diff options
-rw-r--r-- | engines/sword2/saveload.cpp (renamed from engines/sword2/save_rest.cpp) | 0 | ||||
-rw-r--r-- | engines/sword2/saveload.h (renamed from engines/sword2/save_rest.h) | 0 | ||||
-rw-r--r-- | engines/sword2/screen.cpp (renamed from engines/sword2/build_display.cpp) | 0 | ||||
-rw-r--r-- | engines/sword2/screen.h (renamed from engines/sword2/build_display.h) | 2 |
4 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/save_rest.cpp b/engines/sword2/saveload.cpp index df03c21be3..df03c21be3 100644 --- a/engines/sword2/save_rest.cpp +++ b/engines/sword2/saveload.cpp diff --git a/engines/sword2/save_rest.h b/engines/sword2/saveload.h index 9463f3fd4a..9463f3fd4a 100644 --- a/engines/sword2/save_rest.h +++ b/engines/sword2/saveload.h diff --git a/engines/sword2/build_display.cpp b/engines/sword2/screen.cpp index bc5a31a1f9..bc5a31a1f9 100644 --- a/engines/sword2/build_display.cpp +++ b/engines/sword2/screen.cpp diff --git a/engines/sword2/build_display.h b/engines/sword2/screen.h index 1a362da137..209f5423aa 100644 --- a/engines/sword2/build_display.h +++ b/engines/sword2/screen.h @@ -146,7 +146,7 @@ struct ScreenInfo { uint16 number_of_layers; uint8 new_palette; // Set to non zero to start the // palette held within layer file - // fading up after a build_display + // fading up after a buildDisplay() uint8 scroll_flag; // Scroll mode 0 off 1 on bool mask_flag; // Using shading mask }; |