diff options
| -rw-r--r-- | common/system.h | 36 | 
1 files changed, 0 insertions, 36 deletions
| diff --git a/common/system.h b/common/system.h index bcfdfe704a..262a88c3b9 100644 --- a/common/system.h +++ b/common/system.h @@ -28,10 +28,6 @@  #include "common/rect.h"  #include "common/singleton.h" -namespace Graphics { -class Surface; -} // end of namespace Graphics -  class SaveFileManager;  /** @@ -365,16 +361,6 @@ public:  	 *       API are probably going to remove it.  	 */  	virtual void setPalette(const byte *colors, uint start, uint num) = 0; -	 -	/** -	 * Grabs a specified part of the palette -	 * format is like it is described in setPalette -	 * -	 * @param buf	the buffer -	 * @param start	the first platte entry -	 * @param num	nummber of the entries -	 */ -	virtual void grabPalette(byte *colors, uint start, uint num) = 0;  	/**  	 * Blit a bitmap to the virtual screen. @@ -385,28 +371,6 @@ public:  	 * @see updateScreen  	 */  	virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) = 0; - -	/** -	 * Copies the screen to a surface -	 * if bitsPerPixel = 15 a RGB555 format is used -	 * if bitsPerPixel = 16 a RGB565 format is used -	 * WARNING: surf->free() musst be called by the user -	 *  -	 * @param surf		the surfce to store the data in it -	 * @param bitsPerPixel	must be higher than 15 and lower than 16 -	 */ -	virtual void grabScreen(Graphics::Surface *surf, int bitsPerPixel); -	 -	/** -	 * Copies the screen to a surface (with original bit depth) -	 * It should return a 1 byte per pixel surface in all cases -	 * because currently all games supported by ScummVM are -	 * using 1 byte per pixel. -	 * WARNING: surf->free() musst be called by the user -	 * -	 * @param surf	the surfce to store the data in it -	 */ -	virtual void grabRawScreen(Graphics::Surface *surf) = 0;  	/**  	 * Clear the screen to black. | 
