diff options
-rw-r--r-- | scumm/script_v5.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index c2ea50b082..60c8675f1f 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -1329,7 +1329,7 @@ void Scumm_v5::o5_loadRoom() { // For small header games, we only call startScene if the room // actually changed. This avoid unwanted (wrong) fades in Zak256 // and others. OTOH, it seems to cause a problem in newer games. - //if (!(_features & GF_SMALL_HEADER) || room != _currentRoom) + if (!(_features & GF_SMALL_HEADER) || room != _currentRoom) startScene(room, 0, 0); _fullRedraw = 1; } |