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-rw-r--r--engines/scumm/detection.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index c3a9120093..9721c75677 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -1005,6 +1005,10 @@ Common::Error ScummMetaEngine::createInstance(OSystem *syst, Engine **engine) co
debug(1, "Using MD5 '%s'", res.md5.c_str());
}
+ // If the GUI options were updated, we catch this here and update them in the users config
+ // file transparently.
+ Common::updateGameGUIOptions(res.game.guioptions, getGameGUIOptionsDescriptionLanguage(res.language));
+
// Check for a user override of the platform. We allow the user to override
// the platform, to make it possible to add games which are not yet in
// our MD5 database but require a specific platform setting.
@@ -1021,11 +1025,6 @@ Common::Error ScummMetaEngine::createInstance(OSystem *syst, Engine **engine) co
// TODO: Maybe allow the null driver, too?
if (res.game.platform == Common::kPlatformFMTowns && res.game.version == 3)
res.game.midi = MDT_TOWNS;
-
- // If the GUI options were updated, we catch this here and update them in the users config
- // file transparently.
- Common::updateGameGUIOptions(res.game.guioptions, getGameGUIOptionsDescriptionLanguage(res.language));
-
// Finally, we have massaged the GameDescriptor to our satisfaction, and can
// instantiate the appropriate game engine. Hooray!
switch (res.game.version) {