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-rw-r--r--engines/sci/engine/gc.cpp14
-rw-r--r--engines/sci/engine/script_patches.cpp201
-rw-r--r--engines/sci/engine/seg_manager.cpp2
-rw-r--r--engines/sci/engine/segment.cpp5
-rw-r--r--engines/sci/engine/segment.h13
-rw-r--r--engines/sci/engine/workarounds.cpp6
-rw-r--r--engines/sci/graphics/paint16.cpp17
-rw-r--r--engines/sci/graphics/ports.h15
8 files changed, 39 insertions, 234 deletions
diff --git a/engines/sci/engine/gc.cpp b/engines/sci/engine/gc.cpp
index 7692613ee5..e080ad6e4b 100644
--- a/engines/sci/engine/gc.cpp
+++ b/engines/sci/engine/gc.cpp
@@ -25,6 +25,7 @@
#include "sci/engine/gc.h"
#include "common/array.h"
+#include "sci/graphics/ports.h"
namespace Sci {
@@ -84,6 +85,18 @@ static void processWorkList(SegManager *segMan, WorklistManager &wm, const Commo
}
}
+static void processEngineHunkList(WorklistManager &wm) {
+ PortList windowList = g_sci->_gfxPorts->_windowList;
+
+ for (PortList::const_iterator it = windowList.begin(); it != windowList.end(); ++it) {
+ // FIXME: We also store Port objects in the window list.
+ // We should add a check that we really only pass windows here...
+ Window *wnd = ((Window *)*it);
+ wm.push(wnd->hSaved1);
+ wm.push(wnd->hSaved2);
+ }
+}
+
AddrSet *findAllActiveReferences(EngineState *s) {
assert(!s->_executionStack.empty());
@@ -142,6 +155,7 @@ AddrSet *findAllActiveReferences(EngineState *s) {
debugC(kDebugLevelGC, "[GC] -- Finished explicitly loaded scripts, done with root set");
processWorkList(s->_segMan, wm, heap);
+ processEngineHunkList(wm);
return normalizeAddresses(s->_segMan, wm._map);
}
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 33ec5ef5ea..7431707e69 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -60,55 +60,6 @@ struct SciScriptSignature {
// - if not EOS, an adjust offset and the actual bytes
// - rinse and repeat
-#if 0
-
-// ===========================================================================
-// Castle of Dr. Brain
-// cipher::init (script 391) is called on room 380 init. This resets the word
-// cipher puzzle. The puzzle sadly operates on some hep strings, which aren't
-// saved in our sci. So saving/restoring in this room will break the puzzle
-// Because of this issue, we just init the puzzle each time it's accessed.
-// this is not 100% sierra behaviour, in fact we will actually reset the puzzle
-// during each access which makes it impossible to cheat.
-const byte castlebrainSignatureCipherPuzzle[] = {
- 22,
- 0x35, 0x00, // ldi 00
- 0xa3, 0x26, // sal local[26]
- 0xa3, 0x25, // sal local[25]
- 0x35, 0x00, // ldi 00
- 0xa3, 0x2a, // sal local[2a] (local is not used)
- 0xa3, 0x29, // sal local[29] (local is not used)
- 0x35, 0xff, // ldi ff
- 0xa3, 0x2c, // sal local[2c]
- 0xa3, 0x2b, // sal local[2b]
- 0x35, 0x00, // ldi 00
- 0x65, 0x16, // aTop highlightedIcon
- 0
-};
-
-const uint16 castlebrainPatchCipherPuzzle[] = {
- 0x39, 0x6b, // pushi 6b (selector init)
- 0x76, // push0
- 0x55, 0x04, // self 04
- 0x35, 0x00, // ldi 00
- 0xa3, 0x25, // sal local[25]
- 0xa3, 0x26, // sal local[26]
- 0xa3, 0x29, // sal local[29]
- 0x65, 0x16, // aTop highlightedIcon
- 0x34, 0xff, 0xff, // ldi ffff
- 0xa3, 0x2b, // sal local[2b]
- 0xa3, 0x2c, // sal local[2c]
- PATCH_END
-};
-
-// script, description, magic DWORD, adjust
-const SciScriptSignature castlebrainSignatures[] = {
- { 391, "cipher puzzle save/restore break", 1, PATCH_MAGICDWORD(0xa3, 0x26, 0xa3, 0x25), -2, castlebrainSignatureCipherPuzzle, castlebrainPatchCipherPuzzle },
- SCI_SIGNATUREENTRY_TERMINATOR
-};
-
-#endif
-
// ===========================================================================
// stayAndHelp::changeState (0) is called when ego swims to the left or right
// boundaries of room 660. Normally a textbox is supposed to get on screen
@@ -497,74 +448,6 @@ const SciScriptSignature gk1Signatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR
};
-#if 0
-
-// ===========================================================================
-// this here gets called on entry and when going out of game windows
-// uEvt::port will not get changed after kDisposeWindow but a bit later, so
-// we would get an invalid port handle to a kSetPort call. We just patch in
-// resetting of the port selector. We destroy the stop/fade code in there,
-// it seems it isn't used at all in the game.
