dialogs->showItem(OBJ_TAPE_PLAYER, 0x899B); + _vm->_dialogs->showItem(OBJ_TAPE_PLAYER, 35227); break; default: @@ -4639,7 +4639,7 @@ void Scene352::actions() { _vm->_dialogs->show(35215); else if (_action.isAction(VERB_LOOK, NOUN_AIR_VENT)) _vm->_dialogs->show(35216); - else if (_action.isAction(VERB_LOOK, NOUN_GUARDS_ARM) && (_action._savedFields._mainObjectSource == 4)) + else if (_action.isAction(VERB_LOOK, NOUN_GUARDS_ARM2) && (_action._savedFields._mainObjectSource == 4)) _vm->_dialogs->show(35217); else if (_action.isAction(VERB_LOOK, NOUN_IRONING_BOARD)) _vm->_dialogs->show(35218); @@ -4674,6 +4674,8 @@ void Scene352::actions() { _vm->_dialogs->show(35235); else return; + + _action._inProgress = false; } /*------------------------------------------------------------------------*/ |