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-rw-r--r--scumm/charset.cpp1
-rw-r--r--scumm/script_v8.cpp4
2 files changed, 3 insertions, 2 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp
index 40ee479ef2..49365cbc4e 100644
--- a/scumm/charset.cpp
+++ b/scumm/charset.cpp
@@ -730,6 +730,7 @@ static byte italianCharsetDataV2[] = {
};
// Spanish Zak font.
+// FIXME: This is identical to germanCharsetDataV2 it seems?!
static byte spanishCharsetDataV2[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x03, 0x06, 0x0c, 0x18, 0x3e, 0x03, 0x00,
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index 252e677d10..f7db60fcd3 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -1313,8 +1313,8 @@ void Scumm_v8::o8_kernelSetFunctions() {
break;
case 24: // clearTextQueue
- // TODO - clearTextQueue
-// warning("o8_kernelSetFunctions: clearTextQueue()");
+ // TODO - clearTextQueue. Maybe this should just call removeBlastTexts() ?
+ warning("o8_kernelSetFunctions: clearTextQueue()");
break;
case 25: { // saveGameReadName
SaveFileManager *mgr = _system->get_savefile_manager();