-const byte hoyle4SignaturePortFix[] = {
- 28,
- 0x39, 0x09, // pushi 09
- 0x89, 0x0b, // lsg 0b
- 0x39, 0x64, // pushi 64
- 0x38, 0xc8, 0x00, // pushi 00c8
- 0x38, 0x2c, 0x01, // pushi 012c
- 0x38, 0x90, 0x01, // pushi 0190
- 0x38, 0xf4, 0x01, // pushi 01f4
- 0x38, 0x58, 0x02, // pushi 0258
- 0x38, 0xbc, 0x02, // pushi 02bc
- 0x38, 0x20, 0x03, // pushi 0320
- 0x46, // calle [xxxx] [xxxx] [xx]
- +5, 43, // [skip 5 bytes]
- 0x30, 0x27, 0x00, // bnt 0027 -> end of routine
- 0x87, 0x00, // lap 00
- 0x30, 0x19, 0x00, // bnt 0019 -> fade out
- 0x87, 0x01, // lap 01
- 0x30, 0x14, 0x00, // bnt 0014 -> fade out
- 0x38, 0xa7, 0x00, // pushi 00a7
- 0x76, // push0
- 0x80, 0x29, 0x01, // lag 0129
- 0x4a, 0x04, // send 04 - call song::stop
- 0x39, 0x27, // pushi 27
- 0x78, // push1
- 0x8f, 0x01, // lsp 01
- 0x51, 0x54, // class 54
- 0x4a, 0x06, // send 06 - call PlaySong::play
- 0x33, 0x09, // jmp 09 -> end of routine
- 0x38, 0xaa, 0x00, // pushi 00aa
- 0x76, // push0
- 0x80, 0x29, 0x01, // lag 0129
- 0x4a, 0x04, // send 04
- 0x48, // ret
- 0
-};
-
-const uint16 hoyle4PatchPortFix[] = {
- PATCH_ADDTOOFFSET | +33,
- 0x38, 0x31, 0x01, // pushi 0131 (selector curEvent)
- 0x76, // push0
- 0x80, 0x50, 0x00, // lag 0050 (global var 80h, "User")
- 0x4a, 0x04, // send 04 - read User::curEvent
-
- 0x38, 0x93, 0x00, // pushi 0093 (selector port)
- 0x78, // push1
- 0x76, // push0
- 0x4a, 0x06, // send 06 - write 0 to that object::port
- 0x48, // ret
- PATCH_END
-};
-
-// script, description, magic DWORD, adjust
-const SciScriptSignature hoyle4Signatures[] = {
- { 0, "port fix when disposing windows", PATCH_MAGICDWORD(0x64, 0x38, 0xC8, 0x00), -5, hoyle4SignaturePortFix, hoyle4PatchPortFix },
- { 0, NULL, 0, 0, NULL, NULL }
-};
-
-#endif
-
// ===========================================================================
// at least during harpy scene export 29 of script 0 is called in kq5cd and
// has an issue for those calls, where temp 3 won't get inititialized, but
@@ -826,50 +709,10 @@ const uint16 qfg1vgaPatchFightEvents[] = {
PATCH_END
};
-// FIXME:
-// When QFG1VGA and QFG3 dispose of a child window. For example, when choosing
-// a spell (parent window), if the spell can't be casted, a subsequent window
-// opens, notifying that it can't be casted. When showing the child window, the
-// scripts restore the area below the parent window, draw the child window, and
-// then attempt to redraw the parent window, which leads to the background
-// picture (which has just been restored) overwriting the child window.
-//
-// This faulty redraw is caused by a used and freed SaveBits handle that is
-// still stored in spellWin::pUnderBits being re-assigned with a SaveBits
-// call for the child window. We should ensure that invalidated SaveBits handles
-// can't (soon?) become valid again.
