diff options
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 43 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 6 |
2 files changed, 32 insertions, 17 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 65ea8ad6a7..cbe948b3ea 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -2465,7 +2465,11 @@ void Scene1337::Action1::signal() { scene->_gameBoardSide[0]._outpostStation[0]._card.remove(); scene->_gameBoardSide[0]._outpostStation[1]._card.remove(); - scene->_background2.setup2(1332, 5, 1, 165, 95, 110, EFFECT_SHADED); + scene->_stockPile.setup(1332, 5, 1); + scene->_stockPile.setPosition(Common::Point(165, 95)); + scene->_stockPile.setPriority(110); + scene->_stockPile._effect = EFFECT_SHADED; + scene->_stockPile.show(); scene->_gameBoardSide[1]._handCard[0]._card.postInit(); scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332); @@ -3042,7 +3046,7 @@ void Scene1337::Action1::signal() { scene->_discardPile._cardId = 0; scene->_discardPile._card.remove(); - scene->_background2.remove(); + scene->_stockPile.remove(); } // No break on purpose case 0: @@ -3093,7 +3097,11 @@ void Scene1337::Action2::signal() { break; case 3: scene->_shuffleAnimation._card.remove(); - scene->_background2.setup2(1332, 5, 1, 162, 95, 110, EFFECT_SHADED); + scene->_stockPile.setup(1332, 5, 1); + scene->_stockPile.setPosition(Common::Point(162, 95)); + scene->_stockPile.setPriority(110); + scene->_stockPile._effect = EFFECT_SHADED; + scene->_stockPile.show(); scene->_shuffleEndedFl = true; break; default: @@ -3392,7 +3400,7 @@ void Scene1337::Action4::signal() { scene->_cardsAvailableNumb--; if (scene->_cardsAvailableNumb < 0) - scene->_background2.remove(); + scene->_stockPile.remove(); } else { // Self call, forcing next actionIndex signal(); @@ -3429,7 +3437,7 @@ void Scene1337::Action4::signal() { scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; scene->_cardsAvailableNumb--; if (scene->_cardsAvailableNumb < 0) - scene->_background2.remove(); + scene->_stockPile.remove(); } else signal(); break; @@ -3464,7 +3472,7 @@ void Scene1337::Action4::signal() { scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; scene->_cardsAvailableNumb--; if (scene->_cardsAvailableNumb < 0) - scene->_background2.remove(); + scene->_stockPile.remove(); } else signal(); break; @@ -3499,7 +3507,7 @@ void Scene1337::Action4::signal() { scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; scene->_cardsAvailableNumb--; if (scene->_cardsAvailableNumb < 0) - scene->_background2.remove(); + scene->_stockPile.remove(); } else signal(); break; @@ -4451,6 +4459,8 @@ void Scene1337::postInit(SceneObjectList *OwnerList) { _gameBoardSide[1]._frameNum = 4; subPostInit(); + + _stockPile.postInit(); } void Scene1337::remove() { @@ -5504,8 +5514,8 @@ void Scene1337::subPostInit() { _discardPile._cardId = 0; _discardPile._stationPos = Common::Point(128, 95); - _stockPile._cardId = 0; - _stockPile._stationPos = Common::Point(162, 95); + _stockCard._cardId = 0; + _stockCard._stationPos = Common::Point(162, 95); _selectedCard._cardId = 0; @@ -5533,7 +5543,12 @@ void Scene1337::subPostInit() { _field4246 = false; _field424A = -1; - _background1.setup2(9531, 1, 1, 249, 168, 155, EFFECT_NONE); + _helpIcon.postInit(); + _helpIcon.setup(9531, 1, 1); + _helpIcon.setPosition(Common::Point(249, 168)); + _helpIcon.setPriority(155); + _helpIcon._effect = EFFECT_NONE; + _helpIcon.show(); _autoplay = false; _instructionsDisplayedFl = false; @@ -5706,9 +5721,9 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { displayDialog(_discardPile._cardId); else actionDisplay(1330, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (_background1._bounds.contains(pt)) { + } else if (_helpIcon._bounds.contains(pt)) { actionDisplay(1330, 43, 159, 10, 1, 200, 0, 7, 0, 154, 154); - } else if (_stockPile.isIn(pt)) { + } else if (_stockCard.isIn(pt)) { actionDisplay(1330, 4, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if ( (_gameBoardSide[2]._emptyStationPos.isIn(pt)) || (_gameBoardSide[3]._emptyStationPos.isIn(pt)) @@ -5868,14 +5883,14 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) { if (found) return; - if (_background1._bounds.contains(pt)) { + if (_helpIcon._bounds.contains(pt)) { subCD193(); return; } if (_discardPile.isIn(pt)) actionDisplay(1330, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154); - else if (_stockPile.isIn(pt)) + else if (_stockCard.isIn(pt)) actionDisplay(1330, 5, 159, 10, 1, 200, 0, 7, 0, 154, 154); else { switch (curReg) { diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index 0ac7c663b5..0b252ebb35 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -275,7 +275,7 @@ public: ASound _aSound1; ASound _aSound2; - BackgroundSceneObject _background1; + SceneActor _helpIcon; bool _autoplay; GameBoardSide _gameBoardSide[4]; SceneItem _item1; @@ -296,7 +296,7 @@ public: Card _animatedCard; Card _shuffleAnimation; Card _item4; - BackgroundSceneObject _background2; + SceneActor _stockPile; int _cardsAvailableNumb; // Discarded cards are put in the available cards pile, with an higher index so there no conflict @@ -308,7 +308,7 @@ public: Card _item5; Card _selectedCard; Card _discardPile; - Card _stockPile; + Card _stockCard; bool _shuffleEndedFl; int _currentPlayerNumb; int _field4240; |