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-rw-r--r--engines/fullpipe/constants.h14
-rw-r--r--engines/fullpipe/scenes/scene34.cpp233
2 files changed, 246 insertions, 1 deletions
diff --git a/engines/fullpipe/constants.h b/engines/fullpipe/constants.h
index 5f3814762e..492c6f413d 100644
--- a/engines/fullpipe/constants.h
+++ b/engines/fullpipe/constants.h
@@ -1142,11 +1142,23 @@ namespace Fullpipe {
#define ANI_LUK_34 2541
#define ANI_STOOL_34 2486
#define ANI_VENT_34 2473
+#define MSG_SC34_CLIMB 2490
+#define MSG_SC34_CLIMBBOX 4571
+#define MSG_SC34_FROMCACTUS 4313
+#define MSG_SC34_LEAVEBOARD 2576
+#define MSG_SC34_ONBOARD 2550
+#define MSG_SC34_ONBUMP 5313
+#define MSG_SC34_ONCACTUS 2482
+#define MSG_SC34_RETRYVENT 5210
+#define MSG_SC34_SHOWBOX 2497
+#define MSG_SC34_SHOWVENT 2481
+#define MSG_SC34_TESTVENT 2557
+#define MSG_SC34_UNCLIMB 2492
#define QU_SC34_ENTERLIFT 2819
#define QU_SC34_EXITLIFT 2820
-#define ST_CTS34_EMPTY 2383
#define QU_CTS34_FALLEFT 4316
#define QU_CTS34_FALLRIGHT 4317
+#define ST_CTS34_EMPTY 2383
#define ST_CTS34_GROWNEMPTY2 2475
// Scene 36
diff --git a/engines/fullpipe/scenes/scene34.cpp b/engines/fullpipe/scenes/scene34.cpp
index d04e389cab..0a76c8d851 100644
--- a/engines/fullpipe/scenes/scene34.cpp
+++ b/engines/fullpipe/scenes/scene34.cpp
@@ -100,4 +100,237 @@ int scene34_updateCursor() {
return g_fp->_cursorId;
}
+void sceneHandler34_leaveBoard() {
+ warning("STUB: sceneHandler34_leaveBoard()");
+}
+
+void sceneHandler34_onBoard() {
+ warning("STUB: sceneHandler34_onBoard()");
+}
+
+void sceneHandler34_testVent() {
+ warning("STUB: sceneHandler34_testVent()");
+}
+
+void sceneHandler34_hideStool() {
+ warning("STUB: sceneHandler34_hideStool()");
+}
+
+void sceneHandler34_climb() {
+ warning("STUB: sceneHandler34_climb()");
+}
+
+void sceneHandler34_sub04() {
+ warning("STUB: sceneHandler34_sub04()");
+}
+
+void sceneHandler34_sub03(ExCommand *cmd) {
+ warning("STUB: sceneHandler34_sub03(cmd)");
+}
+
+void sceneHandler34_sub02(ExCommand *cmd) {
+ warning("STUB: sceneHandler34_sub02(cmd)");
+}
+
+void sceneHandler34_sub01(ExCommand *cmd) {
+ warning("STUB: sceneHandler34_sub01(cmd)");
+}
+
+void sceneHandler34_showVent() {
+ warning("STUB: sceneHandler34_showVent()");
+}
+
+void sceneHandler34_showBox() {
+ warning("STUB: sceneHandler34_showBox()");
+}
+
+void sceneHandler34_showStool() {
+ warning("STUB: sceneHandler34_showStool()");
+}
+
+void sceneHandler34_unclimb() {
+ warning("STUB: sceneHandler34_unclimb()");
+}
+
+int sceneHandler34(ExCommand *cmd) {
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch (cmd->_messageNum) {
+ case MSG_SC4_HIDEBOOT:
+ g_vars->scene34_boot->_flags &= 0xFFFB;
+ break;
+
+ case MSG_SC34_LEAVEBOARD:
+ sceneHandler34_leaveBoard();
+ break;
+
+ case MSG_SC34_ONBOARD:
+ sceneHandler34_onBoard();
+ break;
+
+ case MSG_SC34_TESTVENT:
+ sceneHandler34_testVent();
+ break;
+
+ case MSG_LIFT_CLICKBUTTON:
+ g_fp->lift_animation3();
+ break;
+
+ case MSG_SC34_FROMCACTUS:
+ g_vars->scene34_var07 = 0;
+
+ getCurrSceneSc2MotionController()->setEnabled();
+ getGameLoaderInteractionController()->enableFlag24();