-//
-// However, we can just remove the window redraw and update calls when the
-// window is supposed to be disposed, and the window is disposed of correctly.
-// This is a workaround for bug #3053093.
-const byte qfg1vgaWindowDispose[] = {
- 17,
- 0x39, 0x05, // pushi 05
- 0x39, 0x0d, // pushi 0d
- 0x67, 0x2e, // pTos 2e
- 0x67, 0x30, // pTos 30
- 0x67, 0x32, // pTos 32
- 0x67, 0x34, // pTos 34
- 0x43, 0x6c, 0x0a, // callk kGraph 10
- 0x39, 0x06, // pushi 06
- 0
-};
-
-const uint16 qfg1vgaPatchWindowDispose[] = {
- 0x34, 0x00, 0x00, // ldi 0000 (dummy)
- 0x34, 0x00, 0x00, // ldi 0000 (dummy)
- 0x34, 0x00, 0x00, // ldi 0000 (dummy)
- 0x34, 0x00, 0x00, // ldi 0000 (dummy)
- 0x34, 0x00, 0x00, // ldi 0000 (dummy)
- 0x33, 0x3e, // jmp 0x3e (skip 62 bytes - this skips the subsequent 2 kGraph(update) calls, before kDisposeWindow is invoked)
- PATCH_END
-};
-
// script, description, magic DWORD, adjust
const SciScriptSignature qfg1vgaSignatures[] = {
{ 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
{ 216, "weapon master event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
- { 559, "window dispose", 1, PATCH_MAGICDWORD(0x39, 0x05, 0x39, 0x0d), 0, qfg1vgaWindowDispose, qfg1vgaPatchWindowDispose },
SCI_SIGNATUREENTRY_TERMINATOR
};
@@ -933,37 +776,6 @@ const uint16 qfg3PatchImportDialog[] = {
PATCH_END
};
-// When QFG1VGA and QFG3 dispose of a child window. For example, when choosing
-// a spell (parent window), if the spell can't be casted, a subsequent window
-// opens, notifying that it can't be casted. When showing the child window, the
-// scripts restore the area below the parent window, draw the child window, and
-// then attempt to redraw the parent window, which leads to the background
-// picture (which has just been restored) overwriting the child window. It
-// appers that kGraph(redrawBox) is different in QFG1VGA and QFG3. However, we
-// can just remove the window redraw and update calls when the window is
-// supposed to be disposed, and the window is disposed of correctly. Fixes bug
-// #3053093.
-const byte qfg3WindowDispose[] = {
- 15,
- 0x39, 0x05, // pushi 05
- 0x39, 0x0d, // pushi 0d
- 0x67, 0x2e, // pTos 2e
- 0x67, 0x30, // pTos 30
- 0x67, 0x32, // pTos 32
- 0x67, 0x34, // pTos 34
- 0x43, 0x6c, 0x0a, // callk kGraph 10
- 0
-};
-
-const uint16 qfg3PatchWindowDispose[] = {
- 0x34, 0x00, 0x00, // ldi 0000 (dummy)
- 0x34, 0x00, 0x00, // ldi 0000 (dummy)
- 0x34, 0x00, 0x00, // ldi 0000 (dummy)
- 0x34, 0x00, 0x00, // ldi 0000 (dummy)
- 0x34, 0x00, 0x00, // ldi 0000 (dummy)
- PATCH_END
-};
-
// Script 23 in QFG3 has a typo/bug which makes it loop endlessly and
// read garbage. Fixes bug #3040722.
