diff options
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index fa24658586..8d165fba07 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -146,12 +146,12 @@ void Scene1000::signal() { case 2: if (R2_GLOBALS._speechSubtitles & SPEECH_TEXT) { - setAction(&_sequenceManager1, this, &R2_GLOBALS._player, NULL); + setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); } else { if (++_field412 < 3) _sceneMode = 2; - setAction(&_sequenceManager1, this, &R2_GLOBALS._player, NULL); + setAction(&_sequenceManager1, this, 2, &R2_GLOBALS._player, NULL); } break; @@ -162,7 +162,7 @@ void Scene1000::signal() { R2_GLOBALS._fontColors.background = 224; R2_GLOBALS._fontColors.foreground = 119; - for (int percent = 100; percent >= 0; percent += 5) + for (int percent = 100; percent >= 0; percent -= 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); _animationPlayer._paletteMode = ANIMPALMODE_NONE; @@ -285,7 +285,7 @@ void Scene1000::signal() { case 50: R2_GLOBALS._sound2.play(306); - for (int percent = 100; percent >= 0; percent += 5) + for (int percent = 100; percent >= 0; percent -= 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); _animationPlayer._paletteMode = ANIMPALMODE_NONE; @@ -307,7 +307,7 @@ void Scene1000::signal() { R2_GLOBALS._sound2.play(307); R2_GLOBALS._sound1.play(308); - for (int percent = 100; percent >= 0; percent += 5) + for (int percent = 100; percent >= 0; percent -= 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); _animationPlayer._paletteMode = ANIMPALMODE_NONE; @@ -334,7 +334,7 @@ void Scene1000::signal() { case 60: R2_GLOBALS._sound1.play(333); - for (int percent = 100; percent >= 0; percent += 5) + for (int percent = 100; percent >= 0; percent -= 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); _animationPlayer._paletteMode = ANIMPALMODE_NONE; @@ -359,7 +359,7 @@ void Scene1000::signal() { case 70: R2_GLOBALS._sound2.play(113); - for (int percent = 100; percent >= 0; percent += 5) + for (int percent = 100; percent >= 0; percent -= 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); _animationPlayer._paletteMode = ANIMPALMODE_NONE; |