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-rw-r--r--gui/options.cpp33
-rw-r--r--sound/mididrv.cpp45
2 files changed, 53 insertions, 25 deletions
diff --git a/gui/options.cpp b/gui/options.cpp
index e7888cf095..40c6e64126 100644
--- a/gui/options.cpp
+++ b/gui/options.cpp
@@ -679,7 +679,7 @@ void OptionsDialog::addAudioControls(GuiObject *boss, const Common::String &pref
const uint32 deviceGuiOption = MidiDriver::musicType2GUIO(d->getMusicType());
if ((_domain == Common::ConfigManager::kApplicationDomain && d->getMusicType() != MT_TOWNS // global dialog - skip useless FM-Towns, C64, Amiga, AppleIIGS options there
- && d->getMusicType() != MT_C64 && d->getMusicType() != MT_AMIGA && d->getMusicType() != MT_APPLEIIGS)
+ && d->getMusicType() != MT_C64 && d->getMusicType() != MT_AMIGA && d->getMusicType() != MT_APPLEIIGS && d->getMusicType() != MT_PC98)
|| (_domain != Common::ConfigManager::kApplicationDomain && !(_guioptions & allFlags)) // No flags are specified
|| (_guioptions & deviceGuiOption) // flag is present
// HACK/FIXME: For now we have to show GM devices, even when the game only has GUIO_MIDIMT32 set,
@@ -719,13 +719,25 @@ void OptionsDialog::addMIDIControls(GuiObject *boss, const Common::String &prefi
// Populate
const MusicPlugin::List p = MusicMan.getPlugins();
+ // Make sure the null device is the first one in the list to avoid undesired
+ // auto detection for users who don't have a saved setting yet.
for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
MusicDevices i = (**m)->getDevices();
for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
- if (d->getMusicType() >= MT_GM || d->getMusicDriverId() == "auto") {
+ if (d->getMusicDriverId() == "null")
+ _gmDevicePopUp->appendEntry(_("Don't use General MIDI music"), d->getHandle());
+ }
+ }
+ // Now we add the other devices.
+ for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
+ MusicDevices i = (**m)->getDevices();
+ for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
+ if (d->getMusicType() >= MT_GM) {
if (d->getMusicType() != MT_MT32)
_gmDevicePopUp->appendEntry(d->getCompleteName(), d->getHandle());
- }
+ } else if (d->getMusicDriverId() == "auto") {
+ _gmDevicePopUp->appendEntry(_("Use first available device"), d->getHandle());
+ }
}
}
@@ -769,12 +781,23 @@ void OptionsDialog::addMT32Controls(GuiObject *boss, const Common::String &prefi
_enableGSCheckbox = new CheckboxWidget(boss, prefix + "mcGSCheckbox", _("Enable Roland GS Mode"), _("Turns off General MIDI mapping for games with Roland MT-32 soundtrack"));
const MusicPlugin::List p = MusicMan.getPlugins();
+ // Make sure the null device is the first one in the list to avoid undesired
+ // auto detection for users who don't have a saved setting yet.
+ for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
+ MusicDevices i = (**m)->getDevices();
+ for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
+ if (d->getMusicDriverId() == "null")
+ _mt32DevicePopUp->appendEntry(_("Don't use Roland MT-32 music"), d->getHandle());
+ }
+ }
+ // Now we add the other devices.
for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
MusicDevices i = (**m)->getDevices();
for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
- if (d->getMusicType() >= MT_GM || d->getMusicDriverId() == "auto") {
+ if (d->getMusicType() >= MT_GM)
_mt32DevicePopUp->appendEntry(d->getCompleteName(), d->getHandle());
- }
+ else if (d->getMusicDriverId() == "auto")
+ _mt32DevicePopUp->appendEntry(_("Use first available device"), d->getHandle());
}
}
diff --git a/sound/mididrv.cpp b/sound/mididrv.cpp
index aa9f8797ba..20d5a4e233 100644
--- a/sound/mididrv.cpp
+++ b/sound/mididrv.cpp
@@ -209,35 +209,40 @@ MidiDriver::DeviceHandle MidiDriver::detectDevice(int flags) {
hdl = getDeviceHandle("auto");
const MusicType type = getMusicType(hdl);
- if (type != MT_AUTO && type != MT_INVALID) {
- if (flags & MDT_PREFER_MT32)
- // If we have a preferred MT32 device we disable the gm/mt32 mapping (more about this in mididrv.h)
- _forceTypeMT32 = true;
- return hdl;
- }
+ // If have a "Don't use GM/MT-32" setting we skip this part and jump
+ // to AdLib, PC Speaker etc. detection right away.
+ if (type != MT_NULL) {
+ if (type != MT_AUTO && type != MT_INVALID) {
+ if (flags & MDT_PREFER_MT32)
+ // If we have a preferred MT32 device we disable the gm/mt32 mapping (more about this in mididrv.h)
+ _forceTypeMT32 = true;
+
+ return hdl;
+ }
- // If we have no specific device selected (neither in the scummvm nor in the game domain)
- // and no preferred MT32 or GM device selected we arrive here.
- // If MT32 is preferred we try for the first available device with music type 'MT_MT32' (usually the mt32 emulator)
- if (flags & MDT_PREFER_MT32) {
+ // If we have no specific device selected (neither in the scummvm nor in the game domain)
+ // and no preferred MT32 or GM device selected we arrive here.
+ // If MT32 is preferred we try for the first available device with music type 'MT_MT32' (usually the mt32 emulator)
+ if (flags & MDT_PREFER_MT32) {
+ for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
+ MusicDevices i = (**m)->getDevices();
+ for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
+ if (d->getMusicType() == MT_MT32)
+ return d->getHandle();
+ }
+ }
+ }
+
+ // Now we default to the first available device with music type 'MT_GM'
for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
MusicDevices i = (**m)->getDevices();
for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
- if (d->getMusicType() == MT_MT32)
+ if (d->getMusicType() == MT_GM || d->getMusicType() == MT_GS)
return d->getHandle();
}
}
}
-
- // Now we default to the first available device with music type 'MT_GM'
- for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
- MusicDevices i = (**m)->getDevices();
- for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
- if (d->getMusicType() == MT_GM || d->getMusicType() == MT_GS)
- return d->getHandle();
- }
- }
}
MusicType tp = MT_AUTO;