const byte qfg3DialogCrash[] = {
@@ -982,7 +794,6 @@ const uint16 qfg3PatchDialogCrash[] = {
// script, description, magic DWORD, adjust
const SciScriptSignature qfg3Signatures[] = {
- { 22, "window dispose", 1, PATCH_MAGICDWORD(0x39, 0x05, 0x39, 0x0d), 0, qfg3WindowDispose, qfg3PatchWindowDispose },
{ 23, "dialog crash", 1, PATCH_MAGICDWORD(0xe7, 0x03, 0x22, 0x33), -1, qfg3DialogCrash, qfg3PatchDialogCrash },
{ 944, "import dialog continuous calls", 1, PATCH_MAGICDWORD(0x2a, 0x31, 0x0b, 0x7a), -1, qfg3SignatureImportDialog, qfg3PatchImportDialog },
SCI_SIGNATUREENTRY_TERMINATOR
@@ -1242,12 +1053,6 @@ int32 Script::findSignature(const SciScriptSignature *signature, const byte *scr
void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) {
const SciScriptSignature *signatureTable = NULL;
switch (g_sci->getGameId()) {
- // Dr. Brain now works because we properly maintain the state of the string heap in savegames
-#if 0
- case GID_CASTLEBRAIN:
- signatureTable = castlebrainSignatures;
- break;
-#endif
case GID_ECOQUEST:
signatureTable = ecoquest1Signatures;
break;
@@ -1263,12 +1068,6 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin
case GID_GK1:
signatureTable = gk1Signatures;
break;
- // hoyle4 now works due to workaround inside GfxPorts
-#if 0
- case GID_HOYLE4:
- signatureTable = hoyle4Signatures;
- break;
-#endif
case GID_KQ5:
signatureTable = kq5Signatures;
break;
diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp
index ffc81f0fde..f77bdf684e 100644
--- a/engines/sci/engine/seg_manager.cpp
+++ b/engines/sci/engine/seg_manager.cpp
@@ -403,7 +403,7 @@ void SegManager::freeHunkEntry(reg_t addr) {
return;
}
- ht->freeEntry(addr.offset);
+ ht->freeEntryContents(addr.offset);
}
reg_t SegManager::allocateHunkEntry(const char *hunk_type, int size) {
diff --git a/engines/sci/engine/segment.cpp b/engines/sci/engine/segment.cpp
index 05d914cffb..d1f56f0da2 100644
--- a/engines/sci/engine/segment.cpp
+++ b/engines/sci/engine/segment.cpp
@@ -275,6 +275,11 @@ Common::Array<reg_t> DataStack::listAllOutgoingReferences(reg_t object) const {
}
+//-------------------- hunk ---------------------
+void HunkTable::freeAtAddress(SegManager *segMan, reg_t sub_addr) {
+ freeEntry(sub_addr.offset);
+}
+
//-------------------- lists --------------------
void ListTable::freeAtAddress(SegManager *segMan, reg_t sub_addr) {
freeEntry(sub_addr.offset);
diff --git a/engines/sci/engine/segment.h b/engines/sci/engine/segment.h
index 9aaa3a4b08..56a6c71590 100644
--- a/engines/sci/engine/segment.h
+++ b/engines/sci/engine/segment.h
@@ -315,15 +315,18 @@ struct ListTable : public Table<List> {
struct HunkTable : public Table<Hunk> {
HunkTable() : Table<Hunk>(SEG_TYPE_HUNK) {}
- virtual void freeEntry(int idx) {
- Table<Hunk>::freeEntry(idx);
-
- if (!_table[idx].mem)
- warning("Attempt to free an already freed hunk");
+ void freeEntryContents(int idx) {
free(_table[idx].mem);
_table[idx].mem = 0;
}
+ virtual void freeEntry(int idx) {
+ Table<Hunk>::freeEntry(idx);
+ freeEntryContents(idx);
+ }
+
+ virtual void freeAtAddress(SegManager *segMan, reg_t sub_addr);
+
virtual void saveLoadWithSerializer(Common::Serializer &ser);
};
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 64cbc5ec90..c87ab59f8f 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -386,10 +386,7 @@ const SciWorkaroundEntry kStrLen_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kUnLoad_workarounds[] = {
- { GID_CAMELOT, 921, 921, 1, "Script", "changeState", 0x36, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: While showing Camelot (and other places), the reference is invalid - bug #3035000
- { GID_CAMELOT, 921, 921, 1, "Script", "init", 0x36, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: When being attacked by the boar (and other places), the reference is invalid - bug #3035000
- { GID_CASTLEBRAIN, 320, 377, 0, "SWord", "upDate", -1, 0, { WORKAROUND_IGNORE, 0 } }, // after solving the cross-word-puzzle, trying to unload invalid reference
- { GID_CASTLEBRAIN, 320, 377, 0, "theWord", "show", -1, 0, { WORKAROUND_IGNORE, 0 } }, // 2nd word puzzle, when exiting before solving, trying to unload invalid reference - bug #3034473