+
+ g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);
+
+ break;
+
+ case MSG_SC34_RETRYVENT:
+ if (!g_fp->_aniMan->isIdle())
+ break;
+
+ g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
+ g_fp->_aniMan->_flags &= 0xFEFF;
+
+ getGameLoaderInteractionController()->handleInteraction(g_fp->_aniMan, g_vars->scene34_vent, cmd->_keyCode);
+
+ break;
+
+ case MSG_SC34_ONBUMP:
+ g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLEFT, 1);
+ g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLRIGHT, 1);
+ break;
+
+ case MSG_LIFT_CLOSEDOOR:
+ g_fp->lift_closedoorSeq();
+ break;
+
+ case MSG_LIFT_EXITLIFT:
+ g_fp->lift_exitSeq(cmd);
+ break;
+
+ case MSG_LIFT_STARTEXITQUEUE:
+ g_fp->lift_startExitQueue();
+ break;
+
+ case MSG_SC22_HIDESTOOL:
+ sceneHandler34_hideStool();
+ break;
+
+ case MSG_SC34_CLIMB:
+ sceneHandler34_climb();
+ break;
+
+ case MSG_SC34_UNCLIMB:
+ sceneHandler34_unclimb();
+ break;
+
+ case MSG_SC22_SHOWSTOOL:
+ sceneHandler34_showStool();
+ break;
+
+ case MSG_SC34_SHOWBOX:
+ sceneHandler34_showBox();
+ break;
+
+ case MSG_SC34_ONCACTUS:
+ g_vars->scene34_var07 = 1;
+
+ getCurrSceneSc2MotionController()->clearEnabled();
+ getGameLoaderInteractionController()->disableFlag24();
+
+ g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);
+ break;
+
+ case MSG_SC34_SHOWVENT:
+ sceneHandler34_showVent();
+ break;
+
+ case 64:
+ g_fp->lift_sub05(cmd);
+ break;
+
+ case MSG_LIFT_GO:
+ g_fp->lift_goAnimation();
+ break;
+
+ case 29:
+ {
+ if (g_vars->scene34_var05) {
+ sceneHandler34_sub01(cmd);
+ break;
+ }
+
+ if (g_vars->scene34_var06) {
+ sceneHandler34_sub02(cmd);
+ break;
+ }
+
+ if (g_vars->scene34_var07) {
+ sceneHandler34_sub03(cmd);
+ break;
+ }
+
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
+
+ if (ani) {
+ if ((ani->_id == ANI_STOOL_34 && cmd->_keyCode == ANI_INV_BOX) || (ani->_id == ANI_BOX_34 && cmd->_keyCode == ANI_INV_STOOL)) {
+ getGameLoaderInteractionController()->handleInteraction(g_fp->_aniMan, g_vars->scene34_vent, cmd->_keyCode);
+
+ cmd->_messageKind = 0;
+ }
+
+ if (ani->_id == ANI_LIFTBUTTON) {
+ g_fp->lift_sub1(ani);
+
+ cmd->_messageKind = 0;
+
+ break;
+ }
+ }
+
+ if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
+ int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+ PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
+
+ if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
+ if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) {
+ g_fp->processArcade(cmd);
+ break;
+ }
+ }
+ }
+ break;
+ }
+
+ case 33:
+ if (g_fp->_aniMan2) {
+ int x = g_fp->_aniMan2->_ox;
+
+ if (x < g_fp->_sceneRect.left + g_vars->scene34_var01)
+ g_fp->_currentScene->_x = x - g_vars->scene34_var03 - g_fp->_sceneRect.left;
+
+ if (x > g_fp->_sceneRect.right - g_vars->scene34_var01)
+ g_fp->_currentScene->_x = x + g_vars->scene34_var03 - g_fp->_sceneRect.right;
+ }
+
+ --g_vars->scene34_var08;
+
+ if (!g_vars->scene34_var08)
+ sceneHandler34_sub04();
+
+ g_fp->_floaters->update();
+
+ g_fp->_behaviorManager->updateBehaviors();
+
+ g_fp->startSceneTrack();
+
+ break;
+ }
+
+ return 0;
+}
+
} // End of namespace Fullpipe