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-rw-r--r--scumm/script_v5.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index c2ea50b082..60c8675f1f 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -1329,7 +1329,7 @@ void Scumm_v5::o5_loadRoom() {
// For small header games, we only call startScene if the room
// actually changed. This avoid unwanted (wrong) fades in Zak256
// and others. OTOH, it seems to cause a problem in newer games.
- //if (!(_features & GF_SMALL_HEADER) || room != _currentRoom)
+ if (!(_features & GF_SMALL_HEADER) || room != _currentRoom)
startScene(room, 0, 0);
_fullRedraw = 1;
}