+ // TODO: Some of these workarounds for invalid references can now be removed, test which ones
{ GID_ECOQUEST, 380, 61, 0, "gotIt", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // after talking to the dolphin the first time
{ GID_ECOQUEST, 380, 69, 0, "lookAtBlackBoard", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // German version, when closing the blackboard closeup in the dolphin room - bug #3098353
{ GID_LAURABOW2, 1, 1, 0, "sCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // DEMO: during the intro, a 3rd parameter is passed by accident - bug #3034902
@@ -400,7 +397,6 @@ const SciWorkaroundEntry kUnLoad_workarounds[] = {
{ GID_LSL6, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident
{ GID_LSL6, 740, 740, 0, "showCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during ending, 4 additional parameters are passed by accident
{ GID_LSL6HIRES, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident
- { GID_PQ3, 877, 998, 0, "View", "delete", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when getting run over on the freeway, the reference is invalid
{ GID_SQ1, 43, 303, 0, "slotGuy", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving ulence flats bar, parameter 1 is not passed - script error
{ GID_SQ3, 2, 998, 0, "View", "delete", -1, 0, { WORKAROUND_IGNORE, 0 } }, // clicking the mouse button during the intro, after the escape pod gets pulled into the garbage freighter, the reference is invalid - bug #3050856
SCI_WORKAROUNDENTRY_TERMINATOR
diff --git a/engines/sci/graphics/paint16.cpp b/engines/sci/graphics/paint16.cpp
index 935dd4e62e..53c43d94c3 100644
--- a/engines/sci/graphics/paint16.cpp
+++ b/engines/sci/graphics/paint16.cpp
@@ -360,7 +360,7 @@ void GfxPaint16::bitsRestore(reg_t memoryHandle) {
if (memoryPtr) {
_screen->bitsRestore(memoryPtr);
- _segMan->freeHunkEntry(memoryHandle);
+ bitsFree(memoryHandle);
}
}
}
@@ -532,20 +532,7 @@ reg_t GfxPaint16::kernelDisplay(const char *text, int argc, reg_t *argv) {
case SCI_DISPLAY_RESTOREUNDER:
bitsGetRect(argv[0], &rect);
rect.translate(-_ports->getPort()->left, -_ports->getPort()->top);
- if (g_sci->getGameId() == GID_PQ3 && g_sci->getEngineState()->currentRoomNumber() == 29) {
- // WORKAROUND: PQ3 calls this without calling the associated
- // kDisplay(SCI_DISPLAY_SAVEUNDER) call before. Theoretically,
- // this would result in no rect getting restored. However, we
- // still maintain a pointer from the previous room, resulting
- // in invalidated content being restored on screen, and causing
- // graphics glitches. Thus, we simply don't restore a rect in
- // that room. The correct fix for this would be to erase hunk
- // pointers when changing rooms, but this will suffice for now,
- // as restoring from a totally invalid pointer is very rare.
- // Fixes bug #3037945.
- } else {
- bitsRestore(argv[0]);
- }
+ bitsRestore(argv[0]);
kernelGraphRedrawBox(rect);
// finishing loop
argc = 0;
diff --git a/engines/sci/graphics/ports.h b/engines/sci/graphics/ports.h
index 21c6d31ebd..b94d54ab10 100644
--- a/engines/sci/graphics/ports.h
+++ b/engines/sci/graphics/ports.h
@@ -49,6 +49,9 @@ enum {
SCI_WINDOWMGR_STYLE_USER = (1 << 7)
};
+typedef Common::List<Port *> PortList;
+typedef Common::Array<Port *> PortArray;
+
/**
* Ports class, includes all port managment for SCI0->SCI1.1 games. Ports are some sort of windows in SCI
* this class also handles adjusting coordinates to a specific port
@@ -115,8 +118,12 @@ public:
virtual void saveLoadWithSerializer(Common::Serializer &ser);
+ /** The list of open 'windows' (and ports), in visual order. */
+ PortList _windowList;
+
private:
- typedef Common::List<Port *> PortList;
+ /** The list of all open 'windows' (and ports), ordered by their id. */
+ PortArray _windowsById;
SegManager *_segMan;
GfxPaint16 *_paint16;
@@ -130,12 +137,6 @@ private:
// counts windows that got disposed but are not freed yet
uint16 _freeCounter;
- /** The list of open 'windows' (and ports), in visual order. */
- PortList _windowList;
-
- /** The list of all open 'windows' (and ports), ordered by their id. */
- Common::Array<Port *> _windowsById;
-
Common::Rect _bounds;
// Priority Bands